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== | == Blank Character Data Templates == | ||
==Character Data== | |||
{{CharacterData-UMVC3 | |||
| chara = | |||
| portrait = UMVC3 .png | |||
| icon = UMVC3 .png | |||
| nameplate = UMVC3 Nameplate.png | |||
| hp = | |||
| grndChainLimit = | |||
| grndMagic = | |||
| airChainLimit = | |||
| xfDamageBoost = | |||
| xfSpeedBoost = | |||
| minNormScale = | |||
| minSpecScale = | |||
| minHyperScale = | |||
| weight = | |||
| minLaunchHeight = | |||
| receivedSpeed = | |||
}} | |||
==Movement Data== | |||
{{MovementData-UMVC3 | |||
| chara = | |||
| airActions = | |||
| fwdDashDur = | |||
| bwdDashDur = | |||
| jumpDur = | |||
| superJumpDur = | |||
| wallJumpDur = | |||
| dblJumpDur = | |||
| airDashType = | |||
| earliestADJump = | |||
| earliestADSJump = | |||
| upADDur = | |||
| upFwdADDur = | |||
| fwdADDur = | |||
| dwnFwdADDur = | |||
| dwnADDur = | |||
| dwnBwdADDur = | |||
| bwdADDur = | |||
| upBwdADDur = | |||
| flightStartup = | |||
| flightDur = | |||
| flightRecovery = | |||
}} |
Revision as of 15:15, 18 March 2024
- User Page 1: User:DarthPhallus/Viper
- UMVC3 Character Infobox Testing: [[User:DarthPhallus/UMVC3 Character Infobox
- Sandbox User:DarthPhallus/Sandbox 1
Useful Stuff
- Assist Sheet for Fixed Hitstun: https://docs.google.com/spreadsheets/d/17fmzdZHfPGd_2rPX89b0hS_4aOzo24IUDSt4IBjgc4M/edit?hl=en_US&hl=en_US#gid=0
- Modder Scratchpad: Has Weight Values among a bunch of other stuff
- OTG Options + More Bible Page 31
- Potential Video of Hitboxes? [1]
- Damage Calculator [2]
Assist Blockstun Values
Methodology
- Record at 120fps with OBS and the game hopefully running at a smooth FPS. Use ffmpeg deduplication to remove duplicate frames cutting the recording down to 60FPS, this should ensure the least possibility of duplicate frames.
- Record and count each assist 3 times, so that if there are skipped frames I may notice a discrepency in the framedata and rerecord, odds of a frame being skipped in all three attempts is low.
Notes
- Not buffering anything out of blockstun results in the blockstun animation lingering for a while after the actual blockstun of an assist has ended so I have to be sure to hold up/back as soon as I'm blocking, of course this can result in errors, especially with short blockstun assists.
- Techincally this is actually counting the combo of Blockstun + Blockstop, not sure if that matters in this game as blockstop often interacts with system mechanics in different ways, but I have no idea how to even count blockstop so I'll just ignore that for now.
- Planning to count each three times, and if there is any discrepenancy do it again with a new recording.
- Gonna test for multiple values when Assists can hit multiple ways (Arthur Bottle Toss), but not sure how exhaustive I will make it atm.
Akuma
- A (Gohadoken): 22f
- B (Tatsu): 45f
- Y (Hyakki Gojin): 27f
Amaterasu
- A (Solar Flare): N/A
- B (Cold Star): (If First Hit Connects) 75f | (If First Hit Whiffs) 65f
- Y (Bloom): N/A
Arthur
- A (Heavenly Slash): 21f
- B (Dagger Toss): 43f
- Y (Fire Bottle Toss): 55f? (Hard to ensure that it even hits on the first frame.) for Fire. 21f for just Bottle.
C. Viper
- A (Thunder Knuckle): 21f
- B (Seismic Hammer): 21f
- Y (Burning Kick): 21f
Chris
- A (Combination Punch): 39f
- B (Gun Fire): 35f
- Y (Grenade Toss): 21f
Chun Li
- A (Kikoken):
- B (Tenshokyaku):
- Y (Hyakuretsukyaku):
Dante
- A (Jam Session):
- B (Crystal):
- Y (Weasel Shot):
Felicia
- A (Rolling Buckler + Rolling Slide):
- B (Sand Splash):
- Y (Cat Spike):
Firebrand
- A (Hell Spitfire):
- B (Demon Missile M):
- Y (Demon Missile H):
Cancel Table Generic
* L/S/H stands for Launcher, Specials, and Hypers
Normal | Chains Into | Cancels Into | Notes |
---|---|---|---|
5L | |||
2L | |||
5M | |||
2M | |||
5H | |||
2H |
M Thunder Knuckle Chart
Character | Raw | Spaced | Notes |
---|---|---|---|
Akuma | No | Yes (2 Strange widths) | - |
Amaterasu | - | ||
Arthur | - | ||
Felicia | - | ||
Firebrand | - | ||
Frank | - | ||
Ghost Rider | - | ||
Haggar | - | ||
Hawkeye | - | ||
Hsien-Ko | - | ||
Hulk | - | ||
Iron Fist | - | ||
Iron Man | - | ||
Jill | - | ||
Magneto | - | ||
M.O.D.O.K | - | ||
Morrigan | - | ||
Nemesis | - | ||
Nova | - | ||
Phoenix | - | ||
Phoenix Wright | - | ||
Rocket Raccoon | - | ||
Ryu | - | ||
Sentinel | - | ||
She-Hulk | - | ||
Shuma-Gorath | - | ||
Spencer | - | ||
Spider-Man | - | ||
Storm | - | ||
Strider | - | ||
Super-Skrull | - | ||
Taskmaster | - | ||
Thor | - | ||
Trish | - | ||
Tron | - | ||
Vergil | - | ||
Viewtiful Joe | - | ||
Wesker | - | ||
Wolverine | - | ||
X-23 | - | ||
Zero | - |
Blank Character Data Templates
Character Data
Portrait | Icon | Nameplate | Health | Grounded Chain Limit | Grounded Magic Series |
---|---|---|---|---|---|
File:UMVC3 .png | File:UMVC3 .png | File:UMVC3 Nameplate.png | |||
Air Combo Ender HKD | Air Chain Limit | X-Factor Damage Boost (1/2/3) | X-Factor Speed Boost (1/2/3) | Minimum Damage Scaling (Normals) | |
Minimum Damage Scaling (Specials) | Minimum Damage Scaling (Hypers) | Weight | Minimum Launch Height | Received Speed | |
Movement Data
Number of Air Actions | Forward Walk Speed | Backward Walk Speed | Forward Dash Duration | Forward Dash Initial Speed | Forward Dash Deceleration | Forward Dash Startup | Forward Dash Cancel Delay |
---|---|---|---|---|---|---|---|
Backward Dash Duration | Backward Dash Intial Speed | Backward Dash Deceleration | Backward Dash Startup | Backward Dash Cancel Delay | Jump Duration | Superjump Duration | Walljump Duration |
Air jump Duration | Air Dash Type | Earliest Airdash from Jump | Earliest Airdassh from Superjump | Up Air Dash Duration | Up-forward Air Dash Duration | Forward Air Dash Duration | Down-forward Air Dash Duration |
Down Air Dash Duration | Down-back Air Dash Duration | Back Air Dash Duration | Up-back Air Dash Duration | Flight Startup | Flight Duration | Flight Recovery (Unfly) | |