Dragon Ball Z: Budokai Tenkaichi 3/Cell Jr: Difference between revisions

From SuperCombo Wiki
(Created page with "== Character Info == Cell Jr, a small, blue version of Cell that was created by Cell during the Cell Games. == Moveset == === Blasts === ===== Blast 1 ===== *Solar Flare :*2 Blast Stocks :*Causes opponent to lock off :*Staggers opponent *Explosive Wave :*1 Blast Stock :*Usable during hitstun :*Immunity to Melee Attacks and Ki Blasts ===== Blast 2/Ultimate Blast ===== *Special Beam Cannon :*3 Ki Bars :*Laser :*Can be Charged :*6620 Damage Uncharged :*9540 Damage Overchar...")
 
m (→‎Blast 2/Ultimate Blast: Replaced Laser with Blast.)
Line 15: Line 15:
*Special Beam Cannon
*Special Beam Cannon
:*3 Ki Bars
:*3 Ki Bars
:*Laser
:*Blast
:*Can be Charged
:*Can be Charged
:*6620 Damage Uncharged
:*6620 Damage Uncharged
Line 31: Line 31:
:*11840 Damage Unboosted
:*11840 Damage Unboosted
:*13040 Damage Boosted
:*13040 Damage Boosted
=== Rushing Techniques ===
=== Rushing Techniques ===
*Flying Kick
*Flying Kick

Revision as of 06:45, 30 July 2023

Character Info

Cell Jr, a small, blue version of Cell that was created by Cell during the Cell Games.

Moveset

Blasts

Blast 1
  • Solar Flare
  • 2 Blast Stocks
  • Causes opponent to lock off
  • Staggers opponent
  • Explosive Wave
  • 1 Blast Stock
  • Usable during hitstun
  • Immunity to Melee Attacks and Ki Blasts
Blast 2/Ultimate Blast
  • Special Beam Cannon
  • 3 Ki Bars
  • Blast
  • Can be Charged
  • 6620 Damage Uncharged
  • 9540 Damage Overcharged
  • 10500 Damage Boosted
  • Innocence Rush
  • 3 Ki Bars
  • Target Rush
  • 6360 Damage Unboosted
  • 7000 Damage Boosted
  • Super Kamehameha
  • 4 Ki Bars
  • Max Power Mode only
  • Beam
  • 11840 Damage Unboosted
  • 13040 Damage Boosted

Rushing Techniques

  • Flying Kick
  • Cannot be Vanished
  • Cannot be Charged
  • Lightly stuns opponent
  • Overhead Guard
  • Flying Kick
  • Cannot be Vanished
  • Cannot be Charged
  • Lightly stuns opponent
  • Overhead Guard
  • Blaster Wave
  • Cannot be Vanished
  • Can be Charged
  • Any Guard at at Level 1 Charge
  • Guard Crushes at Level 2 Charge
  • Unblockable at Level 3 Charge
  • Heavy Finish
  • Can be Vanished
  • Can be Charged
  • Stuns opponent
  • Mid Guard on Level 1&2 Charge
  • Crushes any Guard on Level 3 Charge
  • Lift Strike
  • Can be Vanished
  • Can be Charged
  • Low or Mid Guard on Level 1&2 Guard
  • Sweep on Level 3 Charge
  • Ground Slash
  • Can be Vanished
  • Can be Charged
  • Low or Mid Guard on Level 1&2 Guard
  • Sweep Guard on Level 3 Charge
  • Auto-Counter

Other Important Info

Stat Sheet

Misc. Properties

Character Guide

Offense

Defense

Neutral