Leonardo (TF): Difference between revisions

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== Ultimate Attack ==
== Ultimate Attack ==
*'''Millenium Wave:''' hp+hk
===Millenium Wave===
*HP+HK
**Leonardo puts his swords away and fires off dozens of projectiles. If done at close range on a cornered enemy, this will re-dizzy them. Leonardo has horrible start-up and lag time with this move though, but it fires over a large area making it impossible to avoid if done from far away. If you can't use this on a dizzied enemy, do it on someone just getting up to force them to take excessive block damage.
***'''Pros'''
****Lots of hits, can re-dizzy, good block damage from up-close
****Counts as a series of projectiles and will nullify other projectiles
****Even if someone jumps to try to take only one hit, when they get up, you're still attacking!
***'''Cons'''
****Must be done close up for good damage otherwise too many hits miss
****Horrible start-up & lag
****People can jump behind you while you're sheathing your swords
****Can be reflected by C.Shredder's Aura Shield!


= The Basics =
= The Basics =

Revision as of 02:21, 21 May 2008

Introduction

The Head Turtle wears a blue bandana and carries dual katana. Leo is a good all-around character to choose, and is probably the most straight-forward to learn. His style is very efficient and packs a decent punch, but it may seem a bit bland to anyone who's even heard of Street Fighter's icon, Ryu.

Leonardo has a unique damage animation: the Sword. (not totally true as Aska has the 'slash' animation on her Spinning Attack) This means almost all of his regular moves have an insane amount of priority compared to his brothers, despite having the same look to the attack.

With these obscene level of priority, plus possessing good speed and versatile moves, Leonardo is a strong defensive as well as offensive character.

Moves List

Normal Moves

Special Moves

Shining Cutter

  • Quarter Circle Forward + Punch
    • A fast projectile with a fairly quick start-up, but longer lag. The WP version will travel much slower, but allows Leo to recover faster.
      • Pros
        • Excellent to use with s.FK or c.FP as a bait/trap
        • Excellent for "behind the head" attacks on people getting up
        • Can follow up (from 3/4 screen) with s.FP
        • A lot of moves can combo into the Shining Cutter
      • Cons
        • Lag after FP version makes it dangerous to use, even in combos

Roto-Cutter

  • Forward, Down, Down-Forward + Punch
    • Leonardo somersaults into the air and spins his blade around him. The WP version can still hop over projectiles, but the FP version is stronger and jumps farther.
      • Pros
        • Excellent protection as Leo spins his blade around him
        • Can hop over all regular projectiles
        • I believe the WP version is completely invincible at the start
      • Cons
        • Not invincible at the peak
        • c.FP & s.FK are just as good anti-air moves

Endless Screw

  • Quarter Circle Back + Punch
    • Leonardo spins toward the opponent with extended blades. The WP version is slow and only travels half the screen. The FP version is fast and moves across the entire stage.
      • Pros
        • First hit is a one-hit knock-down
        • There is a very small invincibility window at the start, not enough to avoid fast projectiles unless you're getting up.
        • Great in combos
      • Cons
        • If the first swing does not connect, it scores weaker multiple hits
        • Easy to avoid; just duck and attack Leo's legs
  • Body Splash: (air) d+lp
  • Backflip: b,b

Ultimate Attack

Millenium Wave

  • HP+HK
    • Leonardo puts his swords away and fires off dozens of projectiles. If done at close range on a cornered enemy, this will re-dizzy them. Leonardo has horrible start-up and lag time with this move though, but it fires over a large area making it impossible to avoid if done from far away. If you can't use this on a dizzied enemy, do it on someone just getting up to force them to take excessive block damage.
      • Pros
        • Lots of hits, can re-dizzy, good block damage from up-close
        • Counts as a series of projectiles and will nullify other projectiles
        • Even if someone jumps to try to take only one hit, when they get up, you're still attacking!
      • Cons
        • Must be done close up for good damage otherwise too many hits miss
        • Horrible start-up & lag
        • People can jump behind you while you're sheathing your swords
        • Can be reflected by C.Shredder's Aura Shield!

The Basics

Advanced Strategy

Match-ups

Vs. Armaggon:

Vs. Aska:

Vs. Chrome Dome:

Vs. Donatello:

Vs. Karai:

Vs. Leonardo (self):

Vs. Michaelangelo:

Vs. Raphael:

Vs. Rat King:

Vs. Shredder:

Vs. War:

Vs. Wingnut: