Killer Instinct (2013)/General Raam/Character Intro: Difference between revisions
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*'''Comeback Potential:''' RAAM's Instinct cranks his high damage up to 11 and beyond, if he can land an opener. | *'''Comeback Potential:''' RAAM's Instinct cranks his high damage up to 11 and beyond, if he can land an opener. | ||
| cons= | | cons= | ||
*'''Easy Target:''' It's difficult for RAAM to amble through a zoning obstacle course with his tall frame and floaty jump. He can only get in with a lot of patience or a well-timed Kryll Rush. | |||
*'''Easily Combo Broken:''' With only a single linker and 3 autos, RAAM can struggle to stay in the combo state. | *'''Easily Combo Broken:''' With only a single linker and 3 autos, RAAM can struggle to stay in the combo state. | ||
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== Universal Mechanics == | == Universal Mechanics == |
Revision as of 04:28, 20 February 2023
Introduction
General Raam PLACEHOLDER CHARACTER STORY
General Raam PLACEHOLDER GAMEPLAY OVERVIEW
Strengths | Weaknesses |
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Universal Mechanics
Instinct
Kryllstorm: A huge swarm of Kryll covers the screen, building Potential Damage on the opponent all the while. RAAM can shimmy back and forward while holding Kryll Shield.
Combat Traits
Deadly Stomps: RAAM can tack extra damage on a downed opponent with MK and LK. These stomps can be broken, and counter-broken.
Kryll Swarm: Kryll Shield, Emergence, and Kryll Rush all inflict the opponent with a poison debuff that drains 14% over 10 seconds. The effect goes away if RAAM is hit.