Template:UMVC3 Notation: Difference between revisions

Template page
((by SublimeText.Mediawiker))
No edit summary
 
(42 intermediate revisions by the same user not shown)
Line 1: Line 1:
<includeonly><div style="border: solid 3px; margin: auto;
<includeonly><div class="NotationBox">
width: 50%; display: table">
<div style="flex: 1; overflow-y: auto;>
{| class="wikitable" style="float: left; margin: 20px;"
{| class="wikitable" style="margin: 40px;"
|+ style="text-align: center; margin-bottom: 5px;" | Motion Input Chart
| 7 [[File:Ub.png]] || 8 [[File:U.png]] || 9 [[File:Uf.png]]
| 7 [[File:Ub.png]] || 8 [[File:U.png]] || 9 [[File:Uf.png]]
|-
|-
Line 7: Line 8:
|-
|-
| 1 [[File:Db.png]] || 2 [[File:D.png]] || 3 [[File:Df.png]]
| 1 [[File:Db.png]] || 2 [[File:D.png]] || 3 [[File:Df.png]]
|}
|}</div>
{| style="float: left; margin: 20px;"
<div style="flex-grow: 0.4;">
| > || Cancel from the previous move to the following.
{| class="dict"
! Notation !! Meaning
|-
|-
| 4 [[File:B.png]] || 5 [[File:N.png]]
| ''' ''' || (Leave a space) cancel from the previous normal to the following.
|-
|-
| 1 [[File:Db.png]] || 2 [[File:D.png]]
| ''',''' || Link from the previous move to the following.
|}
|-
| '''>''' || Cancel the previous move into the following special / super move.
|-
| '''~''' || Cancel special into set followup or plink previous attack into the following.
|-
| '''dl. / delay''' || Delay the following move.
|-
| '''whiff''' || Must whiff the following move.
|-
| '''land''' || Must land on the ground before the next move.
|-
| '''rejump''' || Must land then jump again before the next move.
|-
| '''j. / sj.''' || Move is done in a jump / superjump.
|-
| '''jc / sjc''' || Cancel previous move into a jump / superjump.
|-
| '''ia./tk.''' || Instant Air or Tiger Knee Special or Super Move.
|-
| '''XX''' || Any two attack buttons excluding {{clr|S|S|game=UMVC3}}.
|-
| '''NXX''' || Dash / Airdash in N direction.
|-
| '''X+{{clr|S|S}}''' || Any other attack button and {{clr|S|S|game=UMVC3}} pressed at the same time.
|-
| '''AA''' || Anti-Air
|-
| '''[X]''' || Hold input
|-
| '''-X-''' || Release input
|-
| '''(N)''' || Connect with only the Nth hit of this attack.
|-
| '''(Move)''' || Move is optional.
|-
| [sequence] x N || Repeat sequence N times.
|-
|}</div>
</div></includeonly>
</div></includeonly>


Line 21: Line 60:
[[Category:Ultimate Marvel vs Capcom 3]]
[[Category:Ultimate Marvel vs Capcom 3]]
[[Category:Templates]]
[[Category:Templates]]
</noinclude>
</noinclude><templatestyles src="UMVC3_Notation/styles.css" />

Latest revision as of 20:53, 21 November 2022


Template DocumentationEdit This Documentation


Motion Input Chart
7 Ub.png 8 U.png 9 Uf.png
4 B.png 5 N.png 6 F.png
1 Db.png 2 D.png 3 Df.png
Notation Meaning
(Leave a space) cancel from the previous normal to the following.
, Link from the previous move to the following.
> Cancel the previous move into the following special / super move.
~ Cancel special into set followup or plink previous attack into the following.
dl. / delay Delay the following move.
whiff Must whiff the following move.
land Must land on the ground before the next move.
rejump Must land then jump again before the next move.
j. / sj. Move is done in a jump / superjump.
jc / sjc Cancel previous move into a jump / superjump.
ia./tk. Instant Air or Tiger Knee Special or Super Move.
XX Any two attack buttons excluding S.
NXX Dash / Airdash in N direction.
X+S Any other attack button and S pressed at the same time.
AA Anti-Air
[X] Hold input
-X- Release input
(N) Connect with only the Nth hit of this attack.
(Move) Move is optional.
[sequence] x N Repeat sequence N times.

This documentation is automatically transcluded from Template:UMVC3 Notation/Documentation and is not included when this page is transcluded.