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* '''Air Control:''' General Shao can easily antiair with Devastator (DB3), and his exceptional height makes his jabs excellent at antiairing. If all else fails, his highly vertical and disjoint D2 will work. | * '''Air Control:''' General Shao can easily antiair with Devastator (DB3), and his exceptional height makes his jabs excellent at antiairing. If all else fails, his highly vertical and disjoint D2 will work. | ||
|cons= | |cons= | ||
* '''Terrible Armored Reversal:''' While Devastator (DB3) is quick, its high | * '''Terrible Armored Reversal:''' While Devastator (DB3) is quick, its high hitbox and leaping animation make it trivial to low profile - even with non-crouching moves. This will even happen mid-blockstring, such as the gap in Raiden's F434. Devastator is also his primary combo starter, but absorbing a hit will disallow the combo followup in both stances. | ||
* '''Mind the Gaps:''' Shao's options on offense are plagued with gaps. All of his safe options to tack onto his strings will leave a gap, and most of his string enders in Axe stance have a gap. | * '''Mind the Gaps:''' Shao's options on offense are plagued with gaps. All of his safe options to tack onto his strings will leave a gap, and most of his string enders in Axe stance have a gap. | ||
* '''The Wrong Tool for the Job:''' While his Axe stance has excellent space control and his Unarmed stance can brawl up close, being forced to play outside of the stance's strength can have disastrous results. Among other issues, his Axe stance entirely lacks a confirmable mid (the closest being his 26 frame B2), and the Unarmed stance surrenders all of his disjoints. | * '''The Wrong Tool for the Job:''' While his Axe stance has excellent space control and his Unarmed stance can brawl up close, being forced to play outside of the stance's strength can have disastrous results. Among other issues, his Axe stance entirely lacks a confirmable mid (the closest being his 26 frame B2), and the Unarmed stance surrenders all of his disjoints. | ||
* '''Kameo Dependent:''' General Shao is highly dependent on his kameos to maximize the reward from his tools, such as being able to combo from Axe F2 or turning a midscreen confirm into an axe buff. Kameo reversals are also important as an alternative to Devastator. | * '''Kameo Dependent:''' General Shao is highly dependent on his kameos to maximize the reward from his tools, such as being able to combo from Axe F2 or turning a midscreen confirm into an axe buff. Kameo reversals are also important as an alternative to Devastator. | ||
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Revision as of 19:38, 10 November 2023
General Shao is a stance character with strong mobility, primarily built around playing neutral and pouncing on opportunities. By default he stays in Axe Stance, patrolling neutral with a suite of long-reaching, disjoint normals. Once he finds an opening, he plants the axe with Power Strike (DF4) to enter Unarmed Stance, losing reach but temporarily gaining far superior speed, safety, mixups, and damage output. The General Shao player must be aware to operate within his current stance's strengths, as the two stances have limited overlap and major deficiencies on their own.
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