Template:AttackData-WW7: Difference between revisions

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(Show a usage of attack data template)
 
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|- style="line-height:1em"
|- style="line-height:1em"
{{#if: {{{version|}}} | ! style="min-width:70px; {{#if: {{{description|}}} | | border-bottom:solid 3px #aaa;}}" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }}
{{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }}
! colspan=2 | {{Tooltip | text=Damage     | hovertext=Base damage done by this attack.&#010;(X).}}
! colspan=2 | {{Tooltip | text=Damage | hovertext=Base damage done by this attack.&#010;(X).}}
! style="width:16.7%" | {{Tooltip | text=Guard      | hovertext=The way this move must be blocked.}}
! style="width:16.7%" | {{Tooltip | text=Guard      | hovertext=The way this move must be blocked.}}
! style="width:16.6%" | {{Tooltip | text=Dizzy | hovertext=The amount of meter added to the dizzy gauge, to a maximum of 100 points.&#010;(X) Numbers indicate the full amount of dizzy meter added if all hits connect.}}
! style="width:16.6%" | {{Tooltip | text=Dizzy | hovertext=The amount of meter added to the dizzy gauge, to a maximum of 100 points.&#010;(X) Numbers indicate the full amount of dizzy meter added if all hits connect.}}
! style="width:16.6%" | {{Tooltip | text=Cancel    | hovertext=Denotes if a basic attack can be canceled into a special/super attack.}}
! style="width:16.6%" | {{Tooltip | text=Cancel    | hovertext=Denotes if a basic attack can be canceled into a special/super attack.}}
|-  
|-  
| colspan=2 | {{#if:{{{damage|}}}|{{{damage|}}}|-}}
| colspan=2 | {{#if:{{{Damage|}}}|{{{Damage|}}}|-}}
| {{#if:{{{Guard|}}}|{{{Guard|}}}|-}}
| {{#if:{{{Guard|}}}|{{{Guard|}}}|-}}
| {{#if:{{{Dizzy|}}}|{{{Dizzy|}}}|-}}
| {{#if:{{{Dizzy|}}}|{{{Dizzy|}}}|-}}
| {{#if:{{{cancel|}}}|{{{cancel|}}}|-}}
| {{#if:{{{Cancel|}}}|{{{Cancel|}}}|-}}
|- style="line-height:1em"
|- style="line-height:1em"
! style="width:16.6%" | {{Tooltip | text=Startup  | hovertext=The number of frames that initiate at the beginning of an attack after the input.&#010;and when the first hitbox is present.}}
! style="width:16.6%" | {{Tooltip | text=Startup  | hovertext=The number of frames that initiate at the beginning of an attack after the input.&#010;and when the first hitbox is present.}}
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! {{Tooltip | text=Adv. Hit | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.}}
! {{Tooltip | text=Adv. Hit | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.}}
! {{Tooltip | text=Adv. Guard  | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been guard.}}
! {{Tooltip | text=Adv. Guard  | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been guard.}}
|- {{#if: {{{description|}}} | | style="border-bottom:solid 3px #aaa" }}
|-
| {{#if:{{{startup|}}}|{{{startup|}}}|-}}
| {{#if:{{{Startup|}}}|{{{Startup|}}}|-}}
| {{#if:{{{active|}}}|{{{active|}}}|-}}
| {{#if:{{{Active|}}}|{{{Active|}}}|-}}
| {{#if:{{{Recovery|}}}|{{{Recovery|}}}|-}}
| {{#if:{{{Recovery|}}}|{{{Recovery|}}}|-}}
| {{#if:{{{Adv. Hit|}}}|{{{Adv. Hit|}}}|-}}
| {{#if:{{{Adv. Hit|}}}|{{{Adv. Hit|}}}|-}}
| {{#if:{{{Adv. Guard|}}}|{{{Adv. Guard|}}}|-}}
| {{#if:{{{Adv. Guard|}}}|{{{Adv. Guard|}}}|-}}
|-
|-
{{#if: {{{description|}}} | {{!}} style="width:100%; border-top:solid 1px #aaa; text-align:left"  colspan={{#if: {{{version|}}} | 7 | 6 }} {{!}}
{{#if: {{{description|}}} | {{!}} style="width:100%; text-align:left"  colspan={{#if: {{{version|}}} | 7 | 6 }} {{!}}
{{{description}}} }}
{{{description}}} }}
{{!}}- }}
{{!}}- }}
<noinclude>
<noinclude>
==Usage==
==Usage==
{{MoveData
|image=WW7_Slash_5A_sprite.png
|caption=
|name=5A
|linkname=5A
|input=
|data=
{{AttackData-WW7
|Damage=13
|Guard= Mid
|Dizzy= 5
|Cancel= y
|Startup= 5
|Active= 2
|Recovery= 15
|Adv. Hit= -2
|Adv. Guard= -6
|description= *This is your crouch cancel button. If you want to pressure someone with any button up close, this would be it. Be mindful that it'll whiff on a crouching opponent.
*5A can be crouch canceled to combo into 2D or A Slash Barrier. A Slash Barrier is the easier link.
}}
}}
</noinclude>
</noinclude>
[[Category: Waku Waku 7]]

Latest revision as of 15:55, 6 December 2022

|- style="line-height:1em"

! colspan=2 | Damage ! style="width:16.7%" | Guard ! style="width:16.6%" | Dizzy ! style="width:16.6%" | Cancel |- | colspan=2 | - | - | - | - |- style="line-height:1em" ! style="width:16.6%" | Startup ! style="width:16.6%" | Active ! Recovery ! Adv. Hit ! Adv. Guard |- | - | - | - | - | - |-

|- }}

Usage

5A
WW7 Slash 5A sprite.png
Damage Guard Dizzy Cancel
13 Mid 5 y
Startup Active Recovery Adv. Hit Adv. Guard
5 2 15 -2 -6
  • This is your crouch cancel button. If you want to pressure someone with any button up close, this would be it. Be mindful that it'll whiff on a crouching opponent.
  • 5A can be crouch canceled to combo into 2D or A Slash Barrier. A Slash Barrier is the easier link.