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'''Super Meter''' | '''Super Meter''' | ||
*The Super Turbo-style meter system is back,though it has a few changes. The meter will carry over from match to match, and each character has two super moves(as opposed to one like Super Turbo). | |||
===Street Fighter 3=== | ===Street Fighter 3=== |
Revision as of 16:42, 24 May 2008
Introduction
Released in arcades in 2004, Capcom Fighting Evolution is Capcom's latest 2D fighting game. With a roster of over 20 characters, Capcom has combined various characters from a variety of their fighting games to create a "dream match" game. Evolution introduces a unique team system where the player gets to choose which fighter they want to use in the next round out of their team of two. The individual characters each represent one of five styles and they all come equipped with unique abilities (so the characters representing Street Fighter II use single-stock super bars whereas the Street Fighter III characters use a two-stock Art bar and have the ability to parry).
Game Mechanics
Street Fighter 2
Tactical Recovery
- To perform a Tactical Recovery, hold 2 punches while grounded. Tactical Recovery allows you to delay your characters automatic wake up. It is great for confusing characters who are trying to perform cross-ups,as it completely changes the timing. It also allows you to avoid meaty attacks on wake up and can increase your chances of performing a successful reversal.
Rapid Fire Chains
Super Meter
- The Super Turbo-style meter system is back,though it has a few changes. The meter will carry over from match to match, and each character has two super moves(as opposed to one like Super Turbo).
Street Fighter 3
Super Jump
Dash
Quick Standing
Universal Overhead
Parry
EX Special Attacks
Super Meter
Darkstalkers
ES Moves
Chain Combos
Guard Cancel
Follow-Up Attacks
Dash
Front/Back Move Rising
Street Fighter Alpha
Aerial Guard
Ukemi
Alpha Counter
Custom Combos
Red Earth
Aerial Guard
Super Jump
Roll Wake-Up
Dash
Follow Up Attack
Ultimate Guard
Ultimate Counter
Gem Super Meter System
Capcom Fighting Evolution/Ingrid
Roll Wake-Up
Dash
Guard Cancel
Super Jump
Mid-Air Counter
Wrap Around
Basic Strategy
Advanced Strategy
Tier List
NOTE: This is an actual match-up chart, which is just going to list the characters by number of favorable matches under Win/Lose/Draw taken from Psychochronic's Capcom Fighting Evolution Breakdown FAQ located at Gamefaqs. Does not include Pyron and Shin Akuma.
1) Leo: 15-1-4
2) Anakaris: 15-4-1
3) Urien: 13-5-2
4) Jedah: 12-2-6
5) Karin: 12-5-3
6) Demitri: 12-6-2
7) Hauzer: 12-8-0
8) Kenji: 10-4-6
9) Rose: 10-6-4
10) Alex: 9-5-6
11) Guy: 8-7-5
12) M. Bison: 8-8-4
13) Guile: 8-10-2
14) Ryu: 7-9-4
15) Ingrid: 7-10-3
16) Chun-Li: 6-9-5
17) Zangief: 5-10-5
18) Yun: 4-14-4
19) Sakura: 2-14-6
20) Hydron: 2-15-3
21) Felicia: 2-17-1
Game Versions
The Characters
Street Fighter II
Street Fighter Alpha
Street Fighter III
Darkstalkers
Red Earth/Warzard
Hidden/Boss Characters