The King of Fighters '97/Mai: Difference between revisions

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==Introduction==
==Introduction==
{{ ProConTable
| pros=
* placeholder
| cons=
* placeholder
}}


==Movelist==
==Movelist==
<center>'''Move List Showcase''' <br>
<youtube>L5_kHGtXdqw</youtube></center>
=== Normals ===
=== Normals ===
==== Far Normals ====
==== Far Normals ====
Line 568: Line 577:
|image=
|image=
|caption=
|caption=
|name=
|name=Shiranui Gourin
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|c}}
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|c}}
|data=
|data=
Line 593: Line 602:
|image=
|image=
|caption=
|caption=
|name=
|name=Fuusha Kuzushi
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|d}}
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|d}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard= Throw
|Startup=-
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=Yume Zakura
|input=jump {{Motion|4}}/{{Motion|6}}+{{Icon-SNK|c}}/{{Icon-SNK|d}}
|data=
|data=
  {{AttackData-KOF97
  {{AttackData-KOF97
Line 619: Line 654:
|image=
|image=
|caption=
|caption=
|name=
|name=Benitsuru no Mai
|input={{Motion|6}}{{Icon-SNK|a}}{{Icon-SNK|a}}
|input={{Motion|3}}{{Icon-SNK|b}}
|data=
|data=
  {{AttackData-KOF97
  {{AttackData-KOF97
Line 636: Line 671:
  |Block Adv=
  |Block Adv=
  |Invul=-
  |Invul=-
  |descrtption=
  |description=
}}
}}
 
=== Special Moves ===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=Kacho Sen
|input={{Motion|214}}[[File:P.png]]
|data=
{{AttackData-KOF97
|version={{Icon-SNK|a}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF97
|version={{Icon-SNK|c}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
  }}
  }}
}}
}}
Line 645: Line 723:
|image=
|image=
|caption=
|caption=
|name=
|name=Ryuu Enbu
|input=
|input={{Motion|214}}[[File:P.png]]
|data=
|data=
  {{AttackData-KOF97
  {{AttackData-KOF97
  |version=
  |version={{Icon-SNK|a}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF97
|version={{Icon-SNK|c}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=Hishou Ryuu'en Jin
|input={{Motion|623}}[[File:K.png]]
|data=
{{AttackData-KOF97
|version={{Icon-SNK|b}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF97
|version={{Icon-SNK|d}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=musasabi no Mai (ground)
|input=charge{{Motion|2}}~{{Motion|8}}[[File:P.png]]
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description= *special move works the same reguardless of the button
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=musasabi no Mai (air)
|input=jump{{Motion|236}}[[File:P.png]]
|data=
{{AttackData-KOF97
|version={{Icon-SNK|a}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF97
|version={{Icon-SNK|c}}
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=
Line 662: Line 865:
  |Block Adv=
  |Block Adv=
  |Invul=-
  |Invul=-
  |descrtption=
  |description=
  }}
  }}
}}
}}


=== Special Moves ===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
Line 672: Line 874:
|image=
|image=
|caption=
|caption=
|name=
|name=Hissatsu Shinobi Bachi
|input=
|input={{Motion|41236}}[[File:K.png]]
|data=
|data=
  {{AttackData-KOF97
  {{AttackData-KOF97
  |version=
  |version={{Icon-SNK|b}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF97
|version={{Icon-SNK|d}}
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=
Line 689: Line 907:
  |Block Adv=
  |Block Adv=
  |Invul=-
  |Invul=-
  |descrtption=
  |description=
  }}
  }}
}}
}}
Line 698: Line 916:
|image=
|image=
|caption=
|caption=
|name=
|name=Hakuro no Mai
|input=
|input={{Motion|623}}[[File:P.png]]
|data=
|data=
  {{AttackData-KOF97
  {{AttackData-KOF97
  |version=
  |version={{Icon-SNK|a}}
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=
Line 715: Line 933:
  |Block Adv=
  |Block Adv=
  |Invul=-
  |Invul=-
  |descrtption=
  |description= *special move works the same reguardless of the button
  }}
  }}
}}
}}
Line 725: Line 943:
|image=
|image=
|caption=
|caption=
|name=
|name=Chou Hissatsu Shinobi Bachi
|input=
|input={{Motion|214}}{{Motion|41236}}[[File:K.png]]
|data=
{{AttackData-KOF97
|version={{Icon-SNK|b}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description= 
}}
{{AttackData-KOF97
|version={{Icon-SNK|d}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description= 
}}
{{AttackData-KOF97
|version=[[File:K.png]](SDM)
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=Hou'ou no Mai
|input={{Motion|214}}{{Motion|214}}[[File:P.png]]
|data=
|data=
  {{AttackData-KOF97
  {{AttackData-KOF97
  |version=
  |version={{Icon-SNK|a}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF97
|version={{Icon-SNK|c}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF97
|version=[[File:P.png]](SDM)
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=
Line 742: Line 1,050:
  |Block Adv=
  |Block Adv=
  |Invul=-
  |Invul=-
  |descrtption=
  |description=
  }}
  }}
}}
}}
Line 751: Line 1,059:
|image=
|image=
|caption=
|caption=
|name=
|name=Mizudori no Mai
|input=
|input={{Motion|236}}{{Motion|236}}[[File:P.png]]
|data=
|data=
  {{AttackData-KOF97
  {{AttackData-KOF97
  |version=
  |version={{Icon-SNK|a}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF97
|version={{Icon-SNK|c}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF97
|version=[[File:P.png]](SDM)
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=
Line 768: Line 1,108:
  |Block Adv=
  |Block Adv=
  |Invul=-
  |Invul=-
  |descrtption=
  |description=
  }}
  }}
}}
}}


==Super Moves==
== Combos ==
General notes:
==== meterless ====
''(midscreen)''
*'''cr.B, cl.A / cl.B, hcf B / qcb C'''
basic low confirm. hcf+B is the most damaging meterless option, but qcb+C can also be used as a safer option that doesn't knock down.
 
*'''(j.X), cr.C, hcf D / qcb C / dp C'''
hcf+B is the most damaging meterless option, but qcb+C can also be used as a safer option that doesn't knock down, and Dp C is just the best of both worlds.
 
''(corner)''
*'''j.qcb P, hcf B, hcf B...'''
wait is said to be yet another infinite in this game. requires some timming to get use to. more consistent on billy.
 
==== with meter ====
''(midscreen)''
*'''cr.B, cl.A / cl.B, qcb,hcf B'''


{| class="wikitable"
*'''(j.X), cr.C, qcb,hcf K'''
|-
! scope="col"| Move Name
! scope="col"| Motion
! scope="col"| Nickname
! scope="col"| Description
|-
! scope="row" |Cho Hissatsu Shinobibachi
| qcb , hcf + B or D
| Super Deadly Ninja Bees
|
|-
! scope="row" |Sui Chou no Mai
| qcf , qcf + A or C
| Dance of the Water Bird
|
|-
! scope="row" |Hou Ou no Mai
| qcb , qcb + A or C
| Dance of the Phoenix
|
|-
|}


==Combos==
''(corner)''
Jumping D, Standing/Crouching C, qcb+A/C (Rush 4)<br>
*'''j.qcb P, qcb,hcf K / qcfx2 P'''
Jumping D, Standing/Crouching C, dp+B/D (Rush 4)<br>
combo from air qcb P that works in the corner. i'm certian this works midscreen, it may just require a specific height in order for this to work.
Jumping D, Standing/Crouching C, dp+A/C (Rush 10?)<br>
Jumping D, Standing/Crouching C, hcf+B/D (Rush 4)<br>
Jumping D, Standing/Crouching C, qcb,hcf+B/D (Rush ??)<br>
Corner Jumping qcb+A/C, qcb,hcf+B/D (Rush ??)<br>
Corner Jumping qcb+A/C, qcf,qcf+A/C (Rush ??)<br>


==Strategy==
==Strategy==

Latest revision as of 08:50, 23 May 2024

Mai97Win.gif

Introduction

Strengths Weaknesses
  • placeholder
  • placeholder

Movelist

Move List Showcase

Normals

Far Normals

st.A
Kof.lp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

st.B
Kof.lk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

st.C
Kof.sp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

st.D
Kof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

Close Range Normals

cl.A
Kof.lp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

cl.B
Kof.lk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

cl.C
Kof.sp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

cl.D
Kof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

Crouching Normals

cr.A
D.pngKof.lp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

cr.B
D.pngKof.lk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Low - - - - - - - - - - -

cr.C
D.pngKof.sp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid None - - - - - - - - - -

cr.D
D.pngKof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Low - - - - - - KD - - - -

Neutral Jumping Normals

nj.A
U.pngKof.lp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

nj.B
U.pngKof.lk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

nj.C
U.pngKof.sp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

nj.D
U.pngKof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

Diagonal Jump Normals

dj.A
Ub.png/Uf.png+Kof.lp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

dj.B
Ub.png/Uf.png+Kof.lk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

dj.C
Ub.png/Uf.png+Kof.sp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

dj.D
Ub.png/Uf.png+Kof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

Blowback Attack

CD
Kof.sp.png+Kof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

jp.CD
Ub.png/U.png/Uf.png+Kof.sp.png+Kof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

Throws

Shiranui Gourin
B.png/F.png+Kof.sp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Throw - - - - - - - - - - -

Fuusha Kuzushi
B.png/F.png+Kof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Throw - - - - - - - - - - -


Yume Zakura
jump B.png/F.png+Kof.sp.png/Kof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Throw - - - - - - - - - - -

Command Normals

Benitsuru no Mai
Df.pngKof.lk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
- - - - - - - - - - - -

Special Moves

Kacho Sen
Qcb.pngP.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png - - - - - - - - - - - -

Ryuu Enbu
Qcb.pngP.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png - - - - - - - - - - - -

Hishou Ryuu'en Jin
Dp.pngK.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lk.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sk.png - - - - - - - - - - - -

musasabi no Mai (ground)
chargeD.png~U.pngP.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
- - - - - - - - - - - -
  • special move works the same reguardless of the button

musasabi no Mai (air)
jumpQcf.pngP.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png - - - - - - - - - - - -

Hissatsu Shinobi Bachi
Hcf.pngK.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lk.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sk.png - - - - - - - - - - - -

Hakuro no Mai
Dp.pngP.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png - - - - - - - - - - - -
  • special move works the same reguardless of the button

Super Moves

Chou Hissatsu Shinobi Bachi
Qcb.pngHcf.pngK.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lk.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sk.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
K.png(SDM) - - - - - - - - - - - -

Hou'ou no Mai
Qcb.pngQcb.pngP.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
P.png(SDM) - - - - - - - - - - - -

Mizudori no Mai
Qcf.pngQcf.pngP.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
P.png(SDM) - - - - - - - - - - - -

Combos

General notes:

meterless

(midscreen)

  • cr.B, cl.A / cl.B, hcf B / qcb C

basic low confirm. hcf+B is the most damaging meterless option, but qcb+C can also be used as a safer option that doesn't knock down.

  • (j.X), cr.C, hcf D / qcb C / dp C

hcf+B is the most damaging meterless option, but qcb+C can also be used as a safer option that doesn't knock down, and Dp C is just the best of both worlds.

(corner)

  • j.qcb P, hcf B, hcf B...

wait is said to be yet another infinite in this game. requires some timming to get use to. more consistent on billy.

with meter

(midscreen)

  • cr.B, cl.A / cl.B, qcb,hcf B
  • (j.X), cr.C, qcb,hcf K

(corner)

  • j.qcb P, qcb,hcf K / qcfx2 P

combo from air qcb P that works in the corner. i'm certian this works midscreen, it may just require a specific height in order for this to work.

Strategy

Game Navigation

General
Controls
Notation
HUD
System
FAQ
Characters
Andy
Athena
Benimaru
Billy
Blue Mary
Chang
Chin
Chizuru
Choi
Chris
Clark
Daimon
Iori
Joe
Kensou
Kim
King
Kyo
Leona
Mai
Ralf
Robert
Ryo
Shermie
Shingo
Terry
Yamazaki
Yashiro
Yuri
EX/Boss Characters
EX Kyo
Orochi Chris
Orochi Shermie
Orochi Yashiro
Orochi Iori
Orochi Leona
Orochi