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==Introduction==
{{Infobox Character SSBM
Jigglypuff, known in Japan as Purin, is an unlockable character in Super Smash Bros. Melee from the Pokémon series, making a return from the original. Jigglypuff retains most of its moves from the past game, though with some modifications. Jigglypuff is 3rd place on the tier list, due to its incredible recovery, which is one of the best in the game, an extremely dangerous edgeguarding technique of the wall of pain, a powerful KO move that can easily be comboed into, and an overall great aerial game and metagame. Its floatiness also makes it the only character in the top tier who cannot be easily chaingrabbed, which is also aided by its small size. Regardless, Jigglypuff still has a slew of problems; its combination of being light and floaty makes it easier to KO than other characters, and it has a rather short wavedash, though the latter point is relatively moot since Jigglypuff spends most of its time in the air. Jigglypuff's options on the ground are also limited, because of its poor range and a lack of a projectile.
|name=Jigglypuff
|discord=https://discord.gg/KQ23XuYG
|vods=https://vods.co/melee?selection=19
|image=SSBM Portrait Jigglypuff.png
|weight=60 [https://www.ssbwiki.com/Weight (24th-25th)]
|fallspeed=1.3/Fast 2.6 [https://www.ssbwiki.com/Fast_fall (26th)]
|gravity=0.064 [https://www.ssbwiki.com/Gravity (26th)]
|jumpsquat=5f [https://www.ssbwiki.com/Jump (16-22)]
|walkspeed=0.7 [https://www.ssbwiki.com/Walk (24th-25th)]
|idashspeed=1.4 [https://www.ssbwiki.com/Dash (14th-18th)]
|idashlength=13f [https://www.ssbwiki.com/Dash (11th-18th)]
|runspeed=1.1 [https://www.ssbwiki.com/Dash (25th-25th)]
|traction=0.09 [https://www.ssbwiki.com/Traction (5th-6th)]
|jumpheight=Full 20.8/Short 9.146/Air 1.65, 1.59, 1.47, 1.36, 1.25 [https://www.ssbwiki.com/Jump (26th/26th/? 5 Jumps ?)]
|airspeed=1.35 [https://www.ssbwiki.com/Air_speed (1st)]
|airaccel=Base 0.19, Max 0.28 [https://www.ssbwiki.com/Air_acceleration (1st)]
}}


=="B" Moves List==
== Ground Moves ==
=="A" Moves Analysis==
===== <span class="invisible-header">Jab</span> =====
===Move Analysis===
{{MoveData
====Ground attacks====
|name= Jab
=====Normal=====
|input= 5AA
*[[Neutral attack]]- Two fast jabs. The first hit does 2-3%, the second does 3-5%. The first hit, though low in range, has good enough hitstun to be L-cancelled into a grab, into a tilt, or into itself. The second hit is good for spacing.
|image= Jab1.gif
*[[Forward tilt]]- Quick roundhouse spin, with foot extended. 10%, move gets stale very quickly.
|data=
*[[Down tilt]]- Quickly extends its foot downwards as a Drill Kick. 10%.
{{AttackData-SSBM
*[[Up tilt]]- Extends its foot upwards quickly. Surprisingly good at combos, can chain into it at low percentages, and at higher percentages it is a great setup for an aerial attack. 9%
|version=Jab 1
*[[Dash attack]]- A generic dash attack, trips and falls head-first. Somewhat fast, but predictable. 12%
|factive=5
|active=5-6
|recovery=11
|iasa=16
|onshield=3
|landlag=N/A
|autocancel=N/A
|damage=Clean: 3%
|bkb=Clean: 8
|kbg=50
|angle=361
|effect=Normal
|description= Jigglypuff jabs forward. Jab 1 is Jigglypuff's primary jab-reset tool. By hitting an opponent that missed a tech with jab 1, Jigglypuff can force them to get-up and perform a normal wakeup animation. Jigglypuff can consistently punish this animation with Rest.
}}
{{AttackData-SSBM
|version=Jab 2
|factive=0
|active=0
|recovery=0
|iasa=0
|onshield=0
|landlag=0
|autocancel=<0 0>
|damage=Clean: 0 / Late: 0
|bkb=Clean: 0 / Late: 0
|kbg=0
|angle=0
|effect=Normal
|description=* Placeholder
}}
}}


=====[[Smash attack]]s=====
===== <span class="invisible-header">Dash Attack</span> =====
*[[Forward smash]]- Does a small hop forward with foot extended. Minor startup and ending lag, but good finisher at higher %'s. 17% damage.
{{MoveData
*[[Down smash]]- Enlarges both feet below it. Great for spacing, if used near the edge can lead into an edgeguarding kill. 12% damage.
|name=Jiggly Ram
*[[Up smash]]- Rocks it's head up. Though having small startup and ending lag, it is good for leading into aerial combos or finishing. 14%.
|input=d.A
=====Other attacks=====
|subtitle=
*[[Ledge attack]]- Gets up on stage, foot extended. 6% damage.
|image=
*100% Ledge attack- Slows gets up and spins it's body in a similar fashion to down smash. 6% damage.
|data=
*[[Floor attack]]- Gets up and spins body in a similar fashion to down smash. 8% damage
{{AttackData-SSBM
====[[Aerial attack]]s====
|factive=0
*[[Forward aerial]]- Undoubtedly one of Jigglypuff's best moves, fastly extends both feet in front of itself. It has excellent knockback for edgeguarding. This move is the backbone of most of Jiggly's aerial combos. 12% damage.
|active=0
*[[Neutral aerial]]- Squishes itself and extends it's feet. Good priority and also decent spacing move. 12% damage has [[Sex Kick]] properties, as it gets somewhat weaker as it's out.
|recovery=0
*[[Down aerial]]- A drill kick. Not much hitstun, though has good amount of damage when all hits connect. 11% damage if all hits connect.
|iasa=0
*[[Back aerial]]- Similar to its forward aerial, this move is Jigglypuff's key tool for edgeguarding. Suddenly turns around and kicks. Good speed. 12% damage.
|onshield=0
*[[Up aerial]]- Waves it's hand up in an arch. Not the best aerial killer, though excellent for juggling. 11% damage.
|landlag=0
|autocancel=<0 0>
|damage=Clean: 0 / Late: 0
|bkb=Clean: 0 / Late: 0
|kbg=0
|angle=0
|effect=Normal
|description=* Placeholder
}}
}}
===== <span class="invisible-header">fTilt</span> =====
{{MoveData
|name=Rolling Kick
|input=fTilt (t.6A)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=0
|active=0
|recovery=0
|iasa=0
|onshield=0
|landlag=0
|autocancel=<0 0>
|damage=Clean: 0 / Late: 0
|bkb=Clean: 0 / Late: 0
|kbg=0
|angle=0
|effect=Normal
|description=* Placeholder
}}
}}
===== <span class="invisible-header">uTilt</span> =====
{{MoveData
|name=Back Kick
|input=uTilt (t.8A)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=0
|active=0
|recovery=0
|iasa=0
|onshield=0
|landlag=0
|autocancel=<0 0>
|damage=Clean: 0 / Late: 0
|bkb=Clean: 0 / Late: 0
|kbg=0
|angle=0
|effect=Normal
|description=* Placeholder
}}
}}
===== <span class="invisible-header">dTilt</span> =====
{{MoveData
|name=Trip
|input=dTilt (t.2A)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=0
|active=0
|recovery=0
|iasa=0
|onshield=0
|landlag=0
|autocancel=<0 0>
|damage=Clean: 0 / Late: 0
|bkb=Clean: 0 / Late: 0
|kbg=0
|angle=0
|effect=Normal
|description=* Placeholder
}}
}}
===== <span class="invisible-header">fSmash</span> =====
{{MoveData
|name=Lunge Kick
|input=fSmash (s.6A)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=0
|active=0
|recovery=0
|iasa=0
|onshield=0
|landlag=0
|autocancel=<0 0>
|damage=Clean: 0 / Late: 0
|bkb=Clean: 0 / Late: 0
|kbg=0
|angle=0
|effect=Normal
|description=* Placeholder
}}
}}
===== <span class="invisible-header">uSmash</span> =====
{{MoveData
|name=Headbutt
|input=uSmash (s.8A)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=0
|active=0
|recovery=0
|iasa=0
|onshield=0
|landlag=0
|autocancel=<0 0>
|damage=Clean: 0 / Late: 0
|bkb=Clean: 0 / Late: 0
|kbg=0
|angle=0
|effect=Normal
|description=* Placeholder
}}
}}
===== <span class="invisible-header">dSmash</span> =====
{{MoveData
|name=Jiggly Split
|input=dSmash (s.2A)
|subtitle=
|image=
|data=
{{AttackData-SSBM
|factive=0
|active=0
|recovery=0
|iasa=0
|onshield=0
|landlag=0
|autocancel=<0 0>
|damage=Clean: 0 / Late: 0
|bkb=Clean: 0 / Late: 0
|kbg=0
|angle=0
|effect=Normal
|description=* Placeholder
}}
}}


====[[Grab]]s & [[throw]]s====
*[[Pummel]]- Punches foe in the stomach. 2-3% damage per hit. Somewhat slow.
*[[Forward throw]]- Puff itself up and launches foe in front. Surprising knockback for a throw of ''Melee'', can lead into an edgeguard kill near the ledge. Second strongest forward throw in ''Melee''. The knockback can KO opponents above 130% when used very close to the ledge. 12% damage.
*[[Up throw]]- Tosses foe above itself. Can lead into aerial combos against fast fallers. It can also lead into up aerial at low percentage. 11% damage.
*[[Back throw]]- Similar to Kirby's, takes foe and throws them behind while going on its back. 10% damage.
*[[Down throw]]- Grinds foe with itself on the floor. 8% damage.
==Combos==
==Frame Data==
==Frame Data==
==Strategies==
move templates go here
*Wall of pain: Repeatedly using front or back aerials on an opponent, usually off the stage.
*Pillow Rest: On any breakable surface (blocks in Yoshi's Island, Green Greens, and Mushroom Kingdom.) Down throw an opponent and right after the throw breaks the block, the throw is interrupted and both characters fall. Rest right after the block breaks and it will almost always hit the opponent.
*Space Animal slayer: As one might guess, it is useful against Fox, Falco and to a lesser extent Captain Falcon. Up throw or up tilt them, chase the DI and then Rest them. It is a very effective technique.
*Jigglypuff is famous for its very long [[recovery]]. With Pound, five midair jumps and an air dodge, Jigglypuff has many resources with which it can recover. It can use Rising Pound repeatedly to move any length horizontally without losing height, and by using Rising Pound in between each midair jump, Jigglypuff can also attain a very high vertical recovery. Because of the great length and flexibility of its recovery, Jigglypuff is able to perform feats, such as the reverse Hyrule Jump and traversing the underside of Corneria, that few other characters can match.


==Match-ups==
==Advanced Frame Data==
===Serious Advantage Match-ups===
This table shows the frame data for all of Jigglypuff's non-special moves. Including shield advantage at different timings and cancels.
Ness, Bowser, Kirby, Pichu
{| class = "wikitable mw-collapsible mw-collapsed"
===Advantage Match-ups===
|+ Shield Advantage
Shiek, Marth, Peach, C.Falcon, IC, Ganon, Samus, Pikachu, Mario, Luigi, DK, Link, Y.Link, Zelda, Mew2, Yoshi, G&W
! move||start||end||lcancelledLandingLag||autoCancelAfter||iasa||missedLcancelLandingLag||totalFrames||damage||shieldstun||bestShieldAdvantage||lcancelledShieldAdvantage||missedLcancelShieldAdvantage||earlyHitAutoCancelledShieldAdvantage||lateHitAutoCancelledShieldAdvantage||earlyHitIASACancelledShieldAdvantage||lateHitIASACancelledShieldAdvantage||earlyHitTotalFramesShieldAdvantage||lateHitTotalFramesShieldAdvantage
===Fair Match-ups===
|-
Doc, Falco
|dtilt||10||12||N\A||N\A||30||N\A||39||10||6||-11||N\A||N\A||N\A||N\A||-13||-11||-23||-21
===Disadvantage Match-ups===
|-
Fox
|dtilt||10||12||N\A||N\A||30||N\A||39||10||6||-11||N\A||N\A||N\A||N\A||-13||-11||-23||-21
===Serious Disadvantage Match-ups===
|-
None
|dtilt||10||12||N\A||N\A||30||N\A||39||10||6||-11||N\A||N\A||N\A||N\A||-13||-11||-23||-21
|-
|uair||9||12||10||36||38||20||39||12||7||-3||-3||-13||-24||-21||-21||-18||-23||-20
|-
|ftilt_l||6||9||N\A||N\A||N\A||N\A||27||10||6||-12||N\A||N\A||N\A||N\A||N\A||N\A||-15||-12
|-
|ftilt_l||6||9||N\A||N\A||N\A||N\A||27||10||6||-12||N\A||N\A||N\A||N\A||N\A||N\A||-15||-12
|-
|ftilt_h||6||9||N\A||N\A||N\A||N\A||27||10||6||-12||N\A||N\A||N\A||N\A||N\A||N\A||-15||-12
|-
|ftilt_h||6||9||N\A||N\A||N\A||N\A||27||10||6||-12||N\A||N\A||N\A||N\A||N\A||N\A||-15||-12
|-
|dashattack||4||8||N\A||N\A||39||N\A||39||12||7||-23||N\A||N\A||N\A||N\A||-27||-23||-28||-24
|-
|dashattack||9||14||N\A||N\A||39||N\A||39||8||5||-19||N\A||N\A||N\A||N\A||-24||-19||-25||-20
|-
|dair||5||6||15||41||N\A||30||49||2||2||-13||-13||-28||-38||-37||N\A||N\A||-42||-41
|-
|dair||5||6||15||41||N\A||30||49||2||2||-13||-13||-28||-38||-37||N\A||N\A||-42||-41
|-
|dair||5||6||15||41||N\A||30||49||2||2||-13||-13||-28||-38||-37||N\A||N\A||-42||-41
|-
|dair||5||6||15||41||N\A||30||49||2||2||-13||-13||-28||-38||-37||N\A||N\A||-42||-41
|-
|dair||8||9||15||41||N\A||30||49||2||2||-13||-13||-28||-35||-34||N\A||N\A||-39||-38
|-
|dair||8||9||15||41||N\A||30||49||2||2||-13||-13||-28||-35||-34||N\A||N\A||-39||-38
|-
|dair||8||9||15||41||N\A||30||49||2||2||-13||-13||-28||-35||-34||N\A||N\A||-39||-38
|-
|dair||8||9||15||41||N\A||30||49||2||2||-13||-13||-28||-35||-34||N\A||N\A||-39||-38
|-
|dair||11||12||15||41||N\A||30||49||2||2||-13||-13||-28||-32||-31||N\A||N\A||-36||-35
|-
|dair||11||12||15||41||N\A||30||49||2||2||-13||-13||-28||-32||-31||N\A||N\A||-36||-35
|-
|dair||11||12||15||41||N\A||30||49||2||2||-13||-13||-28||-32||-31||N\A||N\A||-36||-35
|-
|dair||11||12||15||41||N\A||30||49||2||2||-13||-13||-28||-32||-31||N\A||N\A||-36||-35
|-
|dair||14||15||15||41||N\A||30||49||2||2||-13||-13||-28||-29||-28||N\A||N\A||-33||-32
|-
|dair||14||15||15||41||N\A||30||49||2||2||-13||-13||-28||-29||-28||N\A||N\A||-33||-32
|-
|dair||14||15||15||41||N\A||30||49||2||2||-13||-13||-28||-29||-28||N\A||N\A||-33||-32
|-
|dair||14||15||15||41||N\A||30||49||2||2||-13||-13||-28||-29||-28||N\A||N\A||-33||-32
|-
|dair||17||18||15||41||N\A||30||49||2||2||-13||-13||-28||-26||-25||N\A||N\A||-30||-29
|-
|dair||17||18||15||41||N\A||30||49||2||2||-13||-13||-28||-26||-25||N\A||N\A||-30||-29
|-
|dair||17||18||15||41||N\A||30||49||2||2||-13||-13||-28||-26||-25||N\A||N\A||-30||-29
|-
|dair||17||18||15||41||N\A||30||49||2||2||-13||-13||-28||-26||-25||N\A||N\A||-30||-29
|-
|dair||20||21||15||41||N\A||30||49||2||2||-13||-13||-28||-23||-22||N\A||N\A||-27||-26
|-
|dair||20||21||15||41||N\A||30||49||2||2||-13||-13||-28||-23||-22||N\A||N\A||-27||-26
|-
|dair||20||21||15||41||N\A||30||49||2||2||-13||-13||-28||-23||-22||N\A||N\A||-27||-26
|-
|dair||20||21||15||41||N\A||30||49||2||2||-13||-13||-28||-23||-22||N\A||N\A||-27||-26
|-
|dair||23||24||15||41||N\A||30||49||2||2||-13||-13||-28||-20||-19||N\A||N\A||-24||-23
|-
|dair||23||24||15||41||N\A||30||49||2||2||-13||-13||-28||-20||-19||N\A||N\A||-24||-23
|-
|dair||23||24||15||41||N\A||30||49||2||2||-13||-13||-28||-20||-19||N\A||N\A||-24||-23
|-
|dair||23||24||15||41||N\A||30||49||2||2||-13||-13||-28||-20||-19||N\A||N\A||-24||-23
|-
|dair||26||27||15||41||N\A||30||49||2||2||-13||-13||-28||-17||-16||N\A||N\A||-21||-20
|-
|dair||26||27||15||41||N\A||30||49||2||2||-13||-13||-28||-17||-16||N\A||N\A||-21||-20
|-
|dair||26||27||15||41||N\A||30||49||2||2||-13||-13||-28||-17||-16||N\A||N\A||-21||-20
|-
|dair||26||27||15||41||N\A||30||49||2||2||-13||-13||-28||-17||-16||N\A||N\A||-21||-20
|-
|dair||29||30||15||41||N\A||30||49||2||2||-13||-13||-28||-14||-13||N\A||N\A||-18||-17
|-
|dair||29||30||15||41||N\A||30||49||2||2||-13||-13||-28||-14||-13||N\A||N\A||-18||-17
|-
|dair||29||30||15||41||N\A||30||49||2||2||-13||-13||-28||-14||-13||N\A||N\A||-18||-17
|-
|dair||29||30||15||41||N\A||30||49||2||2||-13||-13||-28||-14||-13||N\A||N\A||-18||-17
|-
|bair||9||12||10||24||31||20||39||12||7||-3||-3||-13||-12||-9||-14||-11||-23||-20
|-
|bair||9||12||10||24||31||20||39||12||7||-3||-3||-13||-12||-9||-14||-11||-23||-20
|-
|bair||9||12||10||24||31||20||39||12||7||-3||-3||-13||-12||-9||-14||-11||-23||-20
|-
|jab2||5||6||N\A||N\A||16||N\A||19||3||3||-6||N\A||N\A||N\A||N\A||-7||-6||-11||-10
|-
|jab2||5||6||N\A||N\A||16||N\A||19||3||3||-6||N\A||N\A||N\A||N\A||-7||-6||-11||-10
|-
|jab2||5||6||N\A||N\A||16||N\A||19||3||3||-6||N\A||N\A||N\A||N\A||-7||-6||-11||-10
|-
|jab1||5||6||N\A||N\A||16||N\A||17||3||3||-6||N\A||N\A||N\A||N\A||-7||-6||-9||-8
|-
|jab1||5||6||N\A||N\A||16||N\A||17||3||3||-6||N\A||N\A||N\A||N\A||-7||-6||-9||-8
|-
|jab1||5||6||N\A||N\A||16||N\A||17||3||3||-6||N\A||N\A||N\A||N\A||-7||-6||-9||-8
|-
|ftilt_m||6||9||N\A||N\A||N\A||N\A||27||10||6||-12||N\A||N\A||N\A||N\A||N\A||N\A||-15||-12
|-
|ftilt_m||6||9||N\A||N\A||N\A||N\A||27||10||6||-12||N\A||N\A||N\A||N\A||N\A||N\A||-15||-12
|-
|nair||6||7||10||28||N\A||20||49||12||7||-3||-3||-13||-19||-18||N\A||N\A||-36||-35
|-
|nair||6||7||10||28||N\A||20||49||12||7||-3||-3||-13||-19||-18||N\A||N\A||-36||-35
|-
|nair||8||28||10||28||N\A||20||49||9||6||2||-4||-14||-18||2||N\A||N\A||-35||-15
|-
|nair||8||28||10||28||N\A||20||49||9||6||2||-4||-14||-18||2||N\A||N\A||-35||-15
|-
|dsmash||9||10||N\A||N\A||48||N\A||54||12||7||-30||N\A||N\A||N\A||N\A||-31||-30||-38||-37
|-
|dsmash||9||10||N\A||N\A||48||N\A||54||12||7||-30||N\A||N\A||N\A||N\A||-31||-30||-38||-37
|-
|dsmash||9||10||N\A||N\A||48||N\A||54||12||7||-30||N\A||N\A||N\A||N\A||-31||-30||-38||-37
|-
|dsmash||9||10||N\A||N\A||48||N\A||54||12||7||-30||N\A||N\A||N\A||N\A||-31||-30||-38||-37
|-
|usmash||7||10||N\A||N\A||45||N\A||54||14||8||-26||N\A||N\A||N\A||N\A||-29||-26||-39||-36
|-
|usmash||7||10||N\A||N\A||45||N\A||54||15||8||-26||N\A||N\A||N\A||N\A||-29||-26||-39||-36
|-
|fsmash_m||12||15||N\A||N\A||N\A||N\A||44||17||9||-20||N\A||N\A||N\A||N\A||N\A||N\A||-23||-20
|-
|fsmash_m||12||15||N\A||N\A||N\A||N\A||44||17||9||-20||N\A||N\A||N\A||N\A||N\A||N\A||-23||-20
|-
|fsmash_m||16||20||N\A||N\A||N\A||N\A||44||13||7||-17||N\A||N\A||N\A||N\A||N\A||N\A||-21||-17
|-
|fsmash_m||16||20||N\A||N\A||N\A||N\A||44||13||7||-17||N\A||N\A||N\A||N\A||N\A||N\A||-21||-17
|-
|utilt||8||9||N\A||N\A||N\A||N\A||23||9||6||-8||N\A||N\A||N\A||N\A||N\A||N\A||-9||-8
|-
|utilt||8||9||N\A||N\A||N\A||N\A||23||9||6||-8||N\A||N\A||N\A||N\A||N\A||N\A||-9||-8
|-
|utilt||10||14||N\A||N\A||N\A||N\A||23||8||5||-4||N\A||N\A||N\A||N\A||N\A||N\A||-8||-4
|-
|utilt||10||14||N\A||N\A||N\A||N\A||23||8||5||-4||N\A||N\A||N\A||N\A||N\A||N\A||-8||-4
|-
|fair||7||8||10||33||35||20||39||12||7||-3||-3||-13||-23||-22||-20||-19||-25||-24
|-
|fair||7||8||10||33||35||20||39||10||6||-4||-4||-14||-24||-23||-21||-20||-26||-25
|-
|fair||9||22||10||33||35||20||39||7||5||-5||-5||-15||-23||-10||-20||-7||-25||-12
|-
|fair||9||22||10||33||35||20||39||7||5||-5||-5||-15||-23||-10||-20||-7||-25||-12
|}


{{Smash Melee}}
{{Smash Melee}}

Latest revision as of 03:33, 30 December 2023


Introduction

Jigglypuff is a cute orb that dominates in the air, possessing both the highest airspeed and air acceleration, as well as the slowest fall speed in the entire cast. Combined with access to powerful aerials and a staggering five consecutive midair jumps, the fragile puffball is hard to contest or even touch once she gets airborne. Even without a traditional Up-B recovery move, Jigglypuff can return to stage from ridiculous distances, often floating offstage for the deepest edgeguard or bouncing back irritatingly from what you thought was the end of the stock.
With very light weight and a small frame, Jigglypuff is notoriously difficult to string together high damage combos against for many characters. Characters lacking the speed to catch up to a flailing Puff after a hit often resort to simply repositioning; risking a counterattack is simply not worth it. Jigglypuff's weight is a double-edged sword though: the unfortunate combination of being light and floaty makes Puff easier to KO than other characters.
The penultimate tool cementing Jigglypuff as a top tier character is the move with the highest base knockback in the entire game, Rest. Setups or combos into Rest are a major part of any Puff player's gameplan. Jigglypuff's otherwise disappointing grounded moveset leaves much to be desired, but is far from useless: decent grab range, a very flat crouch that can low-profile and avoid many grabs and projectiles, devastating throw combos including the infamous Up-throw Rest and a seriously powerful F-Smash ensure Puff can still fight the old-fashioned way, although her sluggish run speed and short wavedash is not exactly helpful in this regard.
With best-in-class air movement, satisfying kill setups and the exciting feeling of knowing you could evaporate at any moment, the cute pink ball is certainly unorthodox, but that might be exactly what you're looking for.

Strengths Weaknesses
  • Drift King: Jigglypuff is second to none when it comes to aerial mobility. Boasting the highest aerial drift in the game, Jigglypuff can weave in and out of hitboxes with ease.
  • 6 Jumps: Jigglypuff has a total of 6 jumps available to her. Couple this with her aerial drift, and she has the best recovery and edgeguarding capabilities in the game. Many characters are unable to challenge Jigglypuff off-stage or on the ledge without risking their stock.
  • Rest: Jigglypuff's most infamous move, rest. Sporting the highest Base Knockback of any move, Rest is a reliable kill-tool that remains a threat at all stages throughout the game.
  • Bair: Jigglypuff's Backward Aerial is considered by many to be amongst the best aerials in the game. Exceptionally disjointed and lightning fast, back-air can win matchups on it's own by building percent from a near-unthreatenable range.
  • Lightweight: Being barely heavier than Pichu, Jigglypuff is the second lightest character in the game. It's not uncommon for Jigglypuff to die extremely early from stray hits or otherwise unviable kill-moves.
  • Weak grounded tools: A grounded Puff is a sad Puff. Jigglypuff is severely limited in aggressive and defensive options when she is on the ground due to her awful grounded mobility and situational normals. Matchups where Jigglypuff has difficulty getting off the ground or staying in the air, require a much more nuanced game-plan than those that do not.
  • Weak approach: Jigglypuff has many zoning and punish tools available in her kit but can struggle to win neutral with her oftentimes linear approaching capabilites. Jigglypuff can hold a lead unlike any other, however falling behind often requires a clutch Rest or two in order to close the distance.
  • Patience: Playing Jigglypuff requires a special breed of player. Jigglypuff doesn't play Melee, she plays Jigglypuff. Many players find Jigglypuff to be the lamest character in the game and are likely to camp you out at every chance they get. Thus, it's important to have an iron will when playing Jigglypuff. There is nothing more dangerous in Melee, than a Jigglypuff with an unbreakable mentality.
SSBM Portrait Jigglypuff.png
Physics
Weight 60 (24th-25th)
Fall Speed 1.3/Fast 2.6 (26th)
Gravity 0.064 (26th)
Ground Movement
Walk Speed 0.7 (24th-25th)
Initial Dash Speed 1.4 (14th-18th)
Initial Dash Length 13f (11th-18th)
Run Speed 1.1 (25th-25th)
Traction 0.09 (5th-6th)
Jumping
Jumpsquat 5f (16-22)
Jump Height Full 20.8/Short 9.146/Air 1.65, 1.59, 1.47, 1.36, 1.25 (26th/26th/? 5 Jumps ?)
Air Speed 1.35 (1st)
Air Acceleration Base 0.19, Max 0.28 (1st)

Ground Moves

Jab
Jab
5AA
Jab1.gif
Jab 1 First Active Active Recovery IASA Landing Lag Autocancel
5 5-6 11 16 N/A N/A
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 3% Clean: 8 50 361 Normal 3

Jigglypuff jabs forward. Jab 1 is Jigglypuff's primary jab-reset tool. By hitting an opponent that missed a tech with jab 1, Jigglypuff can force them to get-up and perform a normal wakeup animation. Jigglypuff can consistently punish this animation with Rest.

Jab 2 First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
  • Placeholder
Dash Attack
Jiggly Ram
d.A
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
  • Placeholder
fTilt
Rolling Kick
fTilt (t.6A)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
  • Placeholder
uTilt
Back Kick
uTilt (t.8A)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
  • Placeholder
dTilt
Trip
dTilt (t.2A)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
  • Placeholder
fSmash
Lunge Kick
fSmash (s.6A)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
  • Placeholder
uSmash
Headbutt
uSmash (s.8A)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
  • Placeholder
dSmash
Jiggly Split
dSmash (s.2A)
First Active Active Recovery IASA Landing Lag Autocancel
0 0 0 0 0 <0 0>
Damage Base Knockback Knockback Growth Angle Effect On Shield
Clean: 0 / Late: 0 Clean: 0 / Late: 0 0 0 Normal 0
  • Placeholder

Frame Data

move templates go here

Advanced Frame Data

This table shows the frame data for all of Jigglypuff's non-special moves. Including shield advantage at different timings and cancels.

Shield Advantage
move start end lcancelledLandingLag autoCancelAfter iasa missedLcancelLandingLag totalFrames damage shieldstun bestShieldAdvantage lcancelledShieldAdvantage missedLcancelShieldAdvantage earlyHitAutoCancelledShieldAdvantage lateHitAutoCancelledShieldAdvantage earlyHitIASACancelledShieldAdvantage lateHitIASACancelledShieldAdvantage earlyHitTotalFramesShieldAdvantage lateHitTotalFramesShieldAdvantage
dtilt 10 12 N\A N\A 30 N\A 39 10 6 -11 N\A N\A N\A N\A -13 -11 -23 -21
dtilt 10 12 N\A N\A 30 N\A 39 10 6 -11 N\A N\A N\A N\A -13 -11 -23 -21
dtilt 10 12 N\A N\A 30 N\A 39 10 6 -11 N\A N\A N\A N\A -13 -11 -23 -21
uair 9 12 10 36 38 20 39 12 7 -3 -3 -13 -24 -21 -21 -18 -23 -20
ftilt_l 6 9 N\A N\A N\A N\A 27 10 6 -12 N\A N\A N\A N\A N\A N\A -15 -12
ftilt_l 6 9 N\A N\A N\A N\A 27 10 6 -12 N\A N\A N\A N\A N\A N\A -15 -12
ftilt_h 6 9 N\A N\A N\A N\A 27 10 6 -12 N\A N\A N\A N\A N\A N\A -15 -12
ftilt_h 6 9 N\A N\A N\A N\A 27 10 6 -12 N\A N\A N\A N\A N\A N\A -15 -12
dashattack 4 8 N\A N\A 39 N\A 39 12 7 -23 N\A N\A N\A N\A -27 -23 -28 -24
dashattack 9 14 N\A N\A 39 N\A 39 8 5 -19 N\A N\A N\A N\A -24 -19 -25 -20
dair 5 6 15 41 N\A 30 49 2 2 -13 -13 -28 -38 -37 N\A N\A -42 -41
dair 5 6 15 41 N\A 30 49 2 2 -13 -13 -28 -38 -37 N\A N\A -42 -41
dair 5 6 15 41 N\A 30 49 2 2 -13 -13 -28 -38 -37 N\A N\A -42 -41
dair 5 6 15 41 N\A 30 49 2 2 -13 -13 -28 -38 -37 N\A N\A -42 -41
dair 8 9 15 41 N\A 30 49 2 2 -13 -13 -28 -35 -34 N\A N\A -39 -38
dair 8 9 15 41 N\A 30 49 2 2 -13 -13 -28 -35 -34 N\A N\A -39 -38
dair 8 9 15 41 N\A 30 49 2 2 -13 -13 -28 -35 -34 N\A N\A -39 -38
dair 8 9 15 41 N\A 30 49 2 2 -13 -13 -28 -35 -34 N\A N\A -39 -38
dair 11 12 15 41 N\A 30 49 2 2 -13 -13 -28 -32 -31 N\A N\A -36 -35
dair 11 12 15 41 N\A 30 49 2 2 -13 -13 -28 -32 -31 N\A N\A -36 -35
dair 11 12 15 41 N\A 30 49 2 2 -13 -13 -28 -32 -31 N\A N\A -36 -35
dair 11 12 15 41 N\A 30 49 2 2 -13 -13 -28 -32 -31 N\A N\A -36 -35
dair 14 15 15 41 N\A 30 49 2 2 -13 -13 -28 -29 -28 N\A N\A -33 -32
dair 14 15 15 41 N\A 30 49 2 2 -13 -13 -28 -29 -28 N\A N\A -33 -32
dair 14 15 15 41 N\A 30 49 2 2 -13 -13 -28 -29 -28 N\A N\A -33 -32
dair 14 15 15 41 N\A 30 49 2 2 -13 -13 -28 -29 -28 N\A N\A -33 -32
dair 17 18 15 41 N\A 30 49 2 2 -13 -13 -28 -26 -25 N\A N\A -30 -29
dair 17 18 15 41 N\A 30 49 2 2 -13 -13 -28 -26 -25 N\A N\A -30 -29
dair 17 18 15 41 N\A 30 49 2 2 -13 -13 -28 -26 -25 N\A N\A -30 -29
dair 17 18 15 41 N\A 30 49 2 2 -13 -13 -28 -26 -25 N\A N\A -30 -29
dair 20 21 15 41 N\A 30 49 2 2 -13 -13 -28 -23 -22 N\A N\A -27 -26
dair 20 21 15 41 N\A 30 49 2 2 -13 -13 -28 -23 -22 N\A N\A -27 -26
dair 20 21 15 41 N\A 30 49 2 2 -13 -13 -28 -23 -22 N\A N\A -27 -26
dair 20 21 15 41 N\A 30 49 2 2 -13 -13 -28 -23 -22 N\A N\A -27 -26
dair 23 24 15 41 N\A 30 49 2 2 -13 -13 -28 -20 -19 N\A N\A -24 -23
dair 23 24 15 41 N\A 30 49 2 2 -13 -13 -28 -20 -19 N\A N\A -24 -23
dair 23 24 15 41 N\A 30 49 2 2 -13 -13 -28 -20 -19 N\A N\A -24 -23
dair 23 24 15 41 N\A 30 49 2 2 -13 -13 -28 -20 -19 N\A N\A -24 -23
dair 26 27 15 41 N\A 30 49 2 2 -13 -13 -28 -17 -16 N\A N\A -21 -20
dair 26 27 15 41 N\A 30 49 2 2 -13 -13 -28 -17 -16 N\A N\A -21 -20
dair 26 27 15 41 N\A 30 49 2 2 -13 -13 -28 -17 -16 N\A N\A -21 -20
dair 26 27 15 41 N\A 30 49 2 2 -13 -13 -28 -17 -16 N\A N\A -21 -20
dair 29 30 15 41 N\A 30 49 2 2 -13 -13 -28 -14 -13 N\A N\A -18 -17
dair 29 30 15 41 N\A 30 49 2 2 -13 -13 -28 -14 -13 N\A N\A -18 -17
dair 29 30 15 41 N\A 30 49 2 2 -13 -13 -28 -14 -13 N\A N\A -18 -17
dair 29 30 15 41 N\A 30 49 2 2 -13 -13 -28 -14 -13 N\A N\A -18 -17
bair 9 12 10 24 31 20 39 12 7 -3 -3 -13 -12 -9 -14 -11 -23 -20
bair 9 12 10 24 31 20 39 12 7 -3 -3 -13 -12 -9 -14 -11 -23 -20
bair 9 12 10 24 31 20 39 12 7 -3 -3 -13 -12 -9 -14 -11 -23 -20
jab2 5 6 N\A N\A 16 N\A 19 3 3 -6 N\A N\A N\A N\A -7 -6 -11 -10
jab2 5 6 N\A N\A 16 N\A 19 3 3 -6 N\A N\A N\A N\A -7 -6 -11 -10
jab2 5 6 N\A N\A 16 N\A 19 3 3 -6 N\A N\A N\A N\A -7 -6 -11 -10
jab1 5 6 N\A N\A 16 N\A 17 3 3 -6 N\A N\A N\A N\A -7 -6 -9 -8
jab1 5 6 N\A N\A 16 N\A 17 3 3 -6 N\A N\A N\A N\A -7 -6 -9 -8
jab1 5 6 N\A N\A 16 N\A 17 3 3 -6 N\A N\A N\A N\A -7 -6 -9 -8
ftilt_m 6 9 N\A N\A N\A N\A 27 10 6 -12 N\A N\A N\A N\A N\A N\A -15 -12
ftilt_m 6 9 N\A N\A N\A N\A 27 10 6 -12 N\A N\A N\A N\A N\A N\A -15 -12
nair 6 7 10 28 N\A 20 49 12 7 -3 -3 -13 -19 -18 N\A N\A -36 -35
nair 6 7 10 28 N\A 20 49 12 7 -3 -3 -13 -19 -18 N\A N\A -36 -35
nair 8 28 10 28 N\A 20 49 9 6 2 -4 -14 -18 2 N\A N\A -35 -15
nair 8 28 10 28 N\A 20 49 9 6 2 -4 -14 -18 2 N\A N\A -35 -15
dsmash 9 10 N\A N\A 48 N\A 54 12 7 -30 N\A N\A N\A N\A -31 -30 -38 -37
dsmash 9 10 N\A N\A 48 N\A 54 12 7 -30 N\A N\A N\A N\A -31 -30 -38 -37
dsmash 9 10 N\A N\A 48 N\A 54 12 7 -30 N\A N\A N\A N\A -31 -30 -38 -37
dsmash 9 10 N\A N\A 48 N\A 54 12 7 -30 N\A N\A N\A N\A -31 -30 -38 -37
usmash 7 10 N\A N\A 45 N\A 54 14 8 -26 N\A N\A N\A N\A -29 -26 -39 -36
usmash 7 10 N\A N\A 45 N\A 54 15 8 -26 N\A N\A N\A N\A -29 -26 -39 -36
fsmash_m 12 15 N\A N\A N\A N\A 44 17 9 -20 N\A N\A N\A N\A N\A N\A -23 -20
fsmash_m 12 15 N\A N\A N\A N\A 44 17 9 -20 N\A N\A N\A N\A N\A N\A -23 -20
fsmash_m 16 20 N\A N\A N\A N\A 44 13 7 -17 N\A N\A N\A N\A N\A N\A -21 -17
fsmash_m 16 20 N\A N\A N\A N\A 44 13 7 -17 N\A N\A N\A N\A N\A N\A -21 -17
utilt 8 9 N\A N\A N\A N\A 23 9 6 -8 N\A N\A N\A N\A N\A N\A -9 -8
utilt 8 9 N\A N\A N\A N\A 23 9 6 -8 N\A N\A N\A N\A N\A N\A -9 -8
utilt 10 14 N\A N\A N\A N\A 23 8 5 -4 N\A N\A N\A N\A N\A N\A -8 -4
utilt 10 14 N\A N\A N\A N\A 23 8 5 -4 N\A N\A N\A N\A N\A N\A -8 -4
fair 7 8 10 33 35 20 39 12 7 -3 -3 -13 -23 -22 -20 -19 -25 -24
fair 7 8 10 33 35 20 39 10 6 -4 -4 -14 -24 -23 -21 -20 -26 -25
fair 9 22 10 33 35 20 39 7 5 -5 -5 -15 -23 -10 -20 -7 -25 -12
fair 9 22 10 33 35 20 39 7 5 -5 -5 -15 -23 -10 -20 -7 -25 -12

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