Capcom Fighting Evolution: Difference between revisions

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== Game Mechanics ==
== Game Mechanics ==
===Street Fighter 2===
'''Tactical Recovery'''
'''Rapid Fire Chains'''
'''Super Meter'''
===Street Fighter 3===
'''Super Jump'''
'''Dash'''
'''Quick Standing'''
'''Universal Overhead'''
'''Parry'''
'''EX Special Attacks'''
'''Super Meter'''
===Darkstalkers===
'''ES Moves'''
'''Chain Combos'''
'''Guard Cancel'''
'''Follow-Up Attacks'''
'''Dash'''
'''Front/Back Move Rising'''
===Street Fighter Alpha===
'''Aerial Guard'''
'''Ukemi'''
'''Alpha Counter'''
'''Custom Combos'''
===Red Earth===
'''Aerial Guard'''
'''Super Jump'''
'''Roll Wake-Up'''
'''Dash'''
'''Follow Up Attack'''
'''Ultimate Guard'''
'''Ultimate Counter'''
'''Gem Super Meter System'''
===Capcom Fighting Evolution/Ingrid===
'''Roll Wake-Up'''
'''Dash'''
'''Guard Cancel'''
'''Super Jump'''
'''Mid-Air Counter'''
'''Wrap Around'''


== Basic Strategy ==
== Basic Strategy ==

Revision as of 01:57, 24 May 2008

Introduction

File:CFElogo.jpeg

Released in arcades in 2004, Capcom Fighting Evolution is Capcom's latest 2D fighting game. With a roster of over 20 characters, Capcom has combined various characters from a variety of their fighting games to create a "dream match" game. Evolution introduces a unique team system where the player gets to choose which fighter they want to use in the next round out of their team of two. The individual characters each represent one of five styles and they all come equipped with unique abilities (so the characters representing Street Fighter II use single-stock super bars whereas the Street Fighter III characters use a two-stock Art bar and have the ability to parry).

CFE screen1.jpg CFE screen2.jpg File:CFE screen3.jpg

Game Mechanics

Street Fighter 2

Tactical Recovery

Rapid Fire Chains

Super Meter

Street Fighter 3

Super Jump

Dash

Quick Standing

Universal Overhead

Parry

EX Special Attacks

Super Meter

Darkstalkers

ES Moves

Chain Combos

Guard Cancel

Follow-Up Attacks

Dash

Front/Back Move Rising

Street Fighter Alpha

Aerial Guard

Ukemi

Alpha Counter

Custom Combos

Red Earth

Aerial Guard

Super Jump

Roll Wake-Up

Dash

Follow Up Attack

Ultimate Guard

Ultimate Counter

Gem Super Meter System

Capcom Fighting Evolution/Ingrid

Roll Wake-Up

Dash

Guard Cancel

Super Jump

Mid-Air Counter

Wrap Around

Basic Strategy

Advanced Strategy

Tier List

NOTE: This is an actual match-up chart, which is just going to list the characters by number of favorable matches under Win/Lose/Draw taken from Psychochronic's Capcom Fighting Evolution Breakdown FAQ located at Gamefaqs. Does not include Pyron and Shin Akuma.


1) Leo: 15-1-4

2) Anakaris: 15-4-1

3) Urien: 13-5-2

4) Jedah: 12-2-6

5) Karin: 12-5-3

6) Demitri: 12-6-2

7) Hauzer: 12-8-0

8) Kenji: 10-4-6

9) Rose: 10-6-4

10) Alex: 9-5-6

11) Guy: 8-7-5

12) M. Bison: 8-8-4

13) Guile: 8-10-2

14) Ryu: 7-9-4

15) Ingrid: 7-10-3

16) Chun-Li: 6-9-5

17) Zangief: 5-10-5

18) Yun: 4-14-4

19) Sakura: 2-14-6

20) Hydron: 2-15-3

21) Felicia: 2-17-1

Game Versions

The Characters

Street Fighter II

Street Fighter Alpha

Street Fighter III

Darkstalkers

Red Earth/Warzard

Hidden/Boss Characters