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=Introduction= | |||
Not content with working with Shadaloo as a mere goon anymore, Birdie now plans to seek out his superior M. Bison so he can overthrow him! To do this, he will need to find something called the "Psycho Drive". | Not content with working with Shadaloo as a mere goon anymore, Birdie now plans to seek out his superior M. Bison so he can overthrow him! To do this, he will need to find something called the "Psycho Drive". | ||
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| cons = | | cons = | ||
* Large hurtbox makes him susceptible to jab pressure | |||
* Bull head is incredibly unsafe and is an awful move outside of combos | * Bull head is incredibly unsafe and is an awful move outside of combos | ||
* Bull horns are unsafe on block if done too close without enough charge | * Bull horns are unsafe on block if done too close without enough charge | ||
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* Reactive anti-air is awful. c. FP gets beat by most jump-ins and late bull horn can be option-selected (f. RH is a decent close-range anti-air on V-ISM) | * Reactive anti-air is awful. c. FP gets beat by most jump-ins and late bull horn can be option-selected (f. RH is a decent close-range anti-air on V-ISM) | ||
* Gets bullied hard by a lot of characters due to his large size and poor mobility/anti-air | * Gets bullied hard by a lot of characters due to his large size and poor mobility/anti-air | ||
* Characters with strong lows can practically ignore his bull horn, since it has | * Characters with strong lows can practically ignore his bull horn, since it has very limited low invincibility | ||
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Latest revision as of 16:46, 16 August 2023
Introduction
Not content with working with Shadaloo as a mere goon anymore, Birdie now plans to seek out his superior M. Bison so he can overthrow him! To do this, he will need to find something called the "Psycho Drive".
Pros | Cons |
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