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|sDash=37F, '''<span style="color:#EF007C"> 5-14F Projectile Invuln</span>''', Cancelable on Frame 25 | |sDash=37F, '''<span style="color:#EF007C"> 5-14F Projectile Invuln</span>''', Cancelable on Frame 25 | ||
|fDash=17F, Cancelable on Frame 13 | |fDash=17F, Cancelable on Frame 13 | ||
|sMove?=Agility, Icicle Crash | |sMove?=Agility, Icicle Crash, Nosedive | ||
|hStance=Regenerates Shield Health. | |hStance=Regenerates Shield Health. | ||
|lStance='''<span style="color:#FE5554">High Invuln. on Frame 1</span>''' | |lStance='''<span style="color:#FE5554">High Invuln. on Frame 1</span>''' | ||
Line 211: | Line 211: | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | |||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
Line 222: | Line 223: | ||
| Normal (projectile) | | Normal (projectile) | ||
| 10 each | | 10 each | ||
| 10% per hit | |||
| <span style="color:#FFFE01">Special Mid</span> | | <span style="color:#FFFE01">Special Mid</span> | ||
| 2 | | 2 | ||
Line 243: | Line 245: | ||
[[File:Pokken_Weavile_sY.png|border]] | [[File:Pokken_Weavile_sY.png|border]] | ||
[[File:Pokken_Weavile_sY2.png|border]] | [[File:Pokken_Weavile_sY2.png|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">sY</span>==== | ====<span style="color:#FC3D3C">sY</span>==== | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
Line 249: | Line 252: | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | |||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
Line 260: | Line 264: | ||
| Normal (projectile) | | Normal (projectile) | ||
| 10 | | 10 | ||
| 20% | |||
| <span style="color:#00FEFE">Low</span>, Ground only | | <span style="color:#00FEFE">Low</span>, Ground only | ||
| 2 | | 2 | ||
Line 287: | Line 292: | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | |||
| '''Height''' | | '''Height''' | ||
| '''Properties''' | | '''Properties''' | ||
Line 298: | Line 304: | ||
| Normal (projectile) / Normal (strike) | | Normal (projectile) / Normal (strike) | ||
| 68 | | 68 | ||
| 40% (First Hit Only) | |||
| <span style="color:#00FE01">Mid Low</span> | | <span style="color:#00FE01">Mid Low</span> | ||
| 7 / 5 | | 7 / 5 | ||
Line 325: | Line 332: | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | |||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
Line 336: | Line 344: | ||
| Normal (projectile) / Normal (strike) | | Normal (projectile) / Normal (strike) | ||
| 80 | | 80 | ||
| 40% (First Hit Only) | |||
| <span style="color:#FE5554">High</span> | | <span style="color:#FE5554">High</span> | ||
| 7 / 5 | | 7 / 5 | ||
Line 362: | Line 371: | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | |||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
Line 372: | Line 382: | ||
| Normal (projectile) | | Normal (projectile) | ||
| 32 | | 32 | ||
| 20% (Ice Ball Only) | |||
| <span style="color:#FFFE01">Mid</span> | | <span style="color:#FFFE01">Mid</span> | ||
| 2 / 8 (Blast) | | 2 / 8 (Blast) | ||
Line 461: | Line 472: | ||
| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | |||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
Line 472: | Line 484: | ||
| Normal (strike) | | Normal (strike) | ||
| 108 | | 108 | ||
| 20% (First Hit Only) | |||
| <span style="color:#CF6600">Mid High</span> | | <span style="color:#CF6600">Mid High</span> | ||
| 4 / 5 (j.XX) | | 4 / 5 (j.XX) | ||
Line 489: | Line 502: | ||
<br> | <br> | ||
<br> | <br> | ||
==Duel Phase Weak Attacks== | ==Duel Phase Weak Attacks== | ||
<br> | <br> | ||
Line 880: | Line 894: | ||
| Normal (strike) | | Normal (strike) | ||
| 60 / 70 (5Y[X]) | | 60 / 70 (5Y[X]) | ||
| | | 20% | ||
| 3 | | 3 | ||
| <span style="color:#00FE01">Mid Low</span> | | <span style="color:#00FE01">Mid Low</span> | ||
Line 1,013: | Line 1,027: | ||
{|border="1" | {|border="1" | ||
|<p>A multihit drill-like divekick.</p> | |<p>A multihit drill-like divekick.</p> | ||
<p>If blocked, Weavile bounces off the opponent's shield.</p> | <p>If blocked, Weavile bounces off the opponent's shield. | ||
<p>Inputting 4X or 6X changes angle of the divekick.</p> | |||
|}</div> | |}</div> | ||
<br> | <br> | ||
Line 1,059: | Line 1,074: | ||
| '''Priority''' | | '''Priority''' | ||
| '''Impact''' | | '''Impact''' | ||
| '''Throw Crush Frame''' | |||
| '''Total Frames''' | |||
| '''Hit Adv''' | | '''Hit Adv''' | ||
| '''Block''' | | '''Block''' | ||
Line 1,080: | Line 1,097: | ||
| Normal (strike) | | Normal (strike) | ||
| 38 (10) | | 38 (10) | ||
| | | 20% | ||
| 0 | | 0 | ||
| <span style="color:#FFFE01">Mid</span> | | <span style="color:#FFFE01">Mid</span> | ||
Line 1,114: | Line 1,131: | ||
<br> | <br> | ||
[[File:Pokken_Weavile_5AY.png|left|border]] | [[File:Pokken_Weavile_5AY.png|left|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">5AY Fake Out</span>==== | ====<span style="color:#FC3D3C">5AY Fake Out</span>==== | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
Line 1,420: | Line 1,438: | ||
|- | |- | ||
| '''Total Frames''' | | '''Total Frames''' | ||
| '''Properties''' | |||
|- | |- | ||
| Until landing FP +27 / DP +20 | | Until landing FP +27 / DP +20 | ||
| Increases Support Gauge by X% <!-- I'll get the percentage later but I believe it's somewhere around 10%ish per slash --> | |||
|}</div> | |}</div> | ||
<div> | <div> | ||
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<br> | <br> | ||
[[File:Pokken_Weavile_jAB.png|border]] | [[File:Pokken_Weavile_jAB.png|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">j.A | |||
====<span style="color:#FC3D3C">j.A~B Icicle Crash: Jump</span>==== | |||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|- | |- | ||
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<div> | <div> | ||
{|border="1" | {|border="1" | ||
|<p> | |<p>Launches Weavile in a given direction, and icicle in the opposite direction as a projectile. Air Actionable afterwards.</p> | ||
<p>5B = | <p>5B = Weavile launched straight upward, Projectile fired straight downwards</p> | ||
<p>6B = | <p>6B = Weavile launched forward and up, Projectile fired downwards behind</p> | ||
<p>4B = | <p>4B = Weavile launched backwards and up, Projectile fired downwards and ahead</p> | ||
<p>1B = | <p>1B = Weavile launched horizontally backwards, Projectile fired ahead and slightly upwards diagonally </p> | ||
<p>3B = | <p>3B = eavile launched horizontally backwards, Projectile fired behind</p> | ||
|}</div> | |}</div> | ||
<br> | <br> | ||
Line 1,475: | Line 1,496: | ||
<br> | <br> | ||
[[File:Pokken_Weavile_jAR.png|border]] | [[File:Pokken_Weavile_jAR.png|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">j.AR Icicle Crash: Nosedive</span>==== | ====<span style="color:#FC3D3C">j.AR Icicle Crash: Nosedive</span>==== | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
Line 1,848: | Line 1,870: | ||
<br> | <br> | ||
*Eclipse (NA): [https://twitter.com/Eclipse_Weavile Twitter] | *Eclipse (NA): [https://twitter.com/Eclipse_Weavile Twitter] | ||
<br> | <br> | ||
*GO (JP): [https://twitter.com/go364364 Twitter] | *GO (JP): [https://twitter.com/go364364 Twitter] | ||
<br> | <br> | ||
* | *Monster_Energy_Man (JP): [https://twitter.com/energy_energy_m Twitter], [https://www.youtube.com/channel/UCmGYTCNLeMvLbkJAjbMH-6A YouTube] | ||
<br> | <br> | ||
* | *Pitaguy (NA): [https://www.twitch.tv/pitaguy Twitch] [https://youtube.com/@pitaguyyt2470 Youtube] | ||
<br> | <br> | ||
*RickyThe3rd (NA): [https://twitter.com/RickyTheThrd Twitter] | *RickyThe3rd (NA): [https://twitter.com/RickyTheThrd Twitter] | ||
Line 1,862: | Line 1,882: | ||
<br> | <br> | ||
*ToSaix (EU): [https://twitter.com/ToSaix Twitter] | *ToSaix (EU): [https://twitter.com/ToSaix Twitter] | ||
<br> | <br> | ||
Line 1,874: | Line 1,892: | ||
<br> | <br> | ||
<br> | <br> | ||
[https://youtu.be/5XM0K61ZocY Weavile Combo Guide by Kaiser] | |||
<br> | |||
<br> | |||
[https://web.archive.org/web/20191125003455/http://www.pokkenarena.com/forums/forum/45-weavile/ Pokken Arena: Weavile] | |||
<br> | <br> | ||
[[Category:Pokken Tournament DX]] | [[Category:Pokken Tournament DX]] |
Latest revision as of 00:36, 17 February 2023
Introduction
Weavile is a character that's all about speed and momentum. Having a dominant walk speed as well as mobility options both on the ground and in the air allows Weavile to approach and dance around the opponent with ease. Signature moves such as Agility giving projectile invincibility makes zoners re-evaluate their gameplan. And Icicle Crash which can be used for air stall, as an angled double jump, or something to chuck at the opponent while also creating space. Weavile's got a ton of counter pierces. Many leaving Weavile in an advantageous state when blocked, giving the character a solid oki game. Adding onto all of this with instances such as jab pressure and an active Burst Mode, Weavile really tests the opponent's defense.
In comparison though to those that have similar health, Weavile lacks long-ranged options. There's always Icicle Crash, but 9 chip damage won't be able to cut it. This forces Weavile to get up close to be able to deal relevant damage. This becomes more of problem when Weavile is faced against the bulkier side of the cast that can withstand multiple exchanges, and be able to balance it all out with one correct play. With the use of knockback and spacing, the opponent never has to worry about retaliation because of the short range Weavile's normals have.
To be able to excel with Weavile, one must fully commit to the tools the character has to offer. Hesitation leads to "Should've, Would've, Could've" thoughts. With the potential to maneuver around Counter Attacks and Agility through Burst Attacks, Its alot about having confident play and keeping up with the pace Weavile brings.
Weavile #PTDX_WVL | |
---|---|
Vitals | |
HP | 540 HP |
Shield Health | 480 SH (Weak) |
Synergy Gauge | 100 CC |
Burst Mode Duration | 780F (13 sec) |
Movement | |
Back Dash | 29F, 1-8F Strike/Throw Invuln, Cancelable on Frame FP 25 / DP 21 |
Side Dash | 37F, 5-14F Projectile Invuln, Cancelable on Frame 25 |
Forward Dash | 17F, Cancelable on Frame 13 |
Unique Movement Options | Agility, Icicle Crash, Nosedive |
Stances | |
High Stance | Regenerates Shield Health. |
Low Stance | High Invuln. on Frame 1 |
General Moves
Burst Mode
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv. | Block | Properties |
Burst Wave | 0 | -12 | Mid | BA(projectile) | i18 | 48 | +8 | 0 | 1-48F Total Invuln, Pierce |
Burst Attack: Sonic Slash
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Counter (strike) | 155 (20) | 12 | Mid | BA (strike) | i11 | 68 | Shift | -4 | 1-8F Counter Armor, 9-38F Total Invuln, Airborne on Frame 39, Pierce |
Weavile conjures a tornado and spins upwards into the air. Reduces the opponent's Synergy Gauge by 12.5CC on hit. The hitbox increases in size horizontally over time. Hitbox is no longer active when Weavile starts to descend. |
j.R Nosedive
Recovery | Properties |
Until landing FP +27 / DP +13 | Air Actionable on Frame 21 |
Weavile fastfalls to the ground. |
Y+B Grab Attack
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block |
Grab | FP 60 / DP 90 | 12 | Ground only | 1 | i11 | 49 | FP Shift (+8) / DP Shift | N/A |
Field Phase Grab: Increases Support Gauge. |
X+A Counter Attack
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
X+A Counter Attack | Counter (projectile) | 90 | 30% | 3 | Mid | S+ | i39 | 75 | Soft Launch | -4 | 1-32F Counter Armor, Airborne on Frame 41, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 |
[X+A] Charged Counter Attack | Counter (projectile) | 120 | 30% | 3 | Mid | S+ | i59 | 95 | Soft Launch | +8 | 1-52F Counter Armor, Airborne on Frame 61, Pierce, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 |
Field Phase Attacks
nY
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (projectile) | 10 each | 10% per hit | Special Mid | 2 | i17 | 9-12 | 45 | -10 / -8 / -6* | -6 | fY Cancelable on Frame 33 |
Throws out three snowballs in a horizontal range. Holding Y allows Weavile to move before throwing. Movement is not affected by Speed buffs / debuffs. *Holding Y launches five snowballs, or seven if held for longer. |
sY
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (projectile) | 10 | 20% | Low, Ground only | 2 | i53 | 5 | 51 | +128 | +21 | Airborne on Frame 13, Low Invuln. on Frame 19, fY Cancelable on Frame 41 |
Lays down three icicle traps on the ground. Freezes the opponent if they come in contact. Holding sY throws the traps further. In Burst Mode, sY throws out five icicle traps. fY cancelable. |
fY / nYY / sYY
Attack Type | Damage | Scaling | Height | Properties | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (projectile) / Normal (strike) | 68 | 40% (First Hit Only) | Mid Low | 7 / 5 | i19 / i35 | 9 | 61 | Down / Shift (+8) | -16 | Special Cancelable on Frame 21 |
Throws out a shadow projectile that follows up into a claw strike. Can be angled left or right. Cannot be angled left or right when performed from nY or sY |
bY
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (projectile) / Normal (strike) | 80 | 40% (First Hit Only) | High | 7 / 5 | i19 | 5 | 112 | Shift (Launch) | -44 | 5-19F High/Mid High Invuln, Special Cancelable on Frame 21, Air Actionable on Frame 74 |
Similar to fY, but instead the shadow projectile and claw strike go upwards. Can be angled left or right. |
j.Y
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block |
Normal (projectile) | 32 | 20% (Ice Ball Only) | Mid | 2 / 8 (Blast) | i18 | 5 | Until landing +27 | Hard Launch | -1 |
Lobs a snowball projectile that explodes on contact with the ground, the opponent, or a projectile. Can be angled to throw to the side. In Burst Mode, three snowball projectiles will be thrown out. |
Homing Attack
Version | Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
X Homing Attack 1 | Normal (strike) | 40 | Mid | 3 | i17 | 1 | 72 | +4 | -4 | Throw Blast, Block/Jump Cancelable on Frame 1 |
XX Homing Attack 2 | Normal | 60 | Mid | 4 | i72 | N/A | 102 | Shift (+8) | -8 | N/A |
X[X] Charged Homing Attack 2 | Normal | 90 | Mid | 5 | i92 | N/A | 122 | Shift (+8) | Guard Break (+30) | Pierce, Guard Break |
Weavile homes in on the opponent and does three swipes. Homing Attack 1 Throw Blasts. Following up from Homing Attack 1, Weavile strikes upwards with its claw. If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2. |
j.X
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block | Properties |
Normal (strike) | 108 | 20% (First Hit Only) | Mid High | 4 / 5 (j.XX) | i22 | 9 | Until landing +28 | Shift (Knockdown) | -8 | Special Cancelable on Frame 19 |
Weavile homes in on the opponent by skating in the air. Can press X again to follow up immediately with the divekick portion, which will otherwise happen automatically. |
Duel Phase Weak Attacks
5Y / 4Y
5Y / 4Y | ||||||||||||
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5Y | Normal (strike) | 10 | 0% | 0 | Mid Low | 3 | i15 | 5 | 29 | +4 | 0 | +12 on Crit, Special Cancelable on Frame 19 |
4Y | Normal (strike) | 10 | 20% | 0 | Mid Low | 3 | i11 | 1 | 29 | 0 | -4 | Throw Blast, Special / 6X Cancelable on Frame 15 |
5YY | Normal (strike) | 10 | 10% | 0 | Mid | 3 | i28 | N/A | 58 | 0 | -8 | Special / 6X Cancelable on Frame 36 |
4YY | Normal (strike) | 8 | 10% | 0 | Mid | 3 | i24 | N/A | 54 | 0 | -8 | Special / 6X Cancelable on Frame 32 |
5YYY / 4YYY | Normal (strike) | 18 / 14 (4YYY) | 10% | 0 | Mid | 3 | i45 | N/A | 71 | 0 | -8 | Special / 6X Cancelable on Frame 49 |
5YYYY / 4YYYY | Normal (strike) | 22 / 16 | 10% | 3 | Mid Low | 3 | i70 | N/A | 102 | 0 | -8 | Night Slash Cancelable on Frame 71, Special Cancelable on Frame 76 |
A quick claw jab that has two variations. 4Y comes out faster and Throw Blasts, but has more scaling. 5Y advances Weavile forward while being more advantageous on hit and block. Can cancel the first hit of 5YYYY / 4YYYY with Night Slash. |
6Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block |
Normal (strike) | 40 | 10% | 2 | Mid Low | 3 | i19 | 9 | 47 | +4 | -8 |
Weavile lunges forward with its claw. |
8Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 40 | 30% | 3 | Mid High | 3 | i19 | 9 | 51 | Hard Launch | -4 | 5-20F High/Mid High Invuln, Airborne on Frame 21, Special Cancelable on Frame 25 |
Weavile hops in the air with an upwards claw swipe. Universal Anti-Air. |
2Y
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
2Y | Normal (strike) | 10 | 20% | 0 | Low | 3 | i11 | 1 | 26 | 0 | -4 | Throw Blast, High Invuln. on Frame 1, +8 on Crit, Special Cancelable on Frame 15 |
2YY | Normal (strike) | 40 | 20% | 0 | Low | 3 | i32 | N/A | 66 | +4 | -12 | High Invuln. on Frame 1, Special Cancelable on Frame 38 |
2 low claw swipes. 2Y only combos into 2YY from a critical hit. |
j.Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block | Properties |
Normal (strike) | 10 | 0% | 0 | Mid High | 3 | i11 | 1 | Until landing +13 | +16 | -4 | Throw Blast |
Multihit aerial claw scratches. |
Duel Phase Strong Attacks
5X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5X | Normal (strike) | 60 | 20% | 4 | Mid Low, Mid | 4 | i19 | 5 | 51 | +12 | -8 | 1-18F High Invuln, Special Cancelable on Frame 25 |
Charged 5[X] | Normal (strike) | 80 | 20% | 4 | Mid Low, Mid | 5 | i35 | 5 | 67 | Hard Launch | -8 | 1-34F High Invuln, Pierce, Special Cancelable on Frame 41 |
Weavile crouches, then throws out a vertical claw attack that has two hits. |
6X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
6X | Normal (strike) | 50 | 20% | 3 | Mid Low | 4 | i23 | 9 | 59 | Soft Launch | -12 | Destroys Projectiles while active, Special Cancelable on Frame 27 |
Charged - 6[X] | Normal (strike) | 60 / 70 (5Y[X]) | 20% | 3 | Mid Low | 5 | i39 | 9 | 75 | Soft Launch | +4 | Pierce, Destroys Projectiles while active, Special Cancelable on Frame 43 |
Weavile advances forward with a blast of ice. |
8X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 30 | 0% | 3 | Mid High | 4 | i27 | 1 | 49 | +16 | 0 | Throw Blast, Low Invuln. on Frame 1, Airborne on Frame 12 |
Weavile jumps forward and strikes with both claws. Inputting 7X decreases the distance of the jump. Inputting 9X increases the distance of the jump. |
2X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 60 | 20% | 3 | Low | 4 | i15 | 5 | 57 | Knockdown | -16* | High Invuln. on Frame 1, 1-41F High/Mid High Invuln. |
Weavile slides forward on the ground. * Becomes safer on block if done at a distance. |
j.X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block | Properties |
Normal (strike) | 10 each | 10%, 10%, 0%x3 | 0 | Mid High | 4 | i22 | 9 | Unti landing +13 | +20 | -33 | Air Actionable on Frame 44 when blocked |
A multihit drill-like divekick. If blocked, Weavile bounces off the opponent's shield. Inputting 4X or 6X changes angle of the divekick. |
Pokemon Moves
5A Agility
Total Frames | Properties |
41 | 1-26F Projectile Invuln., Special Cancelable on Frame 8, Agility Followup Cancelable from Frame 17 |
Weavile dashes forward. In Field Phase, Weavile can also Agility left or right. |
5AA / 5AX Fury Swipes
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5AA / 5AX Fury Swipes | Normal (strike) | 20 (6) | 0% | 0 | Mid | 3 | i27 | 17 | 73 | -4 | -20 | Fake Out Cancelable on Frame 50 |
5AAA / 5AXX Fury Swipes | Normal (strike) | 38 (10) | 20% | 0 | Mid | 3 | i54 | N/A | 102 | -4 | -20 | Fake Out Cancelable on Frame 79 |
5AAAA / 5AXXX Fury Swipes | Normal (strike) | 64 (25) | 20% | 5 | Mid | 6 | i87 | 79 | 131 | +4 | -16 | Airborne on Frame 83 |
Can only be used from Agility. Weavile does a multitude of claw swipes. |
5AY Fake Out
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5AY Fake Out | Normal (strike) | 20 (5) | 30% | 0 | Special Mid | 3 | i18 | 21 | 38 | FP +8 / DP +12 | +8 | Airborne on Frame 23, Destroys Projectiles while active |
5A[Y] Charged Fake Out | Normal (strike) | 40 (10) | 40% | 0 | Special Mid | 4 | i28 | 21 | 48 | Hard Launch | +8 | Airborne on Frame 23, Pierce, Destroys Projectiles while active |
Can only be used from Agility. Weavile hops and claps on the opponent. |
6A Knock Off
Attack Type | Damage | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 80 (20) | 3 | Mid High, Mid | 5 | i23 | 9 | 63 / 43 (6AR) | +4 | -12 | Low invuln. on Frame 1, Airborne on Frame 5, 9-22F Mid Low Invuln, R Cancelable on Frame 20 |
Weavile leaps ahead with an arc-shaped claw strike. Reduces the opponent's Synergy Gauge by 12.5CC on hit. Can be canceled with R. |
4A Night Slash
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 92 (25) | 40% | 3 | Mid Low | 5 | i35-59* | 1 | 71-95* / 46-70* (4AR) | Hard Launch | -8 | Throw Blast, 1-8F Strike/Throw Invuln., R Cancelable |
Weavile lunges backwards and preps to attack. *Can hold the input to stay in this backed position for a set amount of time. Letting go of the input causes Weavile to lunge forward with a launching claw attack. |
8A Ice Punch
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
8A Ice Punch | Normal (strike) | 60 (15) | 0% | 3 | Mid Low, Mid | 6 | i23 | 1 | 79 | 0 | -16 | Throw Blast, Airborne on Frame 27, Hard Launch on Crit, Destroys Projectiles while active |
8AA Ice Punch: Followup | Normal (strike) | 60 (15) | 20% | 2 | Mid Low | 6 | i74 | N/A | 112 | Knockdown | -8 | Destroys Projectiles while active |
8A[A] Charged Ice Punch: Followup | Normal (strike) | 120 (32) | N/A | 12 | Mid Low | 6 | i94 | N/A | 132 | Shift | +8 | Pierce, Destroys Projectiles while active |
An uppercut motion that spawns an ice pillar followed by an advancing forward punch of ice. The hitbox lingers, but disappears if Weavile is hit. The charged version of 8AA has five hits instead of one. Also has a larger hitbox. |
2A Taunt
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
2A Taunt | Counter | N/A | N/A | N/A | N/A | N/A | N/A | 51 | N/A | N/A | 1-39F Counter Armor |
2A Taunt (Attack) | Counter (strike) | 110 (30) | 40% | 0 | Mid Low | 5 | i37-66* | 65-94* (Attack) / 34-63* (2AR) | Hard Launch | +12 | 3-29/58F* / 3-34/63F* (2AR) Strike/Throw Invuln, Pierce, R Cancelable |
Coming in contact with an opponent's attack causes Weavile to lunge backwards, prepping to attack. *During this state, Weavile is invincible. The invincibility time can be extended by holding the input. Letting go of the input causes Weavile to lunge forward with a launching claw attack. |
j.A Icicle Crash
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block | Properties |
Normal (strike) | 20 (5) | 0% | 0 | Mid | BA (strike) | i19 | 9 | Until landing +33 | -61 | -69 | Cancels into Followups on Frame 18 |
Weavile spawns an icicle to stand on in the air and can perform any of the followups below. In Burst Mode, Icicle Crash can be used twice. |
j.AY/X Icicle Crash: Signal Slash
Total Frames | Properties |
Until landing FP +27 / DP +20 | Increases Support Gauge by X% |
Weavile slashes the icicle, charging Its Support Gauge and landing on the ground once complete. Can be done a second time to gain half the charge of the first charge. The icicle's hitbox disappears once the input is pressed. Weavile lands on the ground once complete. |
j.A~B Icicle Crash: Jump
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Recovery | Hit Adv | Block | Properties |
Normal (projectile) | 30 (9) | 0% | 1 per hit | Mid | 4 | i28 | Until landing FP +27 / DP +13 | -45 (FP j.AB) / -42 (FP j.AsB, j.AfB, j.AbB) / -31 (DP j.AB) / -27 (DP j.A4B, j.A6B) / -17 (DP j.A1B, j.A3B) | -68 (FP j.AB / -65 (FP j.AsB, j.AfB, j.AbB) / -54 (DP j.AB) / -50 (DP j.A4B, j.A6B) / -40 (DP j.A1B, j.A3B) | Air Actionable on Frame 38 |
Launches Weavile in a given direction, and icicle in the opposite direction as a projectile. Air Actionable afterwards. 5B = Weavile launched straight upward, Projectile fired straight downwards 6B = Weavile launched forward and up, Projectile fired downwards behind 4B = Weavile launched backwards and up, Projectile fired downwards and ahead 1B = Weavile launched horizontally backwards, Projectile fired ahead and slightly upwards diagonally 3B = eavile launched horizontally backwards, Projectile fired behind |
j.AR Icicle Crash: Nosedive
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Recovery | Hit Adv | Block |
Normal (strike) | 104 (80) | 10% Each | 3 | Mid | BA (strike) | i28 | Until landing +27 | 0 | -8 / -22* |
Sends the icicle downwards, exploding in a radius. Can change the trajectory of the landing. * -22 against Aegislash, Decidueye, Gardevoir, and Suicune, -8 for everyone else. |
Combos
Field Phase
sY
- sY > j.Y > fA (88 Damage)
- sY > j.Y > j.X (104 Damage)
- sY > j.Y > 5AAAA (122 Damage)
fY
- fY > fA (68 Damage)
- fY > 5AAAY (62 Damage)
- fY > 5AAAA (94 Damage)
bY
- bY > fA (70 Damage)
- bY > 5AAAA (88 Damage)
j.Y
- j.Y > j.Y > j.Y > XX (172 Damage)
- j.Y > j.Y > j.Y > j.X (178 Damage)
- j.Y > j.Y > j.Y > j.X > j.A > bB (157 Damage)
- j.Y > j.Y > j.Y > 5AAAA (204 Damage)
j.X
- (Opponent near the wall) j.X > j.A > bB > j.X (168 Damage)
- (Burst Mode) j.X > j.A > bB > j.X > j.A > bB > j.X (240 Damage) Only works on:
-Darkrai
-Pikachu/Pikachu Libre
-Aegislash
-Croagunk
-Gengar
-Decidueye
-Empoleon
-Chandelure
-Charizard
Any character not listed requires a Speed buff.
Duel Phase
2Y
- (Critical Hit) 2Y > 2YY > 5AAAA (138 Damage)
- (Critical Hit) 2Y > 2YY > 8A > 8AA (132 Damage)
4Y
- 4Y > 4YY > 4YYY > 4YYYX > 6A (86 Damage)
- 4Y > 4YY > 4YYX > 5AAAA (95 Damage)
- (Midscreen) 4Y > 4YY > 4YYX > 5AAAA > W! > 5Y > 5AAAA (169 Damage)
- 4Y > 4YY > 4YYX > 5A > L+R (121 Damage)
- (Critical Hit) 4Y > 6X > 5AAAA (131 Damage)
- (Critical Hit) 4Y > 6X > 6A (105 Damage)
5Y
- 5Y > 5YY > 5YYY > 5YYYX > 6A (118 Damage)
- 5Y > 5YY > 5YYX > 5AAAA (139 Damage)
- (Midscreen) 5Y > 5YY > 5YYX > 5AAAA > W! > 5Y > 5AAAA (247 Damage)
- 5Y > 5YY > 5YYX > 5A > L+R (167 Damage)
- (Critical Hit) 5Y > 6X > 5AAAA (173 Damage)
- (Critical Hit) 5Y > 6X > 6A (131 Damage)
8Y
- 8Y > j.A > 1B > 5AAAA (132 Damage)
- 8Y > j.A > 1B > j.R > j.A > 1B > j.R > 5AAAY > 8Y > j.AY/X x2 (122 Damage)
- 8Y > j.A > 1B (Delay) > j.R > 5YYY > 6A (112 Damage)
- 8Y > j.A > 1B > j.R > j.A > 1B > j.R > j.Y > 5Y > 5YY > 5YYY > 6A (136 Damage)
- 8Y > j.A > 1B > j.R > 5A > 8A > 8A[A] (154 Damage)
- (Burst Mode) 8Y > j.A > 1B > j.R > j.A > 1B > j.R > j.Y > 5Y > 5YY > 5YYY > L+R (178 Damage)
- (Corner) 8Y > W! > j.A > 3B > j.Y > j.A > 1B > j.R > 5[X] > 6A (228 Damage)
- (Corner) 8Y > W! > j.A > 1B > j.R > j.Y > W! > j.A > 1B > j.R > 5Y > 5AAAA (262 Damage)
- (In the corner) 8Y > j.A > 1B > j.R > 66 > 5AAAA > W! > 5Y > 5AAAA (240 Damage)
5X
- 5X > 4A > 2X (150 Damage)
- 5X > 4A > 5Y > 5YY > 5YYY > 5YYYX > 6A (155 Damage)
- 5X > 5A > 8A > 8AA (156 Damage)
- 5X > 5AAAA (166 Damage)
- 5X > 5A > L+R (181 Damage)
- 5X > 4A > 5X > 4A (160 Damage) Only works on:
-Braixen
5[X]
- 5[X] > 8A > 8A[A] (192 Damage)
- 5[X] > 5AAAA (170 Damage)
- 5[X] > 5AAAY > 5Y > 5YY > 5YYY > 6A (144 Damage)
- 5[X] > L+R (201 Damage)
- (Corner) 5[X] > W! > j.A > 1B > j.R > j.A > 1B > j.R > j.Y > 5Y > 6A (270 Damage)
- (Corner) 5[X] > W! > j.A > 1B > j.R > j.Y > W! > j.A > 1B > j.R > 5Y > 5AAAA (304 Damage)
6X / 6[X]
- 6X / 6[X] > 5AAAA (140 / 150 Damage)
- (Midscreen) 6X / 6[X] > 5AAAA > W! > 5Y > 5AAAA (265 / 273 Damage)
- (Corner) 6X / 6[X] > W! > j.A > 1B > j.R > j.Y > W! > j.A > 1B > j.R > j.Y > W! > 5Y > 6A (256 / 266 Damage)
- (Corner) 6X / 6[X] > W! > j.A > 1B > j.R > j.A > 1B > j.R > j.Y > 5Y > 5AAAA (288 / 293 Damage)
- 6X / 6[X] > 5AAAY > 2X (112 / 122 Damage) Only works on:
-Gardevoir
-Scizor
-Suicune
2A
- 2A > 5AAAA (168 Damage)
- 2A > 6A (150 Damage)
- (Corner) 2A > W! > j.A > 1B > j.R > j.A > 1B > j.R > 5[X] > 6A (279 Damage)
- (Corner) 2A > W! > j.A > 1B > j.R > j.Y > W! > j.A > 1B > j.R > 8A > 8A[A] (292 Damage)
4A
- 4A > 5Y > 5YY > 5YYY > 5YYYX > 5AAAY > 5X > 5AAAA (153 Damage)
- 4A > 5X > 8A > 8A[A] (170 Damage) Only works on:
-Lucario
-Gardevoir
-Braixen
-Suicune
8A
- (Corner) 8A > 8AA > W! > 5Y > 6A (199 Damage)
- (Corner) 8A > 8AA > W! > 6X > 6A (211 Damage)
- (Corner) 8A > 8AA > W! > 6X > L+R (258 Damage)
- (Corner) 8A > 8AA > W! > 6X > 5AAAA (273 Damage) Only works on:
-Darkrai
-Blaziken
-Lucario
-Gardevoir
-Aegislash
-Sceptile
-Gengar
-Machamp
-Braixen
-Empoleon
-Mewtwo/Shadow Mewtwo
-Suicune
-Charizard
j.A
- (Above the opponent) j.A > 5B > j.Y > 5Y > 5YY > 5YYX > 5AAAA (179 Damage)
- (Above the opponent) j.A > 5A > j.Y > 5Y > 5YY > 5YYY > 5YYYX > 6A (158 Damage)
- (Anti-Air) j.A > 1B > j.R > j.A > 1B > j.R > j.A > 1B > j.R > 5AAAA (203 Damage)
- (Anti-Air) j.A > 1B > j.R > j.A > 1B > j.R > j.A > 1B > j.R > 6A (153 Damage)
- (Anti-Air) j.A > 1B > j.R > j.A > 1B > j.R > j.A > 1B > j.R > L+R (236 Damage)
Notable Players
- Coach Steve (NA): Twitter
- Eclipse (NA): Twitter
- GO (JP): Twitter
- RickyThe3rd (NA): Twitter
- ToonSwablu (NA): Twitter
- ToSaix (EU): Twitter
External Resources
Weavile Beginner Guide
Weavile Primer
Weavile Combo Guide by Kaiser
Pokken Arena: Weavile