(→Akuma) |
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Line 5: | Line 5: | ||
==Akuma== | ==Akuma== | ||
A (Gohadoken): 22f | * A (Gohadoken): 22f | ||
B (Tatsu): 45f | * B (Tatsu): 45f | ||
Y (Hyakki Gojin): 27f | * Y (Hyakki Gojin): 27f | ||
===Arthur=== | ===Arthur=== | ||
A (Heavenly Slash): 21f | * A (Heavenly Slash): 21f | ||
B (Dagger Toss): 43f | * B (Dagger Toss): 43f | ||
Y (Fire Bottle Toss): 55f? (Hard to ensure that it even hits on the first frame.) for Fire. 21f for just Bottle. | * Y (Fire Bottle Toss): 55f? (Hard to ensure that it even hits on the first frame.) for Fire. 21f for just Bottle. |
Revision as of 14:33, 2 September 2023
Assist Blockstun Values
Notes
- Not buffering anything out of blockstun results in the blockstun animation lingering for a while after the actual blockstun of an assist has ended so I have to be sure to hold up/back as soon as I'm blocking, of course this can result in errors, especially with short blockstun assists. - Techincally this is actually counting the combo of Blockstun + Blockstop, not sure if that matters in this game as blockstop often interacts with system mechanics in different ways, but I have no idea how to even count blockstop so I'll just ignore that for now.
Akuma
- A (Gohadoken): 22f
- B (Tatsu): 45f
- Y (Hyakki Gojin): 27f
Arthur
- A (Heavenly Slash): 21f
- B (Dagger Toss): 43f
- Y (Fire Bottle Toss): 55f? (Hard to ensure that it even hits on the first frame.) for Fire. 21f for just Bottle.