(Kan Ra Character Intro) |
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{{ProConTable | {{ProConTable | ||
| pros= | | pros= | ||
* | *'''Corner Lockdown:''' It can be extremely difficult to escape Kan's pressure when you're at the wall, sitting on sand while he pins you down with Swarm and Clutch. | ||
| cons= | | cons= | ||
* | *'''Crumbles on Defense:''' Kan has no invincible reversal until he has a sand trap up, and it costs health to use. S Whirl has among the shortest reach of all shadow counters. | ||
}} | }} | ||
== Universal Mechanics == | |||
=== Instinct === | |||
'''Curse of Drought:''' Kan-Ra can perform super-jumps, super-dashes, Sacrifice, and cast tornadoes without needing a sand trap. | |||
=== Combat Traits === | |||
'''Curse of Weight:''' After throws or Stings, the opponent will have reduced movement speed, attack speed, and jump speed for a short time. | |||
'''Spike Linkers:''' Kan-Ra can start a combo off his long-range bandage normals by cancelling into the linker version of Spike. |
Latest revision as of 17:14, 11 February 2023
Introduction
Kan Ra PLACEHOLDER CHARACTER STORY
Kan Ra PLACEHOLDER GAMEPLAY OVERVIEW
Strengths | Weaknesses |
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Universal Mechanics
Instinct
Curse of Drought: Kan-Ra can perform super-jumps, super-dashes, Sacrifice, and cast tornadoes without needing a sand trap.
Combat Traits
Curse of Weight: After throws or Stings, the opponent will have reduced movement speed, attack speed, and jump speed for a short time.
Spike Linkers: Kan-Ra can start a combo off his long-range bandage normals by cancelling into the linker version of Spike.