Killer Instinct (2013)/General Raam/Character Intro: Difference between revisions
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(General Raam Character Intro) |
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* | *'''Fastest Grab in the West:''' RAAM has the fastest attack in the game with S Dominance, a frame 1 command grab that he can slip through otherwise tight offense. | ||
*'''Comeback Potential:''' RAAM's Instinct cranks his high damage up to 11 and beyond, if he can land an opener. | |||
| cons= | | cons= | ||
* | *'''Easy Target:''' It's difficult for RAAM to amble through a zoning obstacle course with his tall frame and floaty jump. He can only get in with a lot of patience or a well-timed Kryll Rush. | ||
*'''Easily Combo Broken:''' With only a single linker and 3 autos, RAAM can struggle to stay in the combo state. | |||
*'''Weak to Throws:''' Ironically, RAAM's options for beating grabs are limited to his slow jump, Shadow Dominance (throw invul for only one frame), or his surprisingly excellent backdash. | |||
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== Universal Mechanics == | |||
=== Instinct === | |||
'''Kryllstorm:''' A huge swarm of Kryll covers the screen, building Potential Damage on the opponent all the while. RAAM can shimmy back and forward while holding Kryll Shield. | |||
=== Combat Traits === | |||
'''Deadly Stomps:''' RAAM can tack extra damage on a downed opponent with MK and LK. These stomps can be broken, and counter-broken. | |||
'''Kryll Swarm:''' | |||
Kryll Shield, Emergence, and Kryll Rush all inflict the opponent with a poison debuff that drains 14% over 10 seconds. The effect goes away if RAAM is hit. |
Latest revision as of 02:33, 24 March 2023
Introduction
General Raam PLACEHOLDER CHARACTER STORY
General Raam PLACEHOLDER GAMEPLAY OVERVIEW
Strengths | Weaknesses |
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Universal Mechanics
Instinct
Kryllstorm: A huge swarm of Kryll covers the screen, building Potential Damage on the opponent all the while. RAAM can shimmy back and forward while holding Kryll Shield.
Combat Traits
Deadly Stomps: RAAM can tack extra damage on a downed opponent with MK and LK. These stomps can be broken, and counter-broken.
Kryll Swarm: Kryll Shield, Emergence, and Kryll Rush all inflict the opponent with a poison debuff that drains 14% over 10 seconds. The effect goes away if RAAM is hit.