The King of Fighters '97/Joe: Difference between revisions

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==Introduction==
==Introduction==
{{ ProConTable
| pros=
* placeholder
| cons=
* placeholder
}}


==Movelist==
==Movelist==
<center>'''Move List Showcase''' <br>
<youtube>GN5dDZ4H0ok</youtube></center>
=== Normals ===
=== Normals ===
==== Far Normals ====
==== Far Normals ====
Line 568: Line 577:
|image=
|image=
|caption=
|caption=
|name=
|name=Hiza Jigoku
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|c}}
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|c}}
|data=
|data=
Line 593: Line 602:
|image=
|image=
|caption=
|caption=
|name=
|name=Leg Throw
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|d}}
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|d}}
|data=
|data=
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|image=
|image=
|caption=
|caption=
|name=
|name=Low Kick
|input={{Motion|6}}{{Icon-SNK|a}}{{Icon-SNK|a}}
|input={{Motion|6}}{{Icon-SNK|b}}
|data=
|data=
  {{AttackData-KOF97
  {{AttackData-KOF97
Line 645: Line 654:
|image=
|image=
|caption=
|caption=
|name=
|name=Sliding Kick
|input=
|input={{Motion|3}}{{Icon-SNK|b}}
|data=
|data=
  {{AttackData-KOF97
  {{AttackData-KOF97
Line 672: Line 681:
|image=
|image=
|caption=
|caption=
|name=
|name=Bakuretsu Ken
|input=
|input=mash[[File:P.png]]
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=Bakuretsu Elbow
|input=mash[[File:P.png]] {{Motion|236}}{{Icon-SNK|a}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=Bakuretsu Kick
|input=mash[[File:P.png]] {{Motion|236}}{{Icon-SNK|c}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=Hurricane Upper
|input={{Motion|41236}}[[File:P.png]]
|data=
{{AttackData-KOF97
|version={{Icon-SNK|a}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF97
|version={{Icon-SNK|c}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=Tiger Kick
|input={{Motion|623}}[[File:K.png]]
|data=
|data=
  {{AttackData-KOF97
  {{AttackData-KOF97
  |version=
  |version={{Icon-SNK|b}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF97
|version={{Icon-SNK|d}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=Slash Kick
|input={{Motion|41236}}[[File:K.png]]
|data=
{{AttackData-KOF97
|version={{Icon-SNK|b}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF97
|version={{Icon-SNK|d}}
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=
Line 689: Line 873:
  |Block Adv=
  |Block Adv=
  |Invul=-
  |Invul=-
  |descrtption=
  |description=
  }}
  }}
}}
}}
Line 698: Line 882:
|image=
|image=
|caption=
|caption=
|name=
|name=Ougon no Kakato
|input=
|input={{Motion|214}}[[File:K.png]]
|data=
|data=
  {{AttackData-KOF97
  {{AttackData-KOF97
  |version=
  |version={{Icon-SNK|b}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF97
|version={{Icon-SNK|d}}
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=
Line 715: Line 915:
  |Block Adv=
  |Block Adv=
  |Invul=-
  |Invul=-
  |descrtption=
  |description=
  }}
  }}
}}
}}
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|image=
|image=
|caption=
|caption=
|name=
|name=Screw Upper
|input=
|input={{Motion|236}}{{Motion|236}}[[File:P.png]]
|data=
|data=
  {{AttackData-KOF97
  {{AttackData-KOF97
  |version=
  |version={{Icon-SNK|a}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF97
|version={{Icon-SNK|c}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF97
|version=[[File:P.png]](SDM)
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=
Line 742: Line 974:
  |Block Adv=
  |Block Adv=
  |Invul=-
  |Invul=-
  |descrtption=
  |description=
  }}
  }}
}}
}}
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|image=
|image=
|caption=
|caption=
|name=
|name=BakuretsuHuricaneTigerKakato
|input=
|input={{Motion|236}}{{Motion|63214}}[[File:P.png]]
|data=
|data=
  {{AttackData-KOF97
  {{AttackData-KOF97
  |version=
  |version={{Icon-SNK|a}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF97
|version={{Icon-SNK|c}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF97
|version=[[File:P.png]](SDM)
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=
Line 768: Line 1,032:
  |Block Adv=
  |Block Adv=
  |Invul=-
  |Invul=-
  |descrtption=
  |description=
  }}
  }}
}}
}}


==Combos==
== Combos ==
Jumping D, Standing C, hcf+A (Rush 3)<br>
General notes:
(Not possible on certain characters) Jumping D, Standing C, f+B, qcb+B (Rush 6)<br>
*when in max mode. moves will have more pushback which can be a problem in certian combos.
Jumping D, Standing C, dp+B (Rush 3)<br>
 
Jumping D, Standing C, tap A, qcf+A (Rush ??)<br>
==== meterless ====
Jumping D, Standing C, f+B, hcf+B (Rush 4)<br>
''(midscreen)''
Jumping D, Standing C, f+B, qcf,hcb+A/C (Rush 14)<br>
*'''(cr.B,cr.A) / (cr.B,st.A) / (cr.A,st.A), mash A~qcf C'''
Jumping D, Standing C, qcf,qcf+A/C (Rush 9)<br>
for tnt punch, only 2 or less hits guarentes qcf P. you can try dp K but since the 2 hit whiffs it's better to not do it.
Jumping D, Crouching B x2, Crouching A, qcf,hcb+A/C (Rush 15)<br>
 
Jumping D, Crouching B x2, Crouching A, qcf,qcf+A/C (Rush 11)<br>
*'''cr.A,cl.C,df.B'''
Corner qcb+B, qcf,hcb+A/C (Rush 13)<br>
combo into slide. linking cr.A into cl.C requires some timming.
Corner Jumping D, Standing C, qcf,qcf+A/C, qcb+B/D (Rush ??)<br>
 
(Not possible on certain characters) Corner Jumping D, Standing C, f+B, qcb+B, Standing C, f+B, qcb+B ...(Will dizzy the opponent on the 8/9th hit) <br>
*'''cr.A,cl.C,f.B, hcf B'''
(Not possible on certain characters) Corner Jumping D, Standing C, qcb+B, Standing C, qcb+B ... (Will dizzy on the 9th hit)
joes most damaging meterless confirm.
 
*'''(j.X), cl.C, hcf A'''
 
*'''(j.X), cl.C / cr.C, f.B, hcf K'''
 
''(corner)''
*'''(j.X), cl.C, hcf A, st.A, mash A~qcf C'''
difficult combo. requires you to do a slight micro-walk after hurricane upper in order for the tnt punch to connect after st.A.
it's also possible to get cr.C after hurricane upper, but i haven't seen any footage of it.
 
''(other)''
*'''(antiair), qcb B, hcf K'''
combo from an anti-air qcb B, which ever one you use depends solely on the height your opponent got hit at.
 
*'''(antiair), qcb B...'''
another infinite? what a suprise. anyways, this only works if the opponent is caught at a certain height, that way another qcb B can connet.
 
==== with meter ====
''(midscreen)''
*'''(cr.B,cr.A) / (cr.B,st.A) / (cr.A,st.A), qcf,hcb P / qcfx2 P'''
 
*'''cr.Bx1-2, cr.A, qcf,hcb P'''
 
*'''cr.A, cl.C, f.B, qcf,hcb P'''
 
*'''(j.X), cl.C / cr.C, qcfx2 P'''
 
*'''(j.X), cl.C / cr.C, f.B, qcf,hcb P'''
 
''(corner)''
*'''(j.X), cl.C, hcf A, qcf,hcb P'''


==Strategy==
==Strategy==

Latest revision as of 08:46, 23 May 2024

Joe97Win.gif

Introduction

Strengths Weaknesses
  • placeholder
  • placeholder

Movelist

Move List Showcase

Normals

Far Normals

st.A
Kof.lp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

st.B
Kof.lk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

st.C
Kof.sp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

st.D
Kof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

Close Range Normals

cl.A
Kof.lp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

cl.B
Kof.lk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

cl.C
Kof.sp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

cl.D
Kof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

Crouching Normals

cr.A
D.pngKof.lp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

cr.B
D.pngKof.lk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Low - - - - - - - - - - -

cr.C
D.pngKof.sp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid None - - - - - - - - - -

cr.D
D.pngKof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Low - - - - - - KD - - - -

Neutral Jumping Normals

nj.A
U.pngKof.lp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

nj.B
U.pngKof.lk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

nj.C
U.pngKof.sp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

nj.D
U.pngKof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

Diagonal Jump Normals

dj.A
Ub.png/Uf.png+Kof.lp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

dj.B
Ub.png/Uf.png+Kof.lk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

dj.C
Ub.png/Uf.png+Kof.sp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

dj.D
Ub.png/Uf.png+Kof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

Blowback Attack

CD
Kof.sp.png+Kof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

jp.CD
Ub.png/U.png/Uf.png+Kof.sp.png+Kof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

Throws

Hiza Jigoku
B.png/F.png+Kof.sp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Throw - - - - - - - - - - -

Leg Throw
B.png/F.png+Kof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Throw - - - - - - - - - - -

Command Normals

Low Kick
F.pngKof.lk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
- - - - - - - - - - - -

Sliding Kick
Df.pngKof.lk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
- - - - - - - - - - - -

Special Moves

Bakuretsu Ken
mashP.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
- - - - - - - - - - - -

Bakuretsu Elbow
mashP.png Qcf.pngKof.lp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
- - - - - - - - - - - -

Bakuretsu Kick
mashP.png Qcf.pngKof.sp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
- - - - - - - - - - - -

Hurricane Upper
Hcf.pngP.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png - - - - - - - - - - - -

Tiger Kick
Dp.pngK.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lk.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sk.png - - - - - - - - - - - -

Slash Kick
Hcf.pngK.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lk.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sk.png - - - - - - - - - - - -

Ougon no Kakato
Qcb.pngK.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lk.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sk.png - - - - - - - - - - - -

Super Moves

Screw Upper
Qcf.pngQcf.pngP.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
P.png(SDM) - - - - - - - - - - - -

BakuretsuHuricaneTigerKakato
Qcf.pngHcb.pngP.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
P.png(SDM) - - - - - - - - - - - -

Combos

General notes:

  • when in max mode. moves will have more pushback which can be a problem in certian combos.

meterless

(midscreen)

  • (cr.B,cr.A) / (cr.B,st.A) / (cr.A,st.A), mash A~qcf C

for tnt punch, only 2 or less hits guarentes qcf P. you can try dp K but since the 2 hit whiffs it's better to not do it.

  • cr.A,cl.C,df.B

combo into slide. linking cr.A into cl.C requires some timming.

  • cr.A,cl.C,f.B, hcf B

joes most damaging meterless confirm.

  • (j.X), cl.C, hcf A
  • (j.X), cl.C / cr.C, f.B, hcf K

(corner)

  • (j.X), cl.C, hcf A, st.A, mash A~qcf C

difficult combo. requires you to do a slight micro-walk after hurricane upper in order for the tnt punch to connect after st.A. it's also possible to get cr.C after hurricane upper, but i haven't seen any footage of it.

(other)

  • (antiair), qcb B, hcf K

combo from an anti-air qcb B, which ever one you use depends solely on the height your opponent got hit at.

  • (antiair), qcb B...

another infinite? what a suprise. anyways, this only works if the opponent is caught at a certain height, that way another qcb B can connet.

with meter

(midscreen)

  • (cr.B,cr.A) / (cr.B,st.A) / (cr.A,st.A), qcf,hcb P / qcfx2 P
  • cr.Bx1-2, cr.A, qcf,hcb P
  • cr.A, cl.C, f.B, qcf,hcb P
  • (j.X), cl.C / cr.C, qcfx2 P
  • (j.X), cl.C / cr.C, f.B, qcf,hcb P

(corner)

  • (j.X), cl.C, hcf A, qcf,hcb P

Strategy

Game Navigation