The King of Fighters '97/Joe: Difference between revisions

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[[File:Joe97Win.gif|right]]
[[File:Joe97Win.gif|right]]
=Introduction=
{{TOClimit}}
 
==Introduction==
{{ ProConTable
| pros=
* placeholder
| cons=
* placeholder
}}


==Movelist==
==Movelist==
<center>'''Move List Showcase''' <br>
<youtube>GN5dDZ4H0ok</youtube></center>
=== Normals ===
=== Normals ===
==== Far Normals ====
==== Far Normals ====
Line 501: Line 512:
  |Active=
  |Active=
  |Recovery=
  |Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
==== Blowback Attack ====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=CD
|input={{Icon-SNK|c}}+{{Icon-SNK|d}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard= Mid
|Startup=-
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=jp.CD
|input={{Motion|7}}/{{Motion|8}}/{{Motion|9}}+{{Icon-SNK|c}}+{{Icon-SNK|d}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard= Overhead
|Startup=-
|Active=-
|Recovery=-
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=
Line 510: Line 572:


=== Throws ===
=== Throws ===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=Hiza Jigoku
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|c}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard= Throw
|Startup=-
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=
|name=Leg Throw
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|c}}/{{Icon-SNK|d}}
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|d}}
|data=
|data=
  {{AttackData-KOF97
  {{AttackData-KOF97
Line 539: Line 628:
|image=
|image=
|caption=
|caption=
|name=
|name=Low Kick
|input={{Motion|6}}{{Icon-SNK|a}}{{Icon-SNK|a}}
|input={{Motion|6}}{{Icon-SNK|b}}
|data=
|data=
  {{AttackData-KOF97
  {{AttackData-KOF97
Line 565: Line 654:
|image=
|image=
|caption=
|caption=
|name=
|name=Sliding Kick
|input=
|input={{Motion|3}}{{Icon-SNK|b}}
|data=
|data=
  {{AttackData-KOF97
  {{AttackData-KOF97
Line 592: Line 681:
|image=
|image=
|caption=
|caption=
|name=
|name=Bakuretsu Ken
|input=
|input=mash[[File:P.png]]
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=Bakuretsu Elbow
|input=mash[[File:P.png]] {{Motion|236}}{{Icon-SNK|a}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=Bakuretsu Kick
|input=mash[[File:P.png]] {{Motion|236}}{{Icon-SNK|c}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=Hurricane Upper
|input={{Motion|41236}}[[File:P.png]]
|data=
{{AttackData-KOF97
|version={{Icon-SNK|a}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF97
|version={{Icon-SNK|c}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=Tiger Kick
|input={{Motion|623}}[[File:K.png]]
|data=
{{AttackData-KOF97
|version={{Icon-SNK|b}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF97
|version={{Icon-SNK|d}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
}}
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=Slash Kick
|input={{Motion|41236}}[[File:K.png]]
|data=
|data=
  {{AttackData-KOF97
  {{AttackData-KOF97
  |version=
  |version={{Icon-SNK|b}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF97
|version={{Icon-SNK|d}}
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=
Line 609: Line 873:
  |Block Adv=
  |Block Adv=
  |Invul=-
  |Invul=-
  |descrtption=
  |description=
  }}
  }}
}}
}}
Line 618: Line 882:
|image=
|image=
|caption=
|caption=
|name=
|name=Ougon no Kakato
|input=
|input={{Motion|214}}[[File:K.png]]
|data=
|data=
  {{AttackData-KOF97
  {{AttackData-KOF97
  |version=
  |version={{Icon-SNK|b}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF97
|version={{Icon-SNK|d}}
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=
Line 635: Line 915:
  |Block Adv=
  |Block Adv=
  |Invul=-
  |Invul=-
  |descrtption=
  |description=
  }}
  }}
}}
}}


==Super Moves==
===Super Moves===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
Line 645: Line 925:
|image=
|image=
|caption=
|caption=
|name=
|name=Screw Upper
|input=
|input={{Motion|236}}{{Motion|236}}[[File:P.png]]
|data=
|data=
  {{AttackData-KOF97
  {{AttackData-KOF97
  |version=
  |version={{Icon-SNK|a}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF97
|version={{Icon-SNK|c}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF97
|version=[[File:P.png]](SDM)
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=
Line 662: Line 974:
  |Block Adv=
  |Block Adv=
  |Invul=-
  |Invul=-
  |descrtption=
  |description=
  }}
  }}
}}
}}
Line 671: Line 983:
|image=
|image=
|caption=
|caption=
|name=
|name=BakuretsuHuricaneTigerKakato
|input=
|input={{Motion|236}}{{Motion|63214}}[[File:P.png]]
|data=
|data=
  {{AttackData-KOF97
  {{AttackData-KOF97
  |version=
  |version={{Icon-SNK|a}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF97
|version={{Icon-SNK|c}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF97
|version=[[File:P.png]](SDM)
  |Damage=-
  |Damage=-
  |G. Damage=
  |G. Damage=
Line 688: Line 1,032:
  |Block Adv=
  |Block Adv=
  |Invul=-
  |Invul=-
  |descrtption=
  |description=
  }}
  }}
}}
}}


=Combos=
== Combos ==
Jumping D, Standing C, hcf+A (Rush 3)<br>
General notes:
(Not possible on certain characters) Jumping D, Standing C, f+B, qcb+B (Rush 6)<br>
*when in max mode. moves will have more pushback which can be a problem in certian combos.
Jumping D, Standing C, dp+B (Rush 3)<br>
 
Jumping D, Standing C, tap A, qcf+A (Rush ??)<br>
==== meterless ====
Jumping D, Standing C, f+B, hcf+B (Rush 4)<br>
''(midscreen)''
Jumping D, Standing C, f+B, qcf,hcb+A/C (Rush 14)<br>
*'''(cr.B,cr.A) / (cr.B,st.A) / (cr.A,st.A), mash A~qcf C'''
Jumping D, Standing C, qcf,qcf+A/C (Rush 9)<br>
for tnt punch, only 2 or less hits guarentes qcf P. you can try dp K but since the 2 hit whiffs it's better to not do it.
Jumping D, Crouching B x2, Crouching A, qcf,hcb+A/C (Rush 15)<br>
 
Jumping D, Crouching B x2, Crouching A, qcf,qcf+A/C (Rush 11)<br>
*'''cr.A,cl.C,df.B'''
Corner qcb+B, qcf,hcb+A/C (Rush 13)<br>
combo into slide. linking cr.A into cl.C requires some timming.
Corner Jumping D, Standing C, qcf,qcf+A/C, qcb+B/D (Rush ??)<br>
 
(Not possible on certain characters) Corner Jumping D, Standing C, f+B, qcb+B, Standing C, f+B, qcb+B ...(Will dizzy the opponent on the 8/9th hit) <br>
*'''cr.A,cl.C,f.B, hcf B'''
(Not possible on certain characters) Corner Jumping D, Standing C, qcb+B, Standing C, qcb+B ... (Will dizzy on the 9th hit)
joes most damaging meterless confirm.
 
*'''(j.X), cl.C, hcf A'''
 
*'''(j.X), cl.C / cr.C, f.B, hcf K'''
 
''(corner)''
*'''(j.X), cl.C, hcf A, st.A, mash A~qcf C'''
difficult combo. requires you to do a slight micro-walk after hurricane upper in order for the tnt punch to connect after st.A.
it's also possible to get cr.C after hurricane upper, but i haven't seen any footage of it.
 
''(other)''
*'''(antiair), qcb B, hcf K'''
combo from an anti-air qcb B, which ever one you use depends solely on the height your opponent got hit at.
 
*'''(antiair), qcb B...'''
another infinite? what a suprise. anyways, this only works if the opponent is caught at a certain height, that way another qcb B can connet.
 
==== with meter ====
''(midscreen)''
*'''(cr.B,cr.A) / (cr.B,st.A) / (cr.A,st.A), qcf,hcb P / qcfx2 P'''
 
*'''cr.Bx1-2, cr.A, qcf,hcb P'''
 
*'''cr.A, cl.C, f.B, qcf,hcb P'''
 
*'''(j.X), cl.C / cr.C, qcfx2 P'''
 
*'''(j.X), cl.C / cr.C, f.B, qcf,hcb P'''
 
''(corner)''
*'''(j.X), cl.C, hcf A, qcf,hcb P'''


=Strategies=
==Strategy==


[[Category:The King of Fighters '97]]
[[Category:The King of Fighters '97]]
{{The King Of Fighters '97}}
{{The King Of Fighters '97}}

Latest revision as of 08:46, 23 May 2024

Joe97Win.gif

Introduction

Strengths Weaknesses
  • placeholder
  • placeholder

Movelist

Move List Showcase

Normals

Far Normals

st.A
Kof.lp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

st.B
Kof.lk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

st.C
Kof.sp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

st.D
Kof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

Close Range Normals

cl.A
Kof.lp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

cl.B
Kof.lk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

cl.C
Kof.sp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

cl.D
Kof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

Crouching Normals

cr.A
D.pngKof.lp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

cr.B
D.pngKof.lk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Low - - - - - - - - - - -

cr.C
D.pngKof.sp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid None - - - - - - - - - -

cr.D
D.pngKof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Low - - - - - - KD - - - -

Neutral Jumping Normals

nj.A
U.pngKof.lp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

nj.B
U.pngKof.lk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

nj.C
U.pngKof.sp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

nj.D
U.pngKof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

Diagonal Jump Normals

dj.A
Ub.png/Uf.png+Kof.lp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

dj.B
Ub.png/Uf.png+Kof.lk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

dj.C
Ub.png/Uf.png+Kof.sp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

dj.D
Ub.png/Uf.png+Kof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

Blowback Attack

CD
Kof.sp.png+Kof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - - - - - - - - - - -

jp.CD
Ub.png/U.png/Uf.png+Kof.sp.png+Kof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - - - - - - - - - - -

Throws

Hiza Jigoku
B.png/F.png+Kof.sp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Throw - - - - - - - - - - -

Leg Throw
B.png/F.png+Kof.sk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Throw - - - - - - - - - - -

Command Normals

Low Kick
F.pngKof.lk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
- - - - - - - - - - - -

Sliding Kick
Df.pngKof.lk.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
- - - - - - - - - - - -

Special Moves

Bakuretsu Ken
mashP.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
- - - - - - - - - - - -

Bakuretsu Elbow
mashP.png Qcf.pngKof.lp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
- - - - - - - - - - - -

Bakuretsu Kick
mashP.png Qcf.pngKof.sp.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
- - - - - - - - - - - -

Hurricane Upper
Hcf.pngP.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png - - - - - - - - - - - -

Tiger Kick
Dp.pngK.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lk.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sk.png - - - - - - - - - - - -

Slash Kick
Hcf.pngK.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lk.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sk.png - - - - - - - - - - - -

Ougon no Kakato
Qcb.pngK.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lk.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sk.png - - - - - - - - - - - -

Super Moves

Screw Upper
Qcf.pngQcf.pngP.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
P.png(SDM) - - - - - - - - - - - -

BakuretsuHuricaneTigerKakato
Qcf.pngHcb.pngP.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
P.png(SDM) - - - - - - - - - - - -

Combos

General notes:

  • when in max mode. moves will have more pushback which can be a problem in certian combos.

meterless

(midscreen)

  • (cr.B,cr.A) / (cr.B,st.A) / (cr.A,st.A), mash A~qcf C

for tnt punch, only 2 or less hits guarentes qcf P. you can try dp K but since the 2 hit whiffs it's better to not do it.

  • cr.A,cl.C,df.B

combo into slide. linking cr.A into cl.C requires some timming.

  • cr.A,cl.C,f.B, hcf B

joes most damaging meterless confirm.

  • (j.X), cl.C, hcf A
  • (j.X), cl.C / cr.C, f.B, hcf K

(corner)

  • (j.X), cl.C, hcf A, st.A, mash A~qcf C

difficult combo. requires you to do a slight micro-walk after hurricane upper in order for the tnt punch to connect after st.A. it's also possible to get cr.C after hurricane upper, but i haven't seen any footage of it.

(other)

  • (antiair), qcb B, hcf K

combo from an anti-air qcb B, which ever one you use depends solely on the height your opponent got hit at.

  • (antiair), qcb B...

another infinite? what a suprise. anyways, this only works if the opponent is caught at a certain height, that way another qcb B can connet.

with meter

(midscreen)

  • (cr.B,cr.A) / (cr.B,st.A) / (cr.A,st.A), qcf,hcb P / qcfx2 P
  • cr.Bx1-2, cr.A, qcf,hcb P
  • cr.A, cl.C, f.B, qcf,hcb P
  • (j.X), cl.C / cr.C, qcfx2 P
  • (j.X), cl.C / cr.C, f.B, qcf,hcb P

(corner)

  • (j.X), cl.C, hcf A, qcf,hcb P

Strategy

Game Navigation

General
Controls
Notation
HUD
System
FAQ
Characters
Andy
Athena
Benimaru
Billy
Blue Mary
Chang
Chin
Chizuru
Choi
Chris
Clark
Daimon
Iori
Joe
Kensou
Kim
King
Kyo
Leona
Mai
Ralf
Robert
Ryo
Shermie
Shingo
Terry
Yamazaki
Yashiro
Yuri
EX/Boss Characters
EX Kyo
Orochi Chris
Orochi Shermie
Orochi Yashiro
Orochi Iori
Orochi Leona
Orochi