Super Dragon Ball Z/Android 17: Difference between revisions

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=Legend=
{{2 Column Flex|flex1=9|flex2=1|reverse=yes|content1={{SDBZ Character Subnav|char=Android 17|short=A17}}
<div style="padding: 0px 5px; margin-top:-15px;">
== Introduction ==
brief introduction to what the character broadly does, what role they excel at, and what they aren't so good at. i.e.


L = light
'''Android 17''' is a character with tools designed to kill Goku
{{Content Box|content=
{{StrengthsAndWeaknesses
| intro = [[File:sdbz 17 mini.png|25px]] '''Andrid 17''' is a character who kills Goku
| pros =
* TBD
* TBD
* TBD
| cons =
* TBD
* TBD
* TBD
}}
}}
</div>
|content2=
{{Content Box|content=
<center><div style="display:flex; overflow-x:hidden; justify-content: {{{portraitalign|center}}};">[[File:sdbz portrait 17.png|x600px]]</div></center>
}}
<div style="display:flex;flex-direction: column; margin: 5px;">
{{TOClimit|4}}
</div>
}}


H = heavy
== Base Moves ==
=== Normal Moves ===
{{MoveData
|image=
|caption=L+G,L
|name=Violence Hold
|data=
{{AttackData-SDBZ
|damage=-
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=Activate this move by pressing L when hitting the opponent with a light homing attack. The hard knockdown this move creates makes it a strong combo ender.
}}
}}
----
{{MoveData
|image=
|caption=LLHH
|name=Combination A1
|data=
{{AttackData-SDBZ
|damage=-
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=move description
}}
}}
----
{{MoveData
|image=
|caption=LLL
|name=Combination A2
|data=
{{AttackData-SDBZ
|damage=-
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=This 'combo' leaves the enemy facing the opposite direction.
}}
}}
----
{{MoveData
|image=
|caption=LHH
|name=Combination B1
|data=
{{AttackData-SDBZ
|damage=-
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=move description
}}
}}
----
{{MoveData
|image=
|caption=LHL
|name=Combination B2
|data=
{{AttackData-SDBZ
|damage=-
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=Attacks then does his grab
}}
}}
----


J = jump
=== Special Moves ===
{{MoveData
|image=
|caption=236X
|name=Blaster
|data=
{{AttackData-SDBZ
|version=L
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=His default energy attack
}}
{{AttackData-SDBZ
|header=no
|version=H
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=move description
}}
}}
----
{{MoveData
|image=
|caption=623X
|name=Savage Combo
|data=
{{AttackData-SDBZ
|version=L
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=move description
}}
{{AttackData-SDBZ
|header=no
|version=H
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=move description
}}
}}
----
{{MoveData
|image=
|caption=214X,X.X
|name=Avenging Fork
|data=
{{AttackData-SDBZ
|version=L
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=move description
}}
{{AttackData-SDBZ
|header=no
|version=H
|damage=
|startup=
|active=-
|recovery=-
|frameAdv=-
|description=move description
}}
}}
----


G = guard
=== Super Moves ===
 
{{MoveData
xx = cancel
|image=
 
|caption=236236X
<nowiki>:</nowiki> = just frame
|name=Ultimate Blaster
 
|data=
f = forward
  {{AttackData-SDBZ
 
|damage=
b = back
|startup=
 
|active=-
u = up
|recovery=-
 
|frameAdv=-
d = down
|description=This is basically a rapid fire version of the Blaster attack.
 
}}
=Normals=
}}
  Grab - Android 17 grabs the enemy by their feet and slams them into the
----
    ground.
{{MoveData
 
|image=
Techniques:
|caption=360L+H
  Violence Hold (Square + X, then Square)
|name=Energy Field
 
|data=
  Combination A1 (Square, Square, Triangle, Triangle)
{{AttackData-SDBZ
 
|damage=
  Combination A2 (Square, Square, Square) - This 'combo' leaves the enemy
|startup=
    facing the opposite direction.
|active=-
 
|recovery=-
  Combination B1 (Square, Triangle, Triangle)
|frameAdv=-
 
|description=This attack is great for defense, attacking a radius all around Android 17.
  Combination B2 (Square, Triangle, Square) - Attacks then does his grab
}}
 
}}
  Blaster (Roll down to forward, attack) - His default energy attack
----
 
  Savage Combo (Forward, Down, Down/Forward, Attack)
 
  Avenging Fork (Roll down to back, Attack, Attack again when you hit)
 
  Ultimate Blaster (Roll down to forward, Roll down to forward, Attack) -
    This is basically a rapid fire version of the Blaster attack.
 
  Energy Field - (360 degree roll, down, forward, and away, then L1) - This
    attack is great for defense, attacking a radious all around Android 17.
 
=Specials=
 
=Supers=
 
=Combos=
 
=Custom Setups=


{{Navbox-SDBZ}}


[[Category:Super Dragonball Z]]
[[Category:Super Dragonball Z]]

Latest revision as of 15:40, 12 October 2022

Introduction

brief introduction to what the character broadly does, what role they excel at, and what they aren't so good at. i.e.

Android 17 is a character with tools designed to kill Goku

Sdbz 17 mini.png Andrid 17 is a character who kills Goku
Pros Cons
  • TBD
  • TBD
  • TBD
  • TBD
  • TBD
  • TBD
Sdbz portrait 17.png

Base Moves

Normal Moves

Violence Hold
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - - -

Activate this move by pressing L when hitting the opponent with a light homing attack. The hard knockdown this move creates makes it a strong combo ender.


Combination A1
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - - -

move description


Combination A2
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - - -

This 'combo' leaves the enemy facing the opposite direction.


Combination B1
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - - -

move description


Combination B2
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - - -

Attacks then does his grab


Special Moves

Blaster
Version Damage Startup Active Recovery Frame Adv Cancel Wall Smash
L - - - - -

His default energy attack

H - - - - -

move description


Savage Combo
Version Damage Startup Active Recovery Frame Adv Cancel Wall Smash
L - - - - -

move description

H - - - - -

move description


Avenging Fork
Version Damage Startup Active Recovery Frame Adv Cancel Wall Smash
L - - - - -

move description

H - - - - -

move description


Super Moves

Ultimate Blaster
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - -

This is basically a rapid fire version of the Blaster attack.


Energy Field
Damage Startup Active Recovery Frame Adv Cancel Wall Smash
- - - - -

This attack is great for defense, attacking a radius all around Android 17.


Game Navigation

General
Controls
HUD
System
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FAQ
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