Killer Instinct (2013)/Cinder: Difference between revisions

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(Cinder Character Infobox)
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{{stub}}
{{KI2013 Character Infobox
|name=Cinder
|image=KI2013_Cinder_CSS.png
|forward walk speed= 50f to cross two large training mode squares
|backwards walk speed= 51f to cross two large training mode squares
|forward dash duration= 20f
|backdash duration= 30f
*Extra Upper-Body Invul 8-17f
|pre-jump frames= 5f
|jump duration= 38f
|landing recovery= 4f
|advantage post grounded combo breaker= +1
}}

Revision as of 23:41, 28 January 2023


Introduction

Cinder PLACEHOLDER CHARACTER STORY

Cinder PLACEHOLDER GAMEPLAY OVERVIEW

Strengths Weaknesses
  • In Progress
  • Unstable damage: Cinder relies on cashouts from burnout enders and Inferno blockstrings to stay competitive in damage output. His combos scale heavily and early and don't build much white life.
KI2013 Cinder CSS.png
Character Data
Forward Walk Speed 50f to cross two large training mode squares
Backwards Walk Speed 51f to cross two large training mode squares
Forward Dash Duration 20f
Backdash Duration 30f
  • Extra Upper-Body Invul 8-17f
Pre-Jump Frames 5f
Jump Duration 38f
Landing Recovery 4f
Advantage Post Grounded Combo Breaker +1