Template:UMVC3 Character Infobox: Difference between revisions

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{| class="rounded-table infobox" style="width:30%; margin-top: 0px;"
{| class="wikitable" style="width:100%; margin-top: 0px"
! colspan="4" style="font-size: 2em" | {{{chara|}}}
! colspan="6" | [[File:{{{nameplate|}}}|300x60px]]
|-
|-
<!--| colspan="2" | [[File:{{{portrait}}}|center|300x400px]]
| colspan="5" | [[File:{{{portrait}}}|center|300x400px]]
|--->
! Health
| colspan="3" | {{{hp|}}}
|-
|-
! Grounded Magic Series
! {{Tooltip|text=Health|hovertext=The amount of maximum health for the character. A character whose health is reduced to zero is considered knocked out and unavailable for the remainder of the round.}}
| colspan="3" | {{{grndMagic|}}}
| colspan="4" | {{{hp|}}}
|-
|-
! Air Actions
! Invulnerable Reversal(s)
| colspan="3" | {{{airActions|}}}
| colspan="4" | {{#var:reversals}}
|-
|-
! Air Chain Combo Limit
! {{Tooltip|text=Grounded Magic Series|hovertext=The way that grounded normals can be cancelled into each other.}}
| colspan="3" | {{{airChainLimit|}}}  
| colspan="4" | {{{grndMagic|}}}
|-
|-
! X-Factor Damage Boost
! {{Tooltip| text=X-Factor Damage Boost (1/2/3)|hovertext=The damage boost granted to all attacks while in X-Factor levels 1, 2 and 3 respectively. This is an increase to Base Damage, and so it also increases meter gained by attacking by the same amount.}}
| colspan="3" | {{{xfDamageBoost|}}}
| colspan="4" | {{{xfDamageBoost|}}}
|-
|-
! X-Factor Speed Boost
! {{Tooltip| text=X-Factor Speed Boost (1/2/3)|hovertext=The boost to speed granted while in X-Factor levels 1, 2 and 3 respectively. Increases walkspeed, dash speed, jump/superjump speed, and the speed of all attacks.}}
| colspan="3" | {{{xfSpeedBoost|}}}
| colspan="4" | {{{xfSpeedBoost|}}}
|-
|-
! Normal Minimum Scaling
! colspan="5" | Air Movement Options
| colspan="3" | {{{minNormScale|}}}
|-
|-
! Special Minimum Scaling
! {{Tooltip|text=Air Actions|hovertext=The number of air jumps and/or airdashes that a character can preform before touching the ground.}}
| colspan="3" | {{{minSpecScale|}}}
|-
! Hyper Minimum Scaling
| colspan="3" | {{{minHyperScale|}}}
|-
! X-Factor Mimimum Scaling
| colspan="3" | {{{minXFScale|}}}
|-
! colspan="4" | Air Movement Options
|-
! Walljump?
! Air Jumps?
! Air Jumps?
! Air Dash?
! Air Dash?
! Flight?
! Flight?
! WallJump?
|-
|-
| {{{airActions|0}}}
| {{#if:{{{airJumpDur}}}|Yes|No}}
| {{#if:{{{airDashType}}}|{{{airDashType}}}|No}}
| {{#if:{{{flightStartup}}}|Yes|No}}
| {{#if:{{{wallJumpDur}}}|Yes|No}}
| {{#if:{{{wallJumpDur}}}|Yes|No}}
| {{#if:{{{dblJumpDur}}}|Yes|No}}
|-
| {{#if:{{{earliestADJump}}}|Yes|No}}
! colspan="5" | {{Tooltip| text=Minimum Attack Scaling |hovertext=The lowest damage that attacks can be reduced from their base value as a result of Damage Scaling. Higher is better, as it means that a higher total percentage of the attack's base damage will still be dealt to opponents even late in a combo.}}
| {{#if:{{{flightStartup}}}|Yes|No}}
|-
! Normals
! colspan="2" | Specials
! colspan="2" | Hypers
|-
| {{{minNormScale|}}}
| colspan="2" | {{{minSpecScale|}}}
| colspan="2" | {{{minHyperScale|}}}
|}
|}

Latest revision as of 14:15, 19 March 2024

[[File:|300x60px]]
[[File:{{{portrait}}}|center|300x400px]]
Health
Invulnerable Reversal(s)
Grounded Magic Series
X-Factor Damage Boost (1/2/3)
X-Factor Speed Boost (1/2/3)
Air Movement Options
Air Actions Air Jumps? Air Dash? Flight? WallJump?
0 Yes {{{airDashType}}} Yes Yes
Minimum Attack Scaling
Normals Specials Hypers