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<includeonly><div style=" | <includeonly><div class="NotationBox"> | ||
<div style="flex: 1; overflow-y: auto;> | |||
{| class="wikitable" style=" | {| class="wikitable" style="margin: 40px;" | ||
|+ style="text-align: center; margin-bottom: 5px;" | Motion Input Chart | |||
| 7 [[File:Ub.png]] || 8 [[File:U.png]] || 9 [[File:Uf.png]] | | 7 [[File:Ub.png]] || 8 [[File:U.png]] || 9 [[File:Uf.png]] | ||
|- | |- | ||
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|- | |- | ||
| 1 [[File:Db.png]] || 2 [[File:D.png]] || 3 [[File:Df.png]] | | 1 [[File:Db.png]] || 2 [[File:D.png]] || 3 [[File:Df.png]] | ||
|} | |}</div> | ||
<div style="flex-grow: 0.4;"> | |||
| | {| class="dict" | ||
! Notation !! Meaning | |||
|- | |- | ||
| | | ''' ''' || (Leave a space) cancel from the previous normal to the following. | ||
|- | |- | ||
| | | ''',''' || Link from the previous move to the following. | ||
|} | |- | ||
| '''>''' || Cancel the previous move into the following special / super move. | |||
|- | |||
| '''~''' || Cancel special into set followup or plink previous attack into the following. | |||
|- | |||
| '''dl. / delay''' || Delay the following move. | |||
|- | |||
| '''whiff''' || Must whiff the following move. | |||
|- | |||
| '''land''' || Must land on the ground before the next move. | |||
|- | |||
| '''rejump''' || Must land then jump again before the next move. | |||
|- | |||
| '''j. / sj.''' || Move is done in a jump / superjump. | |||
|- | |||
| '''jc / sjc''' || Cancel previous move into a jump / superjump. | |||
|- | |||
| '''ia./tk.''' || Instant Air or Tiger Knee Special or Super Move. | |||
|- | |||
| '''XX''' || Any two attack buttons excluding {{clr|S|S|game=UMVC3}}. | |||
|- | |||
| '''NXX''' || Dash / Airdash in N direction. | |||
|- | |||
| '''X+{{clr|S|S}}''' || Any other attack button and {{clr|S|S|game=UMVC3}} pressed at the same time. | |||
|- | |||
| '''AA''' || Anti-Air | |||
|- | |||
| '''[X]''' || Hold input | |||
|- | |||
| '''-X-''' || Release input | |||
|- | |||
| '''(N)''' || Connect with only the Nth hit of this attack. | |||
|- | |||
| '''(Move)''' || Move is optional. | |||
|- | |||
| [sequence] x N || Repeat sequence N times. | |||
|- | |||
|}</div> | |||
</div></includeonly> | </div></includeonly> | ||
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[[Category:Ultimate Marvel vs Capcom 3]] | [[Category:Ultimate Marvel vs Capcom 3]] | ||
[[Category:Templates]] | [[Category:Templates]] | ||
</noinclude> | </noinclude><templatestyles src="UMVC3_Notation/styles.css" /> |
Latest revision as of 20:53, 21 November 2022
Template DocumentationEdit This Documentation
Notation | Meaning |
---|---|
(Leave a space) cancel from the previous normal to the following. | |
, | Link from the previous move to the following. |
> | Cancel the previous move into the following special / super move. |
~ | Cancel special into set followup or plink previous attack into the following. |
dl. / delay | Delay the following move. |
whiff | Must whiff the following move. |
land | Must land on the ground before the next move. |
rejump | Must land then jump again before the next move. |
j. / sj. | Move is done in a jump / superjump. |
jc / sjc | Cancel previous move into a jump / superjump. |
ia./tk. | Instant Air or Tiger Knee Special or Super Move. |
XX | Any two attack buttons excluding S. |
NXX | Dash / Airdash in N direction. |
X+S | Any other attack button and S pressed at the same time. |
AA | Anti-Air |
[X] | Hold input |
-X- | Release input |
(N) | Connect with only the Nth hit of this attack. |
(Move) | Move is optional. |
[sequence] x N | Repeat sequence N times. |
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