Killer Instinct (2013)/General Raam/Character Intro: Difference between revisions

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(General Raam Character Intro)
 
 
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{{ProConTable
{{ProConTable
| pros=
| pros=
*In Progress
*'''Fastest Grab in the West:''' RAAM has the fastest attack in the game with S Dominance, a frame 1 command grab that he can slip through otherwise tight offense.
*'''Comeback Potential:''' RAAM's Instinct cranks his high damage up to 11 and beyond, if he can land an opener.
| cons=
| cons=
*In Progress
*'''Easy Target:''' It's difficult for RAAM to amble through a zoning obstacle course with his tall frame and floaty jump.  He can only get in with a lot of patience or a well-timed Kryll Rush.
*'''Easily Combo Broken:''' With only a single linker and 3 autos, RAAM can struggle to stay in the combo state.
*'''Weak to Throws:''' Ironically, RAAM's options for beating grabs are limited to his slow jump, Shadow Dominance (throw invul for only one frame), or his surprisingly excellent backdash.
}}
}}
== Universal Mechanics ==
=== Instinct ===
'''Kryllstorm:''' A huge swarm of Kryll covers the screen, building Potential Damage on the opponent all the while.  RAAM can shimmy back and forward while holding Kryll Shield.
=== Combat Traits ===
'''Deadly Stomps:''' RAAM can tack extra damage on a downed opponent with MK and LK.  These stomps can be broken, and counter-broken.
'''Kryll Swarm:'''
Kryll Shield, Emergence, and Kryll Rush all inflict the opponent with a poison debuff that drains 14% over 10 seconds.  The effect goes away if RAAM is hit.

Latest revision as of 02:33, 24 March 2023

Introduction

General Raam PLACEHOLDER CHARACTER STORY

General Raam PLACEHOLDER GAMEPLAY OVERVIEW

Strengths Weaknesses
  • Fastest Grab in the West: RAAM has the fastest attack in the game with S Dominance, a frame 1 command grab that he can slip through otherwise tight offense.
  • Comeback Potential: RAAM's Instinct cranks his high damage up to 11 and beyond, if he can land an opener.
  • Easy Target: It's difficult for RAAM to amble through a zoning obstacle course with his tall frame and floaty jump. He can only get in with a lot of patience or a well-timed Kryll Rush.
  • Easily Combo Broken: With only a single linker and 3 autos, RAAM can struggle to stay in the combo state.
  • Weak to Throws: Ironically, RAAM's options for beating grabs are limited to his slow jump, Shadow Dominance (throw invul for only one frame), or his surprisingly excellent backdash.

Universal Mechanics

Instinct

Kryllstorm: A huge swarm of Kryll covers the screen, building Potential Damage on the opponent all the while. RAAM can shimmy back and forward while holding Kryll Shield.

Combat Traits

Deadly Stomps: RAAM can tack extra damage on a downed opponent with MK and LK. These stomps can be broken, and counter-broken.

Kryll Swarm: Kryll Shield, Emergence, and Kryll Rush all inflict the opponent with a poison debuff that drains 14% over 10 seconds. The effect goes away if RAAM is hit.