User:Kaladin: Difference between revisions

2,756 edits
Line 5: Line 5:


==Akuma==
==Akuma==
A (Gohadoken): 22f
* A (Gohadoken): 22f
B (Tatsu): 45f
* B (Tatsu): 45f
Y (Hyakki Gojin): 27f
* Y (Hyakki Gojin): 27f


===Arthur===
===Arthur===
A (Heavenly Slash): 21f
* A (Heavenly Slash): 21f
B (Dagger Toss): 43f
* B (Dagger Toss): 43f
Y (Fire Bottle Toss): 55f? (Hard to ensure that it even hits on the first frame.) for Fire. 21f for just Bottle.
* Y (Fire Bottle Toss): 55f? (Hard to ensure that it even hits on the first frame.) for Fire. 21f for just Bottle.

Revision as of 14:33, 2 September 2023

Assist Blockstun Values

Notes

- Not buffering anything out of blockstun results in the blockstun animation lingering for a while after the actual blockstun of an assist has ended so I have to be sure to hold up/back as soon as I'm blocking, of course this can result in errors, especially with short blockstun assists. - Techincally this is actually counting the combo of Blockstun + Blockstop, not sure if that matters in this game as blockstop often interacts with system mechanics in different ways, but I have no idea how to even count blockstop so I'll just ignore that for now.

Akuma

  • A (Gohadoken): 22f
  • B (Tatsu): 45f
  • Y (Hyakki Gojin): 27f

Arthur

  • A (Heavenly Slash): 21f
  • B (Dagger Toss): 43f
  • Y (Fire Bottle Toss): 55f? (Hard to ensure that it even hits on the first frame.) for Fire. 21f for just Bottle.