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==Notation== | ==Notation== | ||
=== Joystick Notation === | === Joystick Notation === | ||
[[File:NumpadNotation2.jpg]] | |||
== Motion Inputs == | |||
===basic motion inputs=== | |||
{| class="wikitable" | |||
|- | |||
! Input | |||
! Action | |||
|- | |||
| {{Motion|236}} | |||
| Quarter circle forward motion | |||
|- | |||
| {{Motion|214}} | |||
| Quarter circle back motion | |||
|- | |||
| {{Motion|623}} | |||
| uppercut motion | |||
|- | |||
| {{Motion|421}} | |||
| Reverse uppercut motion | |||
|- | |||
| {{Motion|63214}} | |||
| Half circle back motion | |||
|- | |||
| {{Motion|41236}} | |||
| Half circle forward motion | |||
|- | |||
| hold {{Motion|4}}~{{Motion|6}} | |||
| charge back (usually around 1 second)~forward motion | |||
|- | |||
| hold {{Motion|2}}~{{Motion|8}} | |||
| charge down (usually around 1 second)~up motion | |||
|} | |||
===advanced motion inputs=== | |||
{| class="wikitable" | |||
=== | |- | ||
! Input | |||
! Action | |||
|- | |||
| {{Motion|236}} {{Motion|236}} | |||
| Double quarter circle forward motion | |||
|- | |||
| {{Motion|214}} {{Motion|214}} | |||
| Double quarter circle back motion | |||
|- | |||
| {{Motion|214}} {{Motion|41236}} | |||
| Quarter circle back, half circle forward motion | |||
|- | |||
| {{Motion|236}} {{Motion|63214}} | |||
| Quarter circle forward, half circle back motion | |||
|- | |||
| {{Motion|6}}{{Motion|41236}} | |||
| Forward, half circle forward motion | |||
|- | |||
| {{Motion|4}}{{Motion|63214}} | |||
| Back, half circle back motion | |||
|- | |||
| {{Motion|63214}}{{Motion|63214}} | |||
| Double half circle back motion | |||
|- | |||
| {{Motion|41236}}{{Motion|41236}} | |||
| Double half circle forward motion | |||
|} | |||
=== Attack Notation === | === Attack Notation === | ||
{| class="wikitable" | |||
|- | |||
! Input | |||
! Action | |||
|- | |||
| {{Icon-SNK|a}} | |||
| Light Punch (LP) | |||
|- | |||
| {{Icon-SNK|b}} | |||
| Light Kick (LK) | |||
|- | |||
| {{Icon-SNK|c}} | |||
| Heavy Punch (HP) | |||
|- | |||
| {{Icon-SNK|d}} | |||
| Heavy Kick (HK) | |||
|- | |||
| {{Icon-SNK|c}}+{{Icon-SNK|d}} | |||
| Blowback attack (CD) | |||
|- | |||
| [[File:P.png]] | |||
| Any punch button | |||
|- | |||
| [[File:K.png]] | |||
| Any kick button | |||
|} | |||
=== Combo Notations === | |||
{| class="wikitable" | |||
|- | |||
! notation | |||
! Action | |||
|- | |||
| ~ | |||
| link / follow-up after specific specials | |||
|- | |||
| (Number) | |||
| the number of hit you must do | |||
|- | |||
| / | |||
| means you can use any of these moves. | |||
|- | |||
|} | |||
=== Abbreviations === | |||
{| class="wikitable" | |||
|- | |||
! notation | |||
! Action | |||
|- | |||
| DM | |||
| Desperation move | |||
|- | |||
| SDM | |||
| Super Desperation move | |||
|- | |||
| ADV | |||
| Advanced mode | |||
|- | |||
| EX | |||
| Extra mode | |||
|- | |||
| MAX | |||
| Max Mode | |||
|- | |||
| GCR | |||
| Guard Cancel Roll | |||
|- | |||
| GCA | |||
| Guard Cancel Attack | |||
|- | |||
|} | |||
=== Other Notations === | |||
{| class="wikitable" | |||
|- | |||
! notation | |||
! Action | |||
|- | |||
| jp. / j. | |||
| jump/jumping | |||
|- | |||
| nj. | |||
| neutral jump | |||
|- | |||
| sj. | |||
| super jump | |||
|- | |||
| sh. | |||
| short hop | |||
|- | |||
| hh. | |||
| hyper hop | |||
|- | |||
| st. | |||
| standing, as in far normal attacks | |||
|- | |||
| cl. | |||
| close, as in close normal attacks | |||
|- | |||
| cr. | |||
| crouch, as in crouching normal attack | |||
|- | |||
| f. | |||
| Forward, and relative to the direction the character is facing. | |||
|- | |||
| b. | |||
| Back, and relative to the direction the character is facing. | |||
|- | |||
|} | |||
{{The King Of Fighters '97}} | {{The King Of Fighters '97}} | ||
[[Category:The King of Fighters '97]] | [[Category:The King of Fighters '97]] |
Revision as of 01:55, 15 October 2022
Notation
Joystick Notation
Motion Inputs
basic motion inputs
advanced motion inputs
Attack Notation
Input | Action |
---|---|
![]() |
Light Punch (LP) |
![]() |
Light Kick (LK) |
![]() |
Heavy Punch (HP) |
![]() |
Heavy Kick (HK) |
![]() ![]() |
Blowback attack (CD) |
![]() |
Any punch button |
![]() |
Any kick button |
Combo Notations
notation | Action |
---|---|
~ | link / follow-up after specific specials |
(Number) | the number of hit you must do |
/ | means you can use any of these moves. |
Abbreviations
notation | Action |
---|---|
DM | Desperation move |
SDM | Super Desperation move |
ADV | Advanced mode |
EX | Extra mode |
MAX | Max Mode |
GCR | Guard Cancel Roll |
GCA | Guard Cancel Attack |
Other Notations
notation | Action |
---|---|
jp. / j. | jump/jumping |
nj. | neutral jump |
sj. | super jump |
sh. | short hop |
hh. | hyper hop |
st. | standing, as in far normal attacks |
cl. | close, as in close normal attacks |
cr. | crouch, as in crouching normal attack |
f. | Forward, and relative to the direction the character is facing. |
b. | Back, and relative to the direction the character is facing. |