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Pokken_Braixen_4X_1.png| 4X|link=https://wiki.supercombo.gg/w/Pokken_Tournament_DX/Braixen#4X | Pokken_Braixen_4X_1.png| 4X|link=https://wiki.supercombo.gg/w/Pokken_Tournament_DX/Braixen#4X | ||
Pokken_Braixen_2A_1.png| Light Screen (2A) |link=https://wiki.supercombo.gg/w/Pokken_Tournament_DX/Braixen# | Pokken_Braixen_2A_1.png| Light Screen (2A) |link=https://wiki.supercombo.gg/w/Pokken_Tournament_DX/Braixen#2A_Light_Screen | ||
Pokken_Braixen_CA_1.png| Counter Attack|link=https://wiki.supercombo.gg/w/Pokken_Tournament_DX/Braixen# | Pokken_Braixen_CA_1.png| Counter Attack|link=https://wiki.supercombo.gg/w/Pokken_Tournament_DX/Braixen#X.2BA_Counter_Attack | ||
Pokken_Braixen_2Y.png| 2Y|link=https://wiki.supercombo.gg/w/Pokken_Tournament_DX/Braixen#2Y | Pokken_Braixen_2Y.png| 2Y|link=https://wiki.supercombo.gg/w/Pokken_Tournament_DX/Braixen#2Y | ||
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Revision as of 16:37, 7 November 2022
Introduction
Braixen looks like a very standard and straightforward zoner. However, she’s anything but. Braixen boasts amazing options at all ranges, and her unique interactions with Support Pokemon make for an incredibly expressive character. Braixen’s flexible playstyle allows her to adjust her game plan on the fly, giving her strong adaptive potential.
Braixen also has the ability to enhance her special attacks with Sunny Day for added benefits. Two Sunny Day enhances back to back gives her a temporary attack buff, further increasing her damage potential. In burst, Braixen's special attacks are always enhanced and she gains access to a near full screen super which makes her burst mode one of the more oppressive burst modes in the game.
Braixen is a very flexible character with many strengths; any perceived weaknesses can be patched up simply by choosing a different support. She rewards those that are able to quickly think on their feet and adapt to the situation presented to them.

In addition to the standard filling of her Support Gauge over time, Braixen also gains a bit of Support Gauge whenever she uses an attack, granting her more frequent access to Support Pokemon than other characters. Braixen cannot, however, use Supports with a usage limit more times than that limit allows.
Braixen's enhanced ability to gain Support Gauge is complimented by how dangerous she is once she has access to a Support. Her nY, fY, Homing Attack 2, bX, 5Y, 8Y, 2Y, 5X, 4X, and 2X can be canceled into a Support Call on hit or block, in the same way that other characters can cancel some of their normals into Pokemon Moves. This gives Supports additional utility unique to Braixen's kit, encouraging more freeform use in combos and setups and allowing her to make herself safe or steal her turn back on block.
Strengths | Weaknesses |
---|---|
✓ Can cancel many attacks into a support call ✓ Every attack charges Support Gauge ✓ Supports enhance different play styles ✓ Powerful Burst Mode |
✖ Difficult to master |
Braixen #PTDX_BRX | |
---|---|
Vitals | |
HP | 540 HP |
Shield Health | 600 SH (Normal) |
Synergy Gauge | 150 CC |
Burst Mode Duration | 840F (14 sec) |
Movement | |
Back Dash | 33F, 1-8F Strike/Throw Invuln, Cancelable on Frame FP 25 / DP 21 |
Side Dash | 41F, 5-14F Projectile Invuln, Cancelable on Frame 25 |
Forward Dash | 25F, Cancelable on Frame 17 |
Unique Movement Options | Midair Dash |
Stances | |
High Stance | Charges Support Gauge. |
Low Stance | High Invuln. on Frame 1 |
General Moves

Burst Mode
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv. | Block | Properties |
Strike (projectile) | 0 | -12 | Mid | BA*(projectile) | i18 | 48 | +8 | 0 | 1-48F Total Invuln, Pierce |
In Burst Mode, Braixen's Pokemon moves are always enhanced. |

Burst Attack: Psyfirecracker
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Normal (Projectile) | 167 (25) | 12 | Mid Low | S+ | i19 | 73 | Knockdown | -8 | 9-42F Total Invuln, Pierce, Increases Support Gauge to max on cinematic hit |
Braixen fires a long-ranged beam straight forward. If only the last hit connects and it forces a shift, Braixen is granted 50% of her support meter. |

j.R Midair Dash
Recovery | Properties |
Until landing FP +27 / DP +13 | Air Actionable on Frame 21 |
Braixen flies in the air with a broomstick fashion. In Field Phase, Braixen can airdash forwards, backwards, left, or right. In Duel Phase, Braixen can airdash forwards or backwards. |
Y+B Grab Attack
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv |
Grab | FP 80 / DP 90 | 12 | Ground Only | 1 | i11 | 49 | FP Shift (0) / DP Shift (Knockdown) |
Landing a Grab increases Braixen's Support Gauge and performs an automatic Sunny Day. |
Braixen's Duel Phase grab is unique in that it doesn't follow the same rules as any other grab during a time out. Normally if a character lands a grab by the wall, the wall splat damage is calculated before a timeout is called by the game. With Braixen's Duel Phase grab, the wall splat damage isn't calculated before that happens. Due to this, grabbing an opponent in that situation at the wall has less of a reward than it would for any other character. |
X+A Counter Attack
Version | Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
X+A Counter Attack | Counter (strike) | 50 | 3 | Mid Low | 4 | i27 | 61 | FP Shift (+8) / DP +8 | -8 | 1-20F Counter Armor, Destroys Projectiles while active, Crumple on Crit, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 |
[X+A] Charged Counter Attack | Counter (strike) | 80 | 3 | Mid Low | 6 | i47 | 81 | FP Shift (Knockdown) / DP Crumple | +4 | 1-40F Counter Armor, Destroys Projectiles while active, Pierce, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 |
Field Phase Attacks

nY
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Projectile) | 10~27 | 10% per hit | Special Mid | 5 | i15 | 5 | 56 | -5 | -16 | Special Cancelable from Frame 16 |
Fires three fireballs that travel in a straight path. |

sY
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Projectile) | 10 each | 10% each | Special Mid | 5 | i19 | 5 | 78 | +4 | -12 | Each fireball can be special/support canceled |
Braixen walks to the side and fires five fireballs. |

fY
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 80* | 0 | Special Mid | BA (strike) | i19 | 9 | 73 | Shift (+4)** | -8 | Destroys Projectiles while active |
Braixen throws out Its stick like a boomerang. *Max damage is 80 but it is inconsistent **If fY hits at max range, it crumples the opponent. |
bY
Version | Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block |
bY | Normal (Strike) / Normal (Projectile) | 60 / 58 | 15% (per hit) (Fireball Only) | Mid | 5 / 7 | i19 / i23 | 9 | 56 | Shift (Launch)* | -8 |
Charged - b[Y] | Normal (Strike) / Normal (Projectile) | 80 / 78 | 15% (per hit) (Fireball only) | Mid | 5 / 7 | i39 (Stick) / i43 (Projectile) | 9 | 76 | Shift (Launch)* | -8 |
Braixen goes into a golf swing stance and lobs a fireball. Can be charged to increase in damage, size, and distance. *Only the physical hit of the move Phase Shifts. |

j.Y
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block | Properties |
Normal (Projectile) | 10 each | 10% each | Mid | 5 | i16 | 5 | Until landing +27 | -12 | -16 | Midair Dash/Special Cancelable on Frame 31 |
Braixen fires four fireballs midair from different heights. |
Homing Attack
Version | Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
X Homing Attack 1 | Normal (Strike) | 20 | 0 | Mid | 3 | i21 | 1 | 59 | +4 | -4 | Throw Blast, Airborne on Frame 19, Block/Jump Cancelable on Frame 1 |
XX Homing Attack 2 | Normal (Strike) | 20 | 0 | Mid | 3 | i53 | N/A | 79 | +8 | -4 | Support Cancelable on Frame 56 |
XXX Homing Attack 3 | Normal (Strike) | 40 | 0 | Mid | 4 | i85 | N/A | 117 | Shift (+8) | -8 | N/A |
XX[X] Charged Homing Attack 3 | Normal (Strike) | 80 | 0 | Mid | 5 | i105 | N/A | 137 | +8 | Guard Break (+28) | Guard Break, Pierce |
Braixen homes in on the opponent, and kicks them. Braixen's Homing Attack 2 can be support canceled on whiff. This is the only move she has with that property. If Homing Attack 2 was blocked, there is a 28 Frame window to punish a charged Homing Attack 3. |
bX
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 60 | 60% | Mid Low | 4 | i31 | 1 | 69 | Crumple | -16 | Throw Blast, 1-8F Strike/Throw Invuln, Support Cancelable on Frame 34 |
Braixen leans back, then lunges forward with Its stick. |
j.X
Version | Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
j.X | Normal (Strike) | 80 | 0 | Mid High, Mid (landing) | 4 | i21 | 9 | Until landing + 30 | Shift (Knockdown) | -4 | Destroys Projectiles while active (Landing) |
Charged - j.[X] | Normal (Strike) | 110 | 0 | Mid High, Mid (landing) | 5 | i41 | 9 | Until landing + 31 | Shift (Launch) | +12 | Destroys Projectiles while active (Landing) |
Braixen slams the ground with Its stick and creates a pillar of fire. Charging gives the move additional hits as well as making it safer on block. Landing hitbox deletes projectiles |
Duel Phase Weak Attacks
5Y
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5Y | Normal (Strike) | 20 | 20% | 0 | Mid Low | 3 | i15 | 5 | 37 | +4 | -8 | Support/Special Cancelable on Frame 17 |
5YY | Normal (Strike) | 20 | 10% | 0 | Mid Low | 3 | i32 | N/A | 58 | 0 | -8 | Support/Special Cancelable on Frame 34 |
5YYY | Normal (Strike) | 60 | 10% | 3 | Mid Low | 3 | i57 | N/A | 87 | +8 | -8 | Support/Special Cancelable on Frame 60 |
Repeatedly pokes with the stick. Not a true blockstring. |

6Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 80 | 20%* | 3 | Special Mid | BA (strike) | i19 | 9 | 71 | +8** | -4 | Destroys Projectiles while active |
Braixen throws out Its stick like a boomerang. Does not break burst armor. *Only the last hit of 6Y has scaling, all hits before it have 0 **If 6Y hits at max range, it crumples the opponent. |
4Y
Version | Attack Type | Damage (Stick) | Damage (Fireball) | Damage (Total) | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block |
4Y | Normal (strike) / Normal (projectile) | 60 | 14 | 74 | 20% / 10% | 3 / 1 | Mid | 5 | i19 / i21 | 9 | 53 | Soft Launch (Stick) | -12 |
Charged - 4[Y] | Normal (Strike) / Normal (Projectile) | 60 | 76 | 126 | 0 / 40% | 4 / 0 | Mid | 7 | i19 | 9 | 53 | Soft Launch / Tumble | -8 |
Braixen goes into a golf swing stance and lobs a fireball. Can be charged to increase in damage, size, and distance. |

8Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 60 | 20%* | 3 | Mid | 3 | i19 | 9 | 51 | Hard Launch | -8 | 5-20F High/Mid High Invuln, Support Cancelable on Frame 24 |
Braixen swipes Its stick upwards. *The first hit of Braixen's 8Y has 0 scaling |

2Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 20 | 30% | 0 | Low | 3 | i11 | 1 | 33 | +4 | -4 | Throw Blast, High Invuln. on Frame 1, Special/Support Cancelable on Frame 14 |
A quick leg poke. |

j.Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block | Properties |
Normal (Projectile) | 10 each | 10% each | 1 each | Mid | 3 | i16 | 5 | Until landing +21 | -8 | -12 | Special/Air Dash Cancelable on Frame 31 (Burst) |
Braixen fires four fireballs midair from different heights. |

j.8Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 20 each | 10% per hit | 0 | Mid High | 3 | i15 | 5 | Until landing +13 | +18 | +4 | N/A |
Braixen twirls its stick three times in the air. |
Duel Phase Strong Attacks
5X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5X | Normal (Strike) | 40 | 0% | 0 | Mid Low | 4 | i15 | 5 | 43 | Soft Launch | -8 | Support Cancelable on frame 18 |
5XX | Normal (Strike) | 80 | 30% | 4 | Mid Low | 4 | i37 | N/A | 69 | Knockdown (if airborne) / Hard Launch (if grounded) | -4 | Support Cancelable on frame 40 |
An upwards stick swing followed by a downwards one. |
4X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 60 | 60% | 4 | Mid Low | 4 | i31 | 1 | 62 | Crumple | -16 | Throw Blast, 1-8F Strike/Throw Invuln, Support Cancelable on Frame 34 |
Braixen leans back, then lunges forward with its stick. |

8X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 90 | 30% (Last hit only) | 3 | Mid High | 4 | i19 | 1 | 62 | Hard Launch | -16 | Throw Blast, Low Invuln. on Frame 5, Midair Dash/Special Cancelable on Frame 31 |
Braixen hops forward and twirls Its stick in the air. It's possible to special cancel late enough into 8X's animation that you land on the ground with no recovery. This is what's known as a Flame Charge Cancel(FCC). It's only possible to do on hit or if making contact with red armor. This will not work on block or on counter armor. An example with audio cues and inputs can be found here. |

2X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 60 | 10% | 3 | Low | 4 | i15 | 5 | 49 | Knockdown | -12 | Support Cancelable on Frame 18, High Invuln. on Frame 5 |
Braixen slides and sweeps with Its stick. If 2X hits at max range it becomes -9. |
j.X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block |
j.X | Normal (Strike) | 80 | 20% | 3 | Mid High, Mid (landing) | 4 | i21 | 9 | Until landing + 30 | +16 | -4 |
Charged - j.[X] | Normal (Strike) | 110 | 20% | 3 | Mid High, Mid (landing) | 5 | i41 | 9 | Until landing + 31 | Hard Launch | +12 |
Braixen slams the ground with Its stick and creates a pillar of fire. Charging gives the move additional hits, launches, and makes it plus on block. |
Pokemon Moves
5A Psybeam
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5A Psybeam | Normal (Projectile) | 50 | 20% | 3 | Special Mid | 7 | i23 | 6 | 65 (FP) / 61 (DP) | FP Shift (-8) / DP 0 | FP -16 / DP -12 | FP sA: [ 5-14F Projectile Invuln.] |
EN5A Psybeam (Enhanced) | Normal (Projectile) | 80 | 0, 20% | 0, 3 | Low, Special Mid | 8 | i23 | 9 | 65 (FP) / 61 (DP) | FP Shift (0) / DP +8 | FP -8 / DP -4 | FP ENsA: [ 5-14F Projectile Invuln.] |
5[A] Psybeam: Setup | Normal (Projectile) | 50 | 20% | 0 | Special Mid | 8 | i57 | 9 | 59 | +27 | +22 | FP s[A]: [ 5-28F Projectile Invuln.] |
EN5[A] Psybeam: Setup (Enhanced) | Normal (Projectile) | 80 | 0%, 20% | 0 | Special Mid | 8 | i57 | 9 | 59 | +26 | +22 | FP ENs[A]: [ 5-28F Projectile Invuln.] |
Braixen fires a projectile of psychic energy in a straight line. When held, Braixen twirls around and preps a Psybeam projectile from above. When enhanced, Braixen fires/sets up two projectiles. In Field Phase, inputting left or right causes Braixen to roll to the side before firing. |
6A Fire Spin
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block |
6A Fire Spin | Normal (Projectile) | 74 | 5% per hit | 1 per hit | Mid Low | S | i35 | 9 | 78 | -4 | -8 |
EN6A Fire Spin (Enhanced) | Normal (Projectile) | 103 | 5% per hit | 1 per hit | Mid Low | S | i35 | 9 | 78 | Hard Launch | -4 |
6[A] Charged Fire Spin | Normal (Projectile) | 102 | 5% per hit | 0.5 per hit | Mid | S | i67 | 9 | 110 | +12 | +8 |
EN6[A] Charged Fire Spin (Enhanced) | Normal (Projectile) | 118 | 5% per hit | 0.5 per hit | Mid | S | i67 | 9 | 110 | Hard Launch | +8 |
Braixen creates a pillar of flames that slowly travels forward and can be charged to increase in size and damage. Can place either left or right in Field Phase. When enhanced, Fire Spin launches and increases in damage. Yes, you're reading that right. Fire Spin is 5% scaling per hit. |
4A Fire Blast
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
4A Fire Blast (Fireball) | Normal (Projectile) | 57 | 10% per hit | 2 per hit | Mid Low | 6 | i31 | 9 | 86 | Stun* | -20 | Low Invuln. on Frame 9, Sunny Day Cancelable on Frame 72 |
4A Fire Blast (Blast) | Normal (Projectile) | 95 | 30% per hit | 1 per hit | Mid | 9 | i61** | 9 | 86 | Knockdown | -20 | N/A |
Braixen hops in the air a fires a large fireball that slowly travels forward. After a short amount of time, the fireball explodes into a kanji-shaped wall of fire. When enhanced, the fireball increases in damage and turns into the blast portion faster. *When enhanced, the fireball no longer stuns. It instead goes through with the full attack. **When enhanced, the plume activates 10 frames sooner, coming out on frame 51 instead of 61. Pressing B after using Fire Blast performs a Sunny Day. |

8A Flamethrower
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
8A Flamethrower | Normal (Projectile) | 120 | 80% (Last Hit Only) | 4 | High | S+ | i19 | 9 | 61 | Soft Launch (Air Hit) | -8 | 5-18F High Invuln, Sunny Day Cancelable on Frame 36 |
EN8A Flamethrower (Enhanced) | Normal (Projectile) | 160 | 80% (Last Hit Only) | 4 | High | S+ | i19 | 9 | 61 | Soft Launch | -8 | 5-18F High Invuln, Sunny Day Cancelable on Frame 36 |
Braixen points upwards with Its stick and shoots a stream of flames. When enhanced, Flamethrower receives additional hits and becomes safer on block. Pressing B after using Flamethrower performs a Sunny Day. |
2A Light Screen
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
2A Light Screen | Counter (Strike) | 20 | 30% | 2 | Mid Low | 3 | i11 | * | 35 | Soft Launch / Stun** | -12 | 1-35F Projectile Counter Armor, 1-35F Destroys Projectiles, Sunny Day Cancelable on Frame 16 |
EN2A Light Screen (Enhanced) | Counter (Strike) | 40 | 30% | 2 | Mid Low | 5 | i11 | * | 35 | Soft Launch | -12 | 1-35F Projectile Counter Armor, 1-35F Destroys Projectiles, Stun on Crit, Sunny Day Cancelable on Frame 16 |
Braixen conjures a mirror that erases incoming projectiles. When enhanced, Light Screen's damage and range increases. Pressing B after using Light Screen performs a Sunny Day. Despite being -12, Unenhanced Light Screen is unpunishable by a majority of the cast and Enhanced is unpunishable *On rare occasions Light Screen can crush grabs but only the screen itself. It's very rare but it can happen. Everything Braixen can armor or destroy using Light Screen. Including Supports. (video) |
j.A Flame Charge
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block |
j.A Flame Charge | Normal (Strike) | 80 | 50% | 3 | Mid High | 4 | i19 | 9 | N/A | Soft Launch | FP -22 / DP -20 |
ENj.A Flame Charge (Enhanced) | Normal (Strike) | 104 | 50% / 0% (Fireworks) | 3 | Mid High, Mid (Fireworks) | 5 | i19 | 9 | N/A | Hard Launch | FP -3 / DP 0* |
Braixen broom rides ahead at full speed. When enhanced, Flame Charge creates fireworks on hit/block. *Enhanced Flame Charge is 0 on block at midscreen. In the corner Enhanced Flame Charge is +8 on block. |

]A[ Sunny Day
Total Frames | Properties |
51 | Charge Time: 90F, Attack Up (self) for 300F when enhanced |
Braixen strikes a pose and increases Its Support Gauge. The next Pokemon move Braixen performs will be enhanced. Using Sunny Day when already enhanced grants Braixen an Attack buff. The Attack buff lasts for 5 seconds. Attack buff timer is cumulative. |
Strategy
Ignore these, I'm just messing with stuff and getting prepped
Field Phase Strategy
Duel Phase Strategy
Pressure Tools & Oki
Defensive Tools
Matchups
Suicune
Support Breakdowns
Emolga/Fennekin

Strengths | Weaknesses |
---|---|
✓ Speed Debuff is quite powerful ✓ Safe on most support cancels ✓ Pierces armor |
✖ Potential weird axis interactions in Duel Phase ✖ Special Mid ✖ Somewhat Lackluster in Field Phase |
Function: Speed Control

Strengths | Weaknesses |
---|---|
✓ Frame 1 Invulnerability ✓ Grants a ton of space ✓ Extremely active hitbox |
✖ Slow startup makes it susceptible to being punished ✖ Countered by other supports |
Function: "Get Off Me" / "Give Me Space"
Snivy/Lapras

Strengths | Weaknesses |
---|---|
✓ Has Counter Armor ✓ Tracks opponent ✓ Plus on block ✓ Tall Anti-Air |
✖ Hits weirdly sometimes ✖ Gives a ton of Synergy Meter if CA'd |
Function: Anti-Air tornado that covers a tall vertical space that Braixen can't

Strengths | Weaknesses |
---|---|
✓ Destroys Projectiles once active ✓ Hard to avoid in Field ✓ Hits very hard ✓ Pierces Armor |
✖ Limited Combo Routes |
Function: Powerful Combo/Pressure Tool
Frogadier/Eevee

Strengths | Weaknesses |
---|---|
✓ Easy to combo from ✓ Allows for decent chip damage setups ✓ Staggered attacks make CAing it more of a risk |
✖ Less threatening the further away you are ✖ Braixen not having a pierce outside of [CA] means pressuring is somewhat of a risk at range ✖ Gives the opponent a good amount of Synergy if CA'd |
Function: Staggered Pressure / Guard Pressure

Strengths | Weaknesses |
---|---|
✓ Attack Buff timer stacks with Braixen's ✓ Heals 70 Recoverable HP |
✖ None |
Function: Near Persistent Attack Buff with heals on the side
Cubone/Diglett

Strengths | Weaknesses |
---|---|
✓ Large hitbox in Field ✓ Second hit pulls opponent towards you ✓ Deletes Projectiles |
✖ Less effective at longer ranges |
Function: Punishing/Trading tool against projectiles

Strengths | Weaknesses |
---|---|
✓ Easy to confirm from ✓ Near full screen/field tracking |
✖ High scaling ✖ Long recovery after use |
Function: Field and Duel Phase pressure that has to be answered in some fashion
Jirachi/Whimsicott

Strengths | Weaknesses |
---|---|
✓ Increases ATK/DEF while in Burst Mode ✓ Atk increase stacks with Synergy buff ✓ Allows for more Burst activations than usual |
✖ Buff is only useful in Burst Mode ✖ Putting all your eggs into the Burst basket |
Function: Overwhelming burst damage and pressure

Strengths | Weaknesses |
---|---|
✓ Has Counter Armor ✓ Deletes Projectiles ✓ Heals 60 Recoverable HP |
✖ Braixen has Light Screen in Duel Phase ✖ Braixen has movement speed and options in Field |
Function: You're having trouble getting around certain projectiles in field
Croagunk/Sylveon

Strengths | Weaknesses |
---|---|
✓ Area Denial ✓ 11 Second Defense Debuff ✓ Quick Initial Charge |
✖ Hard to apply debuff without a setup ✖ Does not apply debuff through Counter Armor |
Function: No-Go Zone for time outs or to soften up your opponent

Strengths | Weaknesses |
---|---|
✓ Grants Braixen a higher HP pool ✓ Quick Initial Charge ✓ Makes Braixen much harder to kill |
✖ Recharge is on the slower end |
Function: Gives Braixen much more leniency in making mistakes
Pachirisu/Magikarp

Strengths | Weaknesses |
---|---|
✓ Deletes many projectile supports ✓ Deletes many projectiles ✓ Quick Charge Time |
✖ Falls into the same category as Whimsicott but it does delete many supports that Whimsi can't |
Function: Anti-Support Support

Strengths | Weaknesses |
---|---|
✓ Saves you from combos ✓ Effectively a 10 second pause ✓ 14 Second Speed Debuff on hit |
✖ Long Initial Charge |
Function: Pressure support that also forces the opponent to act somewhat predictably
Mismagius/Ninetales

Strengths | Weaknesses |
---|---|
✓ Grants Attack Buff for 5 Seconds ✓ Slow Moving, Piercing Attack ✓ Has Unblockable Setups |
✖ Long Recovery On Call ✖ Awful Support Cancel |
Function: A slow moving attack that grants pressure and various setups on knockdown

Strengths | Weaknesses |
---|---|
✓ Has Unblockable Setups ✓ 20 Second Attack Debuff if it fully connects ✓ Hard to jump over |
✖ Exploitable in Field Phase ✖ 40 Second Charge Time |
Function: A hard to pass wall that's useful for both offense and defense
Rotom/Togekiss

Strengths | Weaknesses |
---|---|
✓ Solid Anti-Air ✓ Applies Powerful Speed Debuff |
✖ Has Aerial Counterplay ✖ Awful Cancel on Block |
Function: Piercing Anti-Air that doubles as a strong offensive tool

Strengths | Weaknesses |
---|---|
✓ Improved Move/Dash Speed ✓ Recovers 70 HP |
✖ Speed Buff takes getting used to |
Function: Improved Movement in both Field and Duel Phase
Farfetch'd/Electrode

Strengths | Weaknesses |
---|---|
✓ Staggered Pressure ✓ Low Scaling and Recovery ✓ Strong Field Tracking |
✖ Staggered Pressure ✖ Weird Routing On Certain Characters |
Function: All-Around Pressure/Combo Support

Strengths | Weaknesses |
---|---|
✓ Massive Chip/Shield Damage ✓ Massive Damage on Hit ✓ Frame 1 Counter Armor |
✖ Most Players Know How To Play Around It |
Function: Massive chip/shield damage and a disincentive to haphazardly thrown out attacks
Dragonite/Victini

Strengths | Weaknesses |
---|---|
✓ Strong Shield Damage ✓ Strong Chip Damage ✓ Nearly Full Screen in Duel |
✖ Long Recovery ✖ Susceptible to Pachi ✖ Raw calls are risky |
Function: Chip & Shield Damage with a high potential for shield breaks

Strengths | Weaknesses |
---|---|
✓ Gives Guaranteed Crit Buff ✓ Gives Synergy ✓ Has Hitbox For Cheeky Setups |
✖ Long Recovery For An Enhance |
Function: Gives Braixen guaranteed crits for extra damage and synergy gain
Espeon/Umbreon

Strengths | Weaknesses |
---|---|
✓ Removes All Debuffs ✓ Increased Healing The Longer The Match Goes |
✖ None |
Function: Debuff Removal And Powerful Healing

Strengths | Weaknesses |
---|---|
✓ Invulnerable and Pierces ✓ i11 Activation ✓ Gives "No Crits" Debuff ✓ Drains Synergy From Opponent |
✖ Susceptible to Pachi ✖ Debuff is only applied on the first two hits |
Function: Synergy And Crit Control On An Invulnerable Support
Reshiram/Cresselia

Strengths | Weaknesses |
---|---|
✓ Resets To Full Screen In Hit | ✖ Can Only Be Used Once ✖ Easily Dodged In Field ✖ Susceptible To Perfect Blocks In Field ✖ Don't Use This, There Are Better Options |
Function: A Strong Full Screen Reset

Strengths | Weaknesses |
---|---|
✓ Heals 120 HP ✓ Removes Debuffs ✓ Gives Synergy |
✖ Can Only Be Used Once ✖ Other Supports Do Its Job Better |
Function: Espeon With A Hint Of Victini But Not as Good As Either
Magneton/Quagsire

Strengths | Weaknesses |
---|---|
✓ High Damage Anti-Air ✓ Powerful Combination Of Debuffs |
✖ Too Slow To Use Reactively ✖ Armored Activation Is Niche |
Function: Strong Debuffing Anti-Air/Combo Tool

Strengths | Weaknesses |
---|---|
✓ Potentially 120 Damage In Undeniable Chip ✓ Large Amount Of Ground Control ✓ Armored |
✖ Moderate Recovery Length |
Function: Ground Control And Undeniable Chip On Oki
Yveltal/Latios

Strengths | Weaknesses |
---|---|
✓ Locks Opponent's Syngery Gauge ✓ Stops Opponent From Using Burst |
✖ Can Only Be Used Once |
Function: One-Time Ability To Prevent Oppenent From Using Burst

Strengths | Weaknesses |
---|---|
✓ Pillars Apply Defense Down ✓ Hard To Escape In Field |
✖ Can Only Be Used Once |
Function: A Powerful Jail That Can Be Used To Close Out Rounds
Litten/Popplio

Strengths | Weaknesses |
---|---|
✓ Becomes Stronger The Less Health You Have ✓ Extremely Plus In Rage ✓ Can Be Combo'd In To/Out Of At Level 2+ |
✖ Level 1 Is Underwhelming On Block ✖ No Tracking In Field ✖ Reduced Distance In Duel |
Function: A Higher Damage Alternative To Farfetch'd

Strengths | Weaknesses |
---|---|
✓ Gives Attack + Double Jump Buff ✓ Overwrites Double Debuff |
✖ Double Jump Is A Bit Of A Gimmick For Braixen |
Function: Opens Up A Lot Of Fun Gimmick Options
Mega Rayquaza/Mimikyu

Strengths | Weaknesses |
---|---|
✓ Very High Damage | ✖ Can Only Be Used Once ✖ Costs Synergy To Use |
Function: An Excellent Whiff Punish Tool

Strengths | Weaknesses |
---|---|
✓ ✓ ✓ |
✖ ✖ ✖ |
Function:
Mew/Celebi

Strengths | Weaknesses |
---|---|
✓ Can Grant Attack And/Or Crit Buff ✓ Gives Synergy |
✖ Buffs Are Based On Chance ✖ Potential To Not Get A Buff |
Function: Synergy Granting Support For Those That Want To Roll The Dice On Buffs

Strengths | Weaknesses |
---|---|
✓ Excellent At Keeping Momentum ✓ Grants Synergy Bonus From A Phase Shift |
✖ Extremely Slow To Activate ✖ Somewhat Ineffective When Called Raw |
Function: Force Phase Shifts To Keep Momentum And Control Of Synergy
Combos
Google Sheet created by Serena
Almost all support combos have linked videos and some also have attached images and notes detailing who they work on and what adjustments should be made for certain characters.
Many of the blue highlighted combos can be found in this 21 Hits video created by Zyflair and Serena
Notable Players
- A Wild Gallade (NA): Twitter
- Judy (JP): Twitter
- kon (JP): Twitter
- Serena (NA): Twitter
- Shippo (NA): Twitter
- Tonosama (JP)
External Resources
Contains damage breakdown for all of Braixen's moves and support gain for each move. Support gain will be added to this wiki soon. -Double
Frame Data: Braixen
Support Damage and Scaling Breakdown
Pokken Arena: Braixen