Template:UMVC3 Character Infobox: Difference between revisions

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| rowspan="12" | [[File:{{{portrait}}}|center|300x400px]]
| rowspan="12" | [[File:{{{portrait}}}|center|300x400px]]
! Health
! {{Tooltip|text=Health|hovertext=The amount of maximum health for the character. A character whose health is reduced to zero is considered knocked out and unavailable for the remainder of the round.}}
| colspan="4" | {{{hp|}}}
| colspan="4" | {{{hp|}}}
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! Grounded Magic Series
! {{Tooltip|text=Grounded Magic Series|hovertext=The way that grounded normals can be cancelled into each other.}}
| colspan="4" | {{{grndMagic|}}}
| colspan="4" | {{{grndMagic|}}}
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! Air Chain Combo Limit
! {{Tooltip|text=Air Chain Combo Limit|hovertext=The number of aerial normal attacks the character can chain together during a regular jump. The most common entries are Three - the character can chain up to three air normals together, and None - The character has no limit on how many air normals they can chain together. This only applies to chains started from a regular jump, there is no limit on air chains during a Superjump.}}
| colspan="4" | {{{airChainLimit|}}}  
| colspan="4" | {{{airChainLimit|}}}  
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! X-Factor Damage Boost
! {{Tooltip| text=X-Factor Damage Boost (1/2/3)|hovertext=The damage boost granted to all attacks while in X-Factor levels 1, 2 and 3 respectively. This is an increase to Base Damage, and so it also increases meter gained by attacking by the same amount.}}
| colspan="4" | {{{xfDamageBoost|}}}
| colspan="4" | {{{xfDamageBoost|}}}
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! X-Factor Speed Boost
! {{Tooltip| text=X-Factor Speed Boost (1/2/3)|hovertext=The boost to speed granted while in X-Factor levels 1, 2 and 3 respectively. Increases walkspeed, dash speed, jump/superjump speed, and the speed of all attacks.}}
| colspan="4" | {{{xfSpeedBoost|}}}
| colspan="4" | {{{xfSpeedBoost|}}}
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! colspan="5" | Minimum Attack Scaling
! colspan="5" | {{Tooltip| text=Minimum Attack Scaling |hovertext=The lowest damage that attacks can be reduced from their base value as a result of Damage Scaling. Higher is better, as it means that a higher total percentage of the attack's base damage will still be dealt to opponents even late in a combo.}}
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! Normals
! Normals

Revision as of 09:09, 11 October 2023

[[File:{{{portrait}}}|center|300x400px]] Health
Grounded Magic Series
Air Chain Combo Limit
X-Factor Damage Boost (1/2/3)
X-Factor Speed Boost (1/2/3)
Minimum Attack Scaling
Normals Specials Hypers
Air Movement Options
Air Actions Air Jumps? Air Dash? Flight? WallJump?
0 Yes Yes Yes