Real Bout Fatal Fury Special/EX Billy Kane: Difference between revisions

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==Command Moves==
==Command Moves==
{| class="wikitable"
{| class="wikitable" style="text-align: center;"
|-
|-
! scope="col"| Move Name
! scope="col"| Move Name
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! scope="col"| Nickname
! scope="col"| Nickname
! scope="col"| Description
! scope="col"| Description
! scope="col"| Adv on Block
|-
|-
! scope="row"|Slide Palm
! scope="row"|Slide Palm
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|  
|  
|  
|  
| 0
|-
|-
! scope="row"| Ground Slash
! scope="row"| Ground Slash
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|  
|  
|  
|  
| -
|-
|-
! scope="row" |Crunch Kick
! scope="row" |Crunch Kick
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|  
|
|
| -5
|-
|-
|}
|}


==Throw Moves==
==Throw Moves==
{| class="wikitable"
{| class="wikitable" style="text-align: center;"
|-
|-
! scope="col"| Move Name
! scope="col"| Move Name
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==Special Moves==
==Special Moves==
{| class="wikitable"
{| class="wikitable" style="text-align: center;"
|-
|-
! scope="col"| Move Name
! scope="col"| Move Name
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! scope="col"| Nickname
! scope="col"| Nickname
! scope="col"| Description
! scope="col"| Description
! scope="col"| Adv on Block
|-
|-
! scope="row"|San Setsu Kon
! scope="row"|San Setsu Kon
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|  
|  
| absorb projectiles
| absorb projectiles
| +1
|-
|-
! scope="row"|└Flame San Setsu Kon
! scope="row"|└Flame San Setsu Kon
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|  
|  
| Follow Up
| Follow Up
| -
|-
|-
! scope="row"|Sparrow Drop
! scope="row"|Sparrow Drop
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|  
|  
|  
|  
| -
|-
|-
! scope="row" |Senpu Kon
! scope="row" |Senpu Kon
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|  
|  
|  
| -33
|-
|-
! scope="row" |Karyu Tsuigeki Kon
! scope="row" |Karyu Tsuigeki Kon
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|
|
| Breakshot high reversal
| Breakshot high reversal
| -
|-
|-
! scope="row" |Suiryu Tsuigeki Kon
! scope="row" |Suiryu Tsuigeki Kon
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|
|
| Breakshot jump in and special reversal
| Breakshot jump in and special reversal
| -
|-
|-
! scope="row" |Power Hi Sho Bonk
! scope="row" |Power Hi Sho Bonk
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|  
|  
| can control descent with b/f
| can control descent with b/f
| +2
|-
|-
|}
|}


==S-Power Move==
==S-Power Move==
{| class="wikitable"
{| class="wikitable" style="text-align: center;"
|-
|-
! scope="col"| Move Name
! scope="col"| Move Name
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! scope="col"| Nickname
! scope="col"| Nickname
! scope="col"| Description
! scope="col"| Description
! scope="col"| Adv on Block
|-
|-
! scope="row"|Super Fire Wheel
! scope="row"|Super Fire Wheel
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|  
|  
|  
|  
| -81
|-
|-
|}
|}


==P-Power Move==
==P-Power Move==
{| class="wikitable"
{| class="wikitable" style="text-align: center;"
|-
|-
! scope="col"| Move Name
! scope="col"| Move Name
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! scope="col"| Nickname
! scope="col"| Nickname
! scope="col"| Description
! scope="col"| Description
! scope="col"| Adv on Block
|-
|-
! scope="row"|Scarlet Uppercut
! scope="row"|Scarlet Uppercut
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|  
|  
|  
|  
| -53
|-
|-
|}
|}

Revision as of 14:45, 28 June 2023

Rbffsexbilly.png


Introduction

Movelist

Command Moves

Move Name Motion Nickname Description Adv on Block
Slide Palm Dash Forward, d+P 0
Ground Slash d+S on downed opponent -
Crunch Kick f+P while blocking -5

Throw Moves

Move Name Motion Nickname Description
Uhcimata f/b+S Close

Special Moves

Move Name Motion Nickname Description Adv on Block
San Setsu Kon charge b,f+P absorb projectiles +1
└Flame San Setsu Kon b,f+S Follow Up -
Sparrow Drop qcb+P -
Senpu Kon Mash P -33
Karyu Tsuigeki Kon qcb+K Breakshot high reversal -
Suiryu Tsuigeki Kon qcb+S Breakshot jump in and special reversal -
Power Hi Sho Bonk db,qcf+K can control descent with b/f +2

S-Power Move

Move Name Motion Nickname Description Adv on Block
Super Fire Wheel qcf,hcb+K+S -81

P-Power Move

Move Name Motion Nickname Description Adv on Block
Scarlet Uppercut qcd+S -53

Chains

--- 3hits ---

[Ac/2+Ac/2+Bc],Bc,C

[Ac/2+Ac/2+Bc],[Bc/2+Bc],2+C

--- 4hits ---

[Ac/2+Ac/2+Bc]Bc,6+CcP,4+CcP

[Ac/2+Ac],Cc(3hit)

--- 5hits ---

B(3hit),Bc,C

B(3hit),[Bc/2+Bc],2+C

--- 6hits ---

B(3hit),Bc,6+CcP,4+CcP

2+C(1hit),Cc,2+C(3hit),46+C

Combos

1)Jump C, crouching Cx2, HCB + C, <== ==> A, Pursue Attack

2)Jump C, standing B, ==> C (three hits), tap A repeatedly

3)Jump B, C, crouching A, <== C (three hits), <== ~ ==> A, <== ==> C, Pursue Attack

4)Jump C, crouching B, ==> B, C, <== C, <== ~ ==> A, <== ==> C, Pursue Attack

5)Far C, standing C, <== ~ ==> A, <== ==> C, Pursue Attack

6)2nd Plane (Billy's stage), standing C, HCF + B (corner)

7)2nd Plane, standing C, Super Move

8)Jump C, ==> A, B, C, <== C, Power Move, Pursue Attack

9)2nd Plane with opponent (Billy's stage), Jump C, crouching B, ==> B, C, <== C, Super Move (corner)

10)Far C, ==> A, B, C, <== C, Power Move

Strategies