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| rowspan="12" | [[File:{{{portrait}}}|center|300x400px]] | | rowspan="12" | [[File:{{{portrait}}}|center|300x400px]] | ||
! Health | ! {{Tooltip|text=Health|hovertext=The amount of maximum health for the character. A character whose health is reduced to zero is considered knocked out and unavailable for the remainder of the round.}} | ||
| colspan="4" | {{{hp|}}} | | colspan="4" | {{{hp|}}} | ||
|- | |- | ||
! Grounded Magic Series | ! {{Tooltip|text=Grounded Magic Series|hovertext=The way that grounded normals can be cancelled into each other.}} | ||
| colspan="4" | {{{grndMagic|}}} | | colspan="4" | {{{grndMagic|}}} | ||
|- | |- | ||
! Air Chain Combo Limit | ! {{Tooltip|text=Air Chain Combo Limit|hovertext=The number of aerial normal attacks the character can chain together during a regular jump. The most common entries are Three - the character can chain up to three air normals together, and None - The character has no limit on how many air normals they can chain together. This only applies to chains started from a regular jump, there is no limit on air chains during a Superjump.}} | ||
| colspan="4" | {{{airChainLimit|}}} | | colspan="4" | {{{airChainLimit|}}} | ||
|- | |- | ||
! X-Factor Damage Boost | ! {{Tooltip| text=X-Factor Damage Boost (1/2/3)|hovertext=The damage boost granted to all attacks while in X-Factor levels 1, 2 and 3 respectively. This is an increase to Base Damage, and so it also increases meter gained by attacking by the same amount.}} | ||
| colspan="4" | {{{xfDamageBoost|}}} | | colspan="4" | {{{xfDamageBoost|}}} | ||
|- | |- | ||
! X-Factor Speed Boost | ! {{Tooltip| text=X-Factor Speed Boost (1/2/3)|hovertext=The boost to speed granted while in X-Factor levels 1, 2 and 3 respectively. Increases walkspeed, dash speed, jump/superjump speed, and the speed of all attacks.}} | ||
| colspan="4" | {{{xfSpeedBoost|}}} | | colspan="4" | {{{xfSpeedBoost|}}} | ||
|- | |- | ||
! colspan="5" | Minimum Attack Scaling | ! colspan="5" | {{Tooltip| text=Minimum Attack Scaling |hovertext=The lowest damage that attacks can be reduced from their base value as a result of Damage Scaling. Higher is better, as it means that a higher total percentage of the attack's base damage will still be dealt to opponents even late in a combo.}} | ||
|- | |- | ||
! Normals | ! Normals |
Revision as of 09:09, 11 October 2023
[[File:{{{portrait}}}|center|300x400px]] | Health | ||||
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Grounded Magic Series | |||||
Air Chain Combo Limit | |||||
X-Factor Damage Boost (1/2/3) | |||||
X-Factor Speed Boost (1/2/3) | |||||
Minimum Attack Scaling | |||||
Normals | Specials | Hypers | |||
Air Movement Options | |||||
Air Actions | Air Jumps? | Air Dash? | Flight? | WallJump? | |
0 | Yes | Yes | Yes |