No edit summary |
|||
(20 intermediate revisions by 3 users not shown) | |||
Line 20: | Line 20: | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Front Punch | fp | 3% | high bufferable }} | {{MK9MoveListRow | Front Punch | {{fp}} | 3% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Back Punch | bp | 5% | high bufferable }} | {{MK9MoveListRow | Back Punch | {{bp}} | 5% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Front Kick | fk | 7% | high bufferable }} | {{MK9MoveListRow | Front Kick | {{fk}} | 7% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Back Kick | bk | 9% | high bufferable }} | {{MK9MoveListRow | Back Kick | {{bk}} | 9% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Crouching Front Punch | d + fp | 2% | high bufferable }} | {{MK9MoveListRow | Crouching Front Punch | {{d}} + {{fp}} | 2% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Crouching Back Punch | d + bp | 12% | high uprcut }} | {{MK9MoveListRow | Crouching Back Punch | {{d}} + {{bp}} | 12% | {{high}} uprcut }} | ||
{{MK9MoveListRow | Crouching Front Kick | d + fk | 1% | low bufferable }} | {{MK9MoveListRow | Crouching Front Kick | {{d}} + {{fk}} | 1% | {{low}} {{bufferable}} }} | ||
{{MK9MoveListRow | Crouching Back Kick | d + bk | 3% | low bufferable }} | {{MK9MoveListRow | Crouching Back Kick | {{d}} + {{bk}} | 3% | {{low}} {{bufferable}} }} | ||
{{MK9MoveListRow | Angled Jumping Punch | during angled jump, fp or bp | 4% | med }} | {{MK9MoveListRow | Angled Jumping Punch | during angled jump, {{fp}} or {{bp}} | 4% | {{med}} }} | ||
{{MK9MoveListRow | Angled Jumping Kick | during angled jump, fk or bk | 7% | high knockdown }} | {{MK9MoveListRow | Angled Jumping Kick | during angled jump, {{fk}} or {{bk}} | 7% | {{high}} {{knockdown}} }} | ||
{{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, fp or bp | 5% | med groundbounce }} | {{MK9MoveListRow | Straight Up Jumping Punch | during straight up jump, {{fp}} or {{bp}} | 5% | {{med}} {{groundbounce}} }} | ||
{{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, fk or bk | 5% | med knockdown }} | {{MK9MoveListRow | Straight Up Jumping Kick | during straight up jump, {{fk}} or {{bk}} | 5% | {{med}} {{knockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 37: | Line 37: | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Reptile Smash | f + bp | 3% | high bufferable }} | {{MK9MoveListRow | Reptile Smash | {{f}} + {{bp}} | 3% | {{high}} {{bufferable}} }} | ||
{{MK9MoveListRow | Low Swipe | b + fp | 5% | low }} | {{MK9MoveListRow | Low Swipe | {{b}} + {{fp}} | 5% | {{low}} }} | ||
{{MK9MoveListRow | Hop Kick | f + fk | 7% | high knockdown }} | {{MK9MoveListRow | Hop Kick | {{f}} + {{fk}} | 7% | {{high}} {{knockdown}} }} | ||
{{MK9MoveListRow | Sweep | b + bk | 7% | low sweep }} | {{MK9MoveListRow | Sweep | {{b}} + {{bk}} | 7% | {{low}} {{sweep}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 46: | Line 46: | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Throw (Away) | b or n + fp + fk | 1% + 3% + 8% | throw }} | {{MK9MoveListRow | Throw (Away) | {{b}} or {{n}} + {{fp}} + {{fk}} | 1% + 3% + 8% | {{throw}} }} | ||
{{MK9MoveListRow | Throw (Towards) | f + fp + fk | 1% + 3% + 8% | throw }} | {{MK9MoveListRow | Throw (Towards) | {{f}} + {{fp}} + {{fk}} | 1% + 3% + 8% | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 53: | Line 53: | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Cold Blooded | fp --- bp --- bk | 3% --- 2% --- 3% | high --- high --- high ; 1st and 2nd and 3rd hit: bufferable }} | {{MK9MoveListRow | Cold Blooded | {{fp}} {{---}} {{bp}} {{---}} {{bk}} | 3% {{---}} 2% {{---}} 3% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd and 3rd hit: {{bufferable}} }} | ||
{{MK9MoveListRow | Carnivore Bash | fp --- bp --- bp --- fp | 3% --- 2% --- 3% --- 4% | high --- high --- med --- med : 1st and 2nd and 3rd hit: bufferable ; 4th hit: uprcut }} | {{MK9MoveListRow | Carnivore Bash | {{fp}} {{---}} {{bp}} {{---}} {{bp}} {{---}} {{fp}} | 3% {{---}} 2% {{---}} 3% {{---}} 4% | {{high}} {{---}} {{high}} {{---}} {{med}} {{---}} {{med}} : 1st and 2nd and 3rd hit: {{bufferable}} ; 4th hit: uprcut, {{launch}} in corner }} | ||
{{MK9MoveListRow | Deadly Venom | fp --- bp --- b + fp | 3% --- 2% --- 5% | high --- high --- low ; 1st and 2nd hit: bufferable }} | {{MK9MoveListRow | Deadly Venom | {{fp}} {{---}} {{bp}} {{---}} {{b}} + {{fp}} | 3% {{---}} 2% {{---}} 5% | {{high}} {{---}} {{high}} {{---}} {{low}} ; 1st and 2nd hit: {{bufferable}} }} | ||
{{MK9MoveListRow | Just Hatched | bp --- f + fk | 5% --- 7% | high --- high ; 1st hit: bufferable ; 2nd hit: knockdown }} | {{MK9MoveListRow | Just Hatched | {{bp}} {{---}} {{f}} + {{fk}} | 5% {{---}} 7% | {{high}} {{---}} {{high}} ; 1st hit: {{bufferable}} ; 2nd hit: {{knockdown}} }} | ||
{{MK9MoveListRow | Hybrid Blast | bp --- fk + bk | 5% --- 3% + 8% | high --- high + high ; 1st hit: bufferable ; 3rd hit: knockdown }} | {{MK9MoveListRow | Hybrid Blast | {{bp}} {{---}} {{fk}} + {{bk}} | 5% {{---}} 3% + 8% | {{high}} {{---}} {{high}} + {{high}} ; 1st hit: {{bufferable}} ; 3rd hit: {{knockdown}} }} | ||
{{MK9MoveListRow | Hybrid Crush | bp --- f + fk --- fp + bp | 5% --- 7% --- 6% | high --- high --- med ; 1st hit: bufferable ; 2nd hit: knockdown ; 3rd hit: flatten ; 3rd hit cannot be performed unless 2nd hit connects }} | {{MK9MoveListRow | Hybrid Crush | {{bp}} {{---}} {{f}} + {{fk}} {{---}} {{fp}} + {{bp}} | 5% {{---}} 7% {{---}} 6% | {{high}} {{---}} {{high}} {{---}} {{med}} ; 1st hit: {{bufferable}} ; 2nd hit: {{knockdown}} ; 3rd hit: {{flatten}} ; 3rd hit cannot be performed unless 2nd hit connects }} | ||
{{MK9MoveListRow | Evolution | f + bp --- b + fp | 3% --- 5% | high --- med ; 1st hit: bufferable ; 2nd hit: knockdown }} | {{MK9MoveListRow | Evolution | {{f}} + {{bp}} {{---}} {{b}} + {{fp}} | 3% {{---}} 5% | {{high}} {{---}} {{med}} ; 1st hit: {{bufferable}} ; 2nd hit: {{knockdown}} }} | ||
{{MK9MoveListRow | Amphibian Charge | fk --- bp --- fp | 7% --- 3% --- 5% | high --- high --- high ; 1st and 2nd and 3rd hit: bufferable ; 3rd hit: knockdown}} | {{MK9MoveListRow | Amphibian Charge | {{fk}} {{---}} {{bp}} {{---}} {{fp}} | 7% {{---}} 3% {{---}} 5% | {{high}} {{---}} {{high}} {{---}} {{high}} ; 1st and 2nd and 3rd hit: {{bufferable}} ; 3rd hit: knockdown}} | ||
{{MK9MoveListRow | Slithered | fk --- bp --- b + bk | 7% --- 3% --- 3% | high --- high --- low ; 1st and 2nd: bufferable ; 3rd hit: sweep }} | {{MK9MoveListRow | Slithered | {{fk}} {{---}} {{bp}} {{---}} {{b}} + {{bk}} | 7% {{---}} 3% {{---}} 3% | {{high}} {{---}} {{high}} {{---}} {{low}} ; 1st and 2nd: {{bufferable}} ; 3rd hit: {{sweep}} }} | ||
{{MK9MoveListRow | Swamp Strikes | f + fk --- fp + bp | 7% --- 7% | high --- med ; 1st hit: knockdown ; 2nd hit: flatten ; 2nd hit cannot be performed unless 1st hit connects }} | {{MK9MoveListRow | Swamp Strikes | {{f}} + {{fk}} {{---}} {{fp}} + {{bp}} | 7% {{---}} 7% | {{high}} {{---}} {{med}} ; 1st hit: {{knockdown}} ; 2nd hit: {{flatten}} ; 2nd hit cannot be performed unless 1st hit connects }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 68: | Line 68: | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Carnivorous | Carnivore Bash --- tg | N/A | Sets up combo for partner }} | {{MK9MoveListRow | Carnivorous | Carnivore Bash {{---}} {{tg}} | N/A | Sets up combo for partner }} | ||
{{MK9MoveListRow | Nocturnal | Evolution --- tg | N/A | }} | {{MK9MoveListRow | Nocturnal | Evolution {{---}} {{tg}} | N/A | }} | ||
{{MK9MoveListRow | Aquatic | Amphibian Charge --- tg | N/A | }} | {{MK9MoveListRow | Aquatic | Amphibian Charge {{---}} {{tg}} | N/A | }} | ||
{{MK9MoveListRow | Shedding Skin | Reptilian Elbow --- tg | N/A | }} | {{MK9MoveListRow | Shedding Skin | Reptilian Elbow {{---}} {{tg}} | N/A | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 77: | Line 77: | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Toxic | fp --- bp --- tg | Based on Teammate | }} | {{MK9MoveListRow | Toxic | {{fp}} {{---}} {{bp}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Ravenous | fp --- bp --- bp --- tg | Based on Teammate | }} | {{MK9MoveListRow | Ravenous | {{fp}} {{---}} {{bp}} {{---}} {{bp}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Scaly Serpent | bp --- f + fk --- tg | Based on Teammate | }} | {{MK9MoveListRow | Scaly Serpent | {{bp}} {{---}} {{f}} + {{fk}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Bad Blood | f + bp --- tg | Based on Teammate | }} | {{MK9MoveListRow | Bad Blood | {{f}} + {{bp}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Anguish | fk --- bp --- tg | Based on Teammate | }} | {{MK9MoveListRow | Anguish | {{fk}} {{---}} {{bp}} {{---}} {{tg}} | Based on Teammate | }} | ||
{{MK9MoveListRow | Tag Kombo Attack | Attack from Teammate's Tag Kombo | 3% + 8% | high + high ; knockdown }} | {{MK9MoveListRow | Tag Kombo Attack | Attack from Teammate's Tag Kombo | 3% + 8% | {{high}} + {{high}} ; {{knockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 88: | Line 88: | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Tag Assist | d , b + tg | 8% | Performs fully charged Slow Mega Ball ; high launch }} | {{MK9MoveListRow | Tag Assist | {{d}} , {{b}} + {{tg}} | 8% | Performs fully charged Slow Mega Ball ; {{high}} {{launch}} }} | ||
{{MK9MoveListRow | Tag Attack | d , f + tg | 6% + 2% + 5% | Performs Slime Trail ; low + med + med ; Causes Reptile to come in invisible }} | {{MK9MoveListRow | Tag Attack | {{d}} , {{f}} + {{tg}} | 6% + 2% + 5% | Performs Slime Trail ; {{low}} + {{med}} + {{med}} ; Causes Reptile to come in invisible }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 95: | Line 95: | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Slow Force Ball | b , b + fp | 5% | high launch }} | {{MK9MoveListRow | Slow Force Ball | {{b}} , {{b}} + {{fp}} | 5% | {{high}} {{launch}} }} | ||
{{MK9MoveListRow | Fast Force Ball | b , b + fk | 8% | high launch }} | {{MK9MoveListRow | Fast Force Ball | {{b}} , {{b}} + {{fk}} | 8% | {{high}} {{launch}} }} | ||
{{MK9MoveListRow | Slide | b , f + bk | 8% | low knockdown wkup }} | {{MK9MoveListRow | Slide | {{b}} , {{f}} + {{bk}} | 8% | {{low}} {{knockdown}} wkup }} | ||
{{MK9MoveListRow | Acid Hand | d , b + bp | 11% | med knockdown wkup }} | {{MK9MoveListRow | Acid Hand | {{d}} , {{b}} + {{bp}} | 11% | {{med}} {{knockdown}} wkup }} | ||
{{MK9MoveListRow | Invisibility | d , u + bk | N/A | wkup ; Turns Reptile invisible for 6 seconds; If hit or block at attack, invisibiliy ends }} | {{MK9MoveListRow | Invisibility | {{d}} , {{u}} + {{bk}} | N/A | wkup ; Turns Reptile invisible for 6 seconds; If hit or block at attack, invisibiliy ends }} | ||
{{MK9MoveListRow | Acid Spit | d , f + fp | 8% | high }} | {{MK9MoveListRow | Acid Spit | {{d}} , {{f}} + {{fp}} | 8% | {{high}} }} | ||
{{MK9MoveListRow | Elbow Dash | b , f + bp | 6% + 5% | med + high ; flatten wkup ; Even though first hit registers as med , can be crouch blocked }} | {{MK9MoveListRow | Elbow Dash | {{b}} , {{f}} + {{bp}} | 6% + 5% | {{med}} + {{high}} ; {{flatten}} wkup ; Even though first hit registers as {{med}} , can be crouch blocked }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 107: | Line 107: | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Slow Mega Ball | b , b + fp + bl | 8% | high launch ; hold fp + bl to charge }} | {{MK9MoveListRow | Slow Mega Ball | {{b}} , {{b}} + {{fp}} + {{bl}} | 8% | {{high}} {{launch}} ; hold {{fp}} + {{bl}} to charge }} | ||
{{MK9MoveListRow | Fast Mega Ball | b , b + fk + bl | 11% | high launch ; hold fk + bl to charge }} | {{MK9MoveListRow | Fast Mega Ball | {{b}} , {{b}} + {{fk}} + {{bl}} | 11% | {{high}} {{launch}} ; hold {{fk}} + {{bl}} to charge }} | ||
{{MK9MoveListRow | Slime Trail | b , f + bk + bl | 6% + 2% + 5% | low + high + high ; knockdown wkup }} | {{MK9MoveListRow | Slime Trail | {{b}} , {{f}} + {{bk}} + {{bl}} | 6% + 2% + 5% | {{low}} + {{high}} + {{high}} ; {{knockdown}} wkup, Now has armor *patch* }} | ||
{{MK9MoveListRow | Reptilian Hand | d , b + bp + bl | 9% | med launch wkup }} | {{MK9MoveListRow | Reptilian Hand | {{d}} , {{b}} + {{bp}} + {{bl}} | 9% | {{med}} {{launch}} wkup , has armor *patch* }} | ||
{{MK9MoveListRow | Vanish | d , u + bk + bl | N/A | wkup ; Turns Reptile invisible for 8 seconds; Gains temporary damage boost; If hit or block at attack, invisibility ends }} | {{MK9MoveListRow | Vanish | {{d}} , {{u}} + {{bk}} + {{bl}} | N/A | wkup ; Turns Reptile invisible for 8 seconds; Gains temporary damage boost; If hit or block at attack, invisibility ends }} | ||
{{MK9MoveListRow | Acid Stream | d , f + fp + bl | 12% | high }} | {{MK9MoveListRow | Acid Stream | {{d}} , {{f}} + {{fp}} + {{bl}} | 12% | {{high}} }} | ||
{{MK9MoveListRow | Reptilian Elbow | b , f + bp + bl | 6% + 5% + 6% | med + high + high; knockdown wkup ; Even though first hit registers as med , can be crouch blocked }} | {{MK9MoveListRow | Reptilian Elbow | {{b}} , {{f}} + {{bp}} + {{bl}} | 6% + 5% + 6% | {{med}} + {{high}} + high; {{knockdown}} wkup ; Even though first hit registers as {{med}} , can be crouch blocked }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 119: | Line 119: | ||
{{MK9MoveListHeader}} | {{MK9MoveListHeader}} | ||
{{MK9MoveListRow | Tricky Lizard | fk + bk + bl | 4% + 10% + 10% + 9% | 1st hit: high ; knockdown }} | {{MK9MoveListRow | Tricky Lizard | {{fk}} + {{bk}} + {{bl}} | 4% + 10% + 10% + 9% | 1st hit: {{high}} ; {{knockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 125: | Line 125: | ||
{{MK9FatalityHeader}} | {{MK9FatalityHeader}} | ||
{{FatalityRow | Fatality 1 | f f d u + fk | Sweep}} | {{FatalityRow | Fatality 1 | {{f}} {{f}} {{d}} {{u}} + {{fk}} | Sweep}} | ||
{{FatalityRow | Fatality 2 | d d f b + fp | Sweep}} | {{FatalityRow | Fatality 2 | {{d}} {{d}} {{f}} {{b}} + {{fp}} | Sweep}} | ||
{{FatalityRow | Fatality 3 (DLC) | b b f d + bl | Jump}} | {{FatalityRow | Fatality 3 (DLC) | {{b}} {{b}} {{f}} {{d}} + {{bl}} | Jump}} | ||
{{FatalityRow | Stage Fatality | f d d + bl | Varies}} | {{FatalityRow | Stage Fatality | {{f}} {{d}} {{d}} + {{bl}} | Varies}} | ||
{{FatalityRow | Babality | b f b d + fk | Jump}} | {{FatalityRow | Babality | {{b}} {{f}} {{b}} {{d}} + {{fk}} | Jump}} | ||
</div> | </div> | ||
Line 149: | Line 149: | ||
[[File:fk.png]] , [[File:bp.png]] | [[File:fk.png]] , [[File:bp.png]] | ||
Easy hit confirmable string. In the corner finish the string with [[File:fp.png]] and juggle with forceball. | Easy hit confirmable string. In the corner finish the string with [[File:fp.png]] and juggle with forceball. Safe on block. | ||
[[File:fp.png]] , [[File:bp.png]] , [[File:B.png]] + [[File:fp.png]] | [[File:fp.png]] , [[File:bp.png]] , [[File:B.png]] + [[File:fp.png]] | ||
Good mix up string. If you connect the low it leaves you at frame advantage. So dash in and mixup again. | Good mix up string and safe on block. If you connect the low it leaves you at frame advantage. So dash in and mixup again. | ||
[[File:F.png]] + [[File:bp.png]] , [[File:B.png]] + [[File:fp.png]] | |||
Good High-mid to be used in the corner. Can juggle in the corner for some good damage. Safe on block. | |||
<br> | <br> | ||
Line 161: | Line 166: | ||
'''Elbow Dash''' | '''Elbow Dash''' | ||
Fastest best punisher in the game. Use it to mix up opponents. Enhance version you can combo a slide at the end. You can use the standard elbow dash to get away without being hit. Also use it to get in front of your slow charged forceballs to fool opponents. Beware that | Fastest best punisher in the game. Use it to mix up opponents. Enhance version you can combo a slide at the end. You can use the standard elbow dash to get away without being hit. Also use it to get in front of your slow charged forceballs to fool opponents. Beware that Elbow Dashes are punishable on block. | ||
Also when you elbow dash out of a cross up jump in attempt you will have advantage. Reptile will recover from the wiffed elbow dash before the opponent recovers from the whiffed jump in attempt.<br> | |||
'''After patch the dash recovers more slowly.''' | |||
'''Acid Hand''' | '''Acid Hand''' | ||
Safe on block. Enhance version launches. | Safe on block mid. Use a lot in mixup string pressure. Enhance version launches and now has armor. | ||
'''Forceballs''' | '''Forceballs''' | ||
You cannot combo 2 of the same forceball speeds in a combo. They will drop. You can use slow to fast and fast to slow in combos. | You cannot combo 2 of the same forceball speeds in a combo. They will drop. You can use slow to fast and fast to slow in combos. Use in combos and anti-air mixup. | ||
'''Spit''' | '''Spit''' | ||
Fast, good for meter building. | Fast, good for meter building. Use Forceballs and Spit to bait any jump in attempts. | ||
<br> | <br> | ||
Line 184: | Line 192: | ||
good anti-air | good anti-air | ||
'''Slime Trail''' | |||
Now has armor after patch. | |||
<br> | <br> | ||
Line 227: | Line 240: | ||
== Matchups == | == Matchups == | ||
N/A | N/A | ||
[[Category:Mortal Kombat 9]] |
Latest revision as of 13:29, 11 June 2023
Reptile
His home realm of Zaterra is gone, mysteriously destroyed ages ago. Reptile is the last known surviving member of his race. He has since made Outworld his home. Shao Kahn has made use of Reptile's mastery of stealth to spy on suspected traitors and slay known enemies of the empire. But the knowledge that he is the last of his kind gnaws at Reptile. He would give anything, kill anyone, if it would bring his realm back from the abyss. Self-pity fuels his aggression as he inflicts suffering and death on others.
Moves
Basic Attacks










































Command Normals















Throws









Kombo Attacks






































































































































Fast Tags








Tag Kombos






























Tag Specials











Special Attacks


































Enhanced Special Attacks















































X-Ray Attack





Finishing Moves
























Move Analysis
Basic Attacks
N/A
Command Normals
N/A
Kombo Attacks
Carnivore Bash
Main weapon. Last 2 hits are mids so use it a lot to trick opponents. Safe on block.
Easy hit confirmable string. In the corner finish the string with and juggle with forceball. Safe on block.
Good mix up string and safe on block. If you connect the low it leaves you at frame advantage. So dash in and mixup again.
Good High-mid to be used in the corner. Can juggle in the corner for some good damage. Safe on block.
Special Attacks
Elbow Dash
Fastest best punisher in the game. Use it to mix up opponents. Enhance version you can combo a slide at the end. You can use the standard elbow dash to get away without being hit. Also use it to get in front of your slow charged forceballs to fool opponents. Beware that Elbow Dashes are punishable on block.
Also when you elbow dash out of a cross up jump in attempt you will have advantage. Reptile will recover from the wiffed elbow dash before the opponent recovers from the whiffed jump in attempt.
After patch the dash recovers more slowly.
Acid Hand
Safe on block mid. Use a lot in mixup string pressure. Enhance version launches and now has armor.
Forceballs
You cannot combo 2 of the same forceball speeds in a combo. They will drop. You can use slow to fast and fast to slow in combos. Use in combos and anti-air mixup.
Spit
Fast, good for meter building. Use Forceballs and Spit to bait any jump in attempts.
Enhanced Special Attacks
Acid Stream
good anti-air
Slime Trail
Now has armor after patch.
X-Ray Attack
Travels full screen and goes through projectiles.
Basic Strategy
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
6-Hits (Midscreen): Fast Forceball Slow Forceball
Jump-in Combos
7-Hits: Jump in Punch
Reptilian Hand
Dash
+
+
Combos With Enhanced Specials
13-Hits:
Slow Forceball
Fast Forceball
Slime Trail
Combos With X-Ray Attacks
- N/A
Corner-Only Combos
6-Hits: Carnivore Bash
Uppercut
12-Hits: ,
,
Acid Hand
,
,
Slow Forceball
,
,
Slide
Style
Zoner and Rushdowner
Matchups
N/A