Template:SFxTCharacterHeader: Difference between revisions

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(Replaced content with "== {{{1}}} == {{SFxTCrossGuideCharacterBox|{{{2}}}}} Ideal Team Position: {{{3}}} {{{4}}} {{ProConTable |pros= {{{5}}} |cons= {{{6}}} }}")
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== {{{1}}} ==
== {{{1}}} ==
{{SFxTCrossGuideCharacterBox |{{{2}}}}}
{{SFxTCrossGuideCharacterBox|{{{2}}}}}
{{{3}}}
 
Ideal Team Position: {{{3}}}


{{Nutshell|}}
{{{4}}}
{{{4}}}


 
{{ProConTable
 
|pros=
==== Normal Attacks ====
{{{5}}}
 
|cons=
{{SFxTMoveListHeader}}
{{{6}}}
{{SFxTMoveListRow | Standing Light Punch | lp | speccancel rpdfire }}
}}
{{SFxTMoveListRow | Standing Medium Punch | mp | speccancel }}
{{SFxTMoveListRow | Standing Hard Punch | hp |  }}
{{SFxTMoveListRow | Standing Light Kick | lk | speccancel }}
{{SFxTMoveListRow | Standing Medium Kick | mk | }}
{{SFxTMoveListRow | Standing Hard Kick | hk |  speccancel (Forces Standing) }}
{{SFxTMoveListRow | Crouching Light Punch | d + lp | speccancel  rpdfire }}
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }}
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | (Forces Standing) }}
{{SFxTMoveListRow | Crouching Light Kick | d + lk | speccancel }}
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | hardknockdown }}
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | Launch }}
{{SFxTMoveListRow | Neutral Jump Light Punch | u + lp | }}
{{SFxTMoveListRow | Neutral Jump Medium Punch | u + mp | }}
{{SFxTMoveListRow | Neutral Jump Hard Punch | uf / u / ub + hp | }}
{{SFxTMoveListRow | Neutral Jump Light Kick | u + lk | }}
{{SFxTMoveListRow | Neutral Jump Medium Kick | u + mk | }}
{{SFxTMoveListRow | Neutral Jump Hard Kick | u + hk | groundbounce on airborne opponent }}
{{SFxTMoveListRow | Angled Jump Light Punch | ub / uf + lp | }}
{{SFxTMoveListRow | Angled Jump Medium Punch | ub / uf + mp | }}
{{SFxTMoveListRow | Angled Jump Hard Punch | ub / uf + hp | }}
{{SFxTMoveListRow | Angled Jump Light Kick | ub / uf + lk | }}
{{SFxTMoveListRow | Angled Jump Medium Kick | ub / uf + mk |  }}
{{SFxTMoveListRow | Angled Jump Hard Kick | ub / uf + hk | groundbounce on airborne opponent }}
{{MoveListFooter}}
 
==== Unique Attacks ====
 
{{SFxTMoveListHeader}}
 
{{SFxTMoveListRow | Target Combo 1 | f + lp mp | speccancel }}
{{SFxTMoveListRow | Target Combo 2 | d + lk mk | speccancel }}
{{SFxTMoveListRow | Target Combo 3 |  f + hk mk | }}
{{SFxTMoveListRow | Target Combo 4 | lp mp mk | speccancel <br> Can start from Boost Combo }}
{{SFxTMoveListRow | Target Combo 5 | mp or f + mk mk hp | }}
{{SFxTMoveListRow | Target Combo 6 | d + lk d + mp d + hp | On block: 0 if d+HP <br> is blocked only once}}
{{SFxTMoveListRow | Target Combo 7 | mk hk hp | Can start from Boost Combo }}
{{SFxTMoveListRow | Target Combo 8 | lk mk mp hp | On block: 0 if HP is <br> blocked only once }}
 
{{MoveListFooter}}
 
==== Throws ====
 
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Kidney Crusher | f or n + lp + lk | throw }}
{{SFxTMoveListRow | Dynamite Throw | b + lp + lk | throw }}
{{MoveListFooter}}
 
==== Special Moves ====
 
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Jet Upper | dp + p |  knockdown <br> ex Full body Invincible through 6f <br> mp full body strike inv. through 6f }}
{{SFxTMoveListRow | Machne Gun Blow | hcf + p | Forces Standing <br> ex Floats }}
{{SFxTMoveListRow | Cross Counter | hcb + p |  hardknockdown <br> Only Counters waist upward <br> ex  }}
{{SFxTMoveListRow | Thunder Bolt | d (charge) u + k | hardknockdown <br> ex groundbounce <br> Full body invul 1-10f }}
{{SFxTMoveListRow | Ducking | hcf + k | Projectile Invulnerable }}
{{SFxTMoveListRow | Duck Straight | p during Ducking  | Forces Standing }}
{{SFxTMoveListRow | Duck Upper | k during Ducking |  Forces Standing }}
{{SFxTMoveListRow | Short Swing Blow | hcb + k | ex chrg <br> Upper Body Projectile inv. during charge }}
{{MoveListFooter}}
 
==== Super Combo ====
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Rolling Thunder | hcb + 3k | Full Body Invul 1-10f }}
{{MoveListFooter}}
 
== Move Analysis ==
 
=== Normal Moves ===
N/A
 
 
=== Unique Attacks ===
N/A
 
=== Normal Throws ===
N/A
 
 
=== Special Moves ===
N/A
 
 
=== Super Combos ===
N/A
 
 
== The Basics ==
N/A
 
== Advanced Strategy ==
N/A
 
 
== Combos ==
=== Bread and Butters ===
* N/A
 
=== Hit Confirm Combos ===
* N/A
 
=== Advanced Combos ===
* N/A
 
=== Combos Into Supers ===
* N/A
 
[[Category: Street Fighter X Tekken]]

Latest revision as of 16:28, 25 September 2023

{{{1}}}

[[Image:Sfxt_{{{2}}}_face.jpg]]

Ideal Team Position: {{{3}}}

{{{4}}}

Strengths Weaknesses

{{{5}}}

{{{6}}}