Lichmassacre (talk | contribs) m (Attack Data Boxes draft added.) |
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{{TOClimit|3}} | |||
{| class="wikitable" style="float:right; margin-left: 10px;" | |||
|- | |||
! align="center" colspan="2" | 鋼のヒューマンウェポン, Steel Human Weapon | |||
|- | |||
! align="center" colspan="2" | [[Image:KoF2003Portrait29-Maxima.png|center]] | |||
|- | |||
| '''Tier Placement''' || C | |||
|- | |||
| '''Ratio Cost (Sarsen)''' || 2 Points (2 Points Leader) of 15 | |||
|- | |||
| '''Ratio Cost (China)''' || 2 Points of 20 | |||
|- | |||
| '''Best Position''' || Anchor | |||
|- | |||
| '''Good LDM?''' || Trash | |||
|- | |||
| '''Crouch Height''' || High | |||
|- | |||
| '''Wakeup Speed''' || 27 Frames | |||
|- | |||
| '''Stun Value''' || 1000 | |||
|- | |||
|} | |||
==Introduction== | |||
=Introduction= | |||
'''''「 Maxima 」''''' | '''''「 Maxima 」''''' | ||
{{ ProConTable | |||
| pros= | |||
* guard points (st.C,cl.C,cr.C,CD,qcfqcf P) | |||
* above average damage | |||
* Great DM’s | |||
* decent wake-up game | |||
| cons= | |||
* big hurtbox | |||
* very sluggish button | |||
* situational MSA set-up (counter-hit vapour cannon) | |||
* worst LDM in the game | |||
* no good reversal outside of A bunker buster | |||
* little to no hit-confirms | |||
* unsafe tools | |||
}} | |||
===Colors=== | ===Colors=== | ||
{| | |||
! [[image:snka.gif]] | |||
! [[image:snkb.gif]] | |||
! [[image:snkc.gif]] | |||
! [[image:snkd.gif]] | |||
|- | |||
|[[File:KOF2003 Maxima Color A.png]] | |||
|[[File:KOF2003 Maxima Color B.png]] | |||
|[[File:KOF2003 Maxima Color C.png]] | |||
|[[File:KOF2003 Maxima Color D.png]] | |||
|} | |||
==Movelist== | ==Movelist== | ||
Line 16: | Line 60: | ||
=== Normals === | === Normals === | ||
==== Far Normals ==== | ==== Far Normals ==== | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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==== Close Range Normals ==== | ==== Close Range Normals ==== | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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==== Crouching Normals ==== | ==== Crouching Normals ==== | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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==== Neutral Jumping Normals ==== | ==== Neutral Jumping Normals ==== | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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==== Diagonal Jump Normals ==== | ==== Diagonal Jump Normals ==== | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
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}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=dj.C | |||
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|c}} | |||
|data= | |||
{{AttackData-KoF03 | |||
|damage=- | |||
|b. damage=0 | |||
|stun=- | |||
|cancel= | |||
|guard=Overhead | |||
|startup= | |||
|active= | |||
|recovery= | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|invul=- | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 480: | Line 568: | ||
=== Throws === | === Throws === | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Choking Vise | ||
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|c}}/{{Icon-SNK|d}} | |input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|c}}/{{Icon-SNK|d}} | ||
|data= | |data= | ||
Line 505: | Line 592: | ||
=== MSA === | === MSA === | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 529: | Line 617: | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 554: | Line 644: | ||
=== Command Normals === | === Command Normals === | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Mongolian | |||
|input={{Motion|6}}{{Icon-SNK|a}} | |||
|data= | |||
{{AttackData-KoF03 | |||
|damage=- | |||
|b. damage=0 | |||
|stun=- | |||
|cancel= | |||
|guard=Mid | |||
|startup= | |||
|active= | |||
|recovery= | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|invul=- | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=M9 Kata ~ Maxima Missile | ||
|input={{Motion| | |input={{Motion|3}}{{Icon-SNK|c}} | ||
|data= | |data= | ||
{{AttackData-KoF03 | {{AttackData-KoF03 | ||
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=== Special Moves === | === Special Moves === | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=System 1/2 Maxima Scramble | ||
|input= | |input={{Motion|236}}{{Icon-SNK|a}} x3 | ||
|data= | |data= | ||
{{AttackData-KoF03 | {{AttackData-KoF03 | ||
|version=1st Rekka | |||
|subtitle=Maxima Scramble | |||
|damage=- | |||
|b. damage=0 | |||
|stun=- | |||
|cancel= | |||
|guard= | |||
|startup= | |||
|active=- | |||
|recovery=- | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|invul=- | |||
|description= | |||
}} | |||
{{AttackData-KoF03 | |||
|version=2nd Rekka | |||
|subtitle=Double Bomber | |||
|damage=- | |||
|b. damage=0 | |||
|stun=- | |||
|cancel= | |||
|guard= | |||
|startup= | |||
|active=- | |||
|recovery=- | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|invul=- | |||
|description= | |||
}} | |||
{{AttackData-KoF03 | |||
|version=3rd Rekka | |||
|subtitle=Bulldog Press | |||
|damage=- | |damage=- | ||
|b. damage=0 | |b. damage=0 | ||
Line 603: | Line 756: | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=System 1/2 Maxima Scramble | ||
|input= | |input={{Motion|236}}{{Icon-SNK|c}} x3 | ||
|data= | |data= | ||
{{AttackData-KoF03 | {{AttackData-KoF03 | ||
|version= | |version=1st Rekka | ||
|subtitle=Maxima Scramble | |||
|damage=- | |damage=- | ||
|b. damage=0 | |b. damage=0 | ||
Line 624: | Line 779: | ||
|advBlock= | |advBlock= | ||
|invul=- | |invul=- | ||
|description= | |||
}} | }} | ||
{{AttackData-KoF03 | {{AttackData-KoF03 | ||
|version= | |version=2nd Rekka | ||
|subtitle=Double Bomber | |||
|damage=- | |damage=- | ||
|b. damage=0 | |b. damage=0 | ||
|stun=- | |stun=- | ||
|cancel= | |cancel= | ||
|guard= | |||
|startup= | |||
|active=- | |||
|recovery=- | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|invul=- | |||
|description= | |||
}} | |||
{{AttackData-KoF03 | |||
|version=3rd Rekka | |||
|subtitle=Bulldog Press | |||
|damage=- | |||
|b. damage=0 | |||
|stun=- | |||
|cancel= | |||
|guard= | |guard= | ||
|startup= | |startup= | ||
Line 643: | Line 817: | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=System 3 ~ Maxima Lift | ||
|input= | |input={{Motion|63214}}[[File:K.png]] | ||
|data= | |data= | ||
{{AttackData-KoF03 | {{AttackData-KoF03 | ||
|version=Maxima Lift | |||
|damage=- | |damage=- | ||
|b. damage=0 | |b. damage=0 | ||
|stun=- | |stun=- | ||
|cancel= | |cancel= | ||
|guard= | |guard= Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 665: | Line 841: | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-KoF03 | {{AttackData-KoF03 | ||
|version=Centoun Press | |||
|subtitle={{Motion|4}}/{{Motion|6}}[[File:K.png]] | |||
|damage=- | |damage=- | ||
|b. damage=0 | |b. damage=0 | ||
Line 691: | Line 860: | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=M4 Kata ~ Vapor Cannon | ||
|input= | |input={{Motion|214}}[[File:P.png]] | ||
|data= | |data= | ||
{{AttackData-KoF03 | {{AttackData-KoF03 | ||
|version={{Icon-SNK|a}} | |||
|damage=- | |damage=- | ||
|b. damage=0 | |b. damage=0 | ||
Line 712: | Line 884: | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-KoF03 | {{AttackData-KoF03 | ||
|version={{Icon-SNK|c}} | |||
|damage=- | |damage=- | ||
|b. damage=0 | |b. damage=0 | ||
Line 737: | Line 902: | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=M11 Kata ~ Dangerous Arch | ||
|input= | |input={{Motion|41236}}[[File:K.png]] | ||
|data= | |data= | ||
{{AttackData-KoF03 | {{AttackData-KoF03 | ||
Line 748: | Line 915: | ||
|stun=- | |stun=- | ||
|cancel= | |cancel= | ||
|guard= | |guard= | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 760: | Line 927: | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=M9 Kata ~ Blitz Cannon | ||
|input= | |input={{Motion|623}}[[File:K.png]] | ||
|data= | |data= | ||
{{AttackData-KoF03 | {{AttackData-KoF03 | ||
|version={{Icon-SNK|b}} | |||
|damage=- | |damage=- | ||
|b. damage=0 | |b. damage=0 | ||
|stun=- | |stun=- | ||
|cancel= | |cancel= | ||
|guard= | |guard= Throw | ||
|startup= | |startup=- | ||
|active=- | |active=- | ||
|recovery=- | |recovery=- | ||
Line 782: | Line 951: | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-KoF03 | {{AttackData-KoF03 | ||
|version={{Icon-SNK|d}} | |||
|damage=- | |damage=- | ||
|b. damage=0 | |b. damage=0 | ||
|stun=- | |stun=- | ||
|cancel= | |cancel= | ||
|guard= | |guard= Throw | ||
|startup= | |startup=- | ||
|active=- | |active=- | ||
|recovery=- | |recovery=- | ||
Line 807: | Line 968: | ||
}} | }} | ||
}} | }} | ||
=== Super Moves === | === Super Moves === | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Bunker Buster | ||
|input= | |input={{Motion|236}}{{Motion|63214}}[[File:P.png]] | ||
|data= | |data= | ||
{{AttackData-KoF03 | {{AttackData-KoF03 | ||
Line 834: | Line 995: | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Maxima Revenger | ||
|input= | |input={{Motion|63214}}{{Motion|63214}}[[File:K.png]] | ||
|data= | |data= | ||
{{AttackData-KoF03 | {{AttackData-KoF03 | ||
Line 858: | Line 1,021: | ||
=== LDM === | === LDM === | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=MXII Kata ~ Final Cannon | ||
|input= | |input={{Motion|63214}}{{Motion|6}}{{Icon-SNK|a}}{{Icon-SNK|c}} | ||
|data= | |data= | ||
{{AttackData-KoF03 | {{AttackData-KoF03 | ||
Line 882: | Line 1,044: | ||
}} | }} | ||
= | ==Combos== | ||
''' | General notes: | ||
*when landing from a standing MSA, remember to do the bnb's rather than the MSA ender (some Bnb's are more favored than others in this secnario) | |||
*for the most part, counterwire combos are dependant on where you landed the move. | |||
'''BnBs:''' | |||
* cr.A /cl.A / cl.B, df.C, qcb P | |||
:light confirm into vapour cannon. decent confirm but the damage isn't too impressive. you can do this with heavies but the slighty added pushback on heavies and df.C will cause the vapor cannon to whiff. | |||
* cl.B, hcb K | |||
:low into command grab | |||
* (j.X,) cl.C (1) / cl.D / df.C, qcf Px3 / qcb P | |||
:maxima's main heavy starter into special combos. qcfx3 generally does more dmg than vapour cannon. also worth mentioning that you shoudln't use his command normals after heavies as they are ethier slow (f.A) or they have big pushback (df.C) that will cause special moves to whiff. If you start with cl.D or df.C, don't use a jump-in as the aformentioned buttons are too slow to combo from a jump-in. | |||
* (j.X,) cl.C (1), qcf Px2 (SC)qcfx2 P / hcbx2 K | |||
:Combo into super. qcfx2 P generally does more dmg | |||
* f.A, hcbx2 K | |||
:overhead into command grab super | |||
* (against airborne opponents) df.C, dp K | |||
:if you happen to anti-air an opponent with df.C then you can cancel into dp K to add on abit of extra damage. Requires you to hit the opponent as soon as there close the ground in order for this to work, thus making it not as useful but still worth trying. | |||
* qcb P (CH), st.A/qcfx2 P | |||
:CH vapour cannon into st.A or super. Unfortuantely in this game, maxima recovers too slowly to do almost anything from a CH vapour cannon and even then to get the follow-ups you have need to be in the correct space to do so, doing it near/in the corner or near the side of the screen (dpending on which side your on) will cause the opponent to cross-up. In terms of the most consistent follow-ups, st.A is your best (and safest) bet, while qcfx2 P is the better one for damage (albeit abit more risker). also remember to time qcfx2 P abit early as doing it abit too late with cause the opponent to remain grounded, only suffering just one hit and leaving you punishable in the process. | |||
'''MSA Starters:''' | |||
''' | * qcb P (CH), MSA | ||
:maxima's ONLY MSA set-up and not really a good one at that, mainly because you need a counter-hit in order to set it up and even then it's also space dependent. | |||
'''MSA Enders:''' | |||
''' | * (After landing from MSA) dp K/qcfx2 P | ||
:very basic MSA ender's. qcfx2 P does better dmg while dp k gives better oki. | |||
=Strategy= | ==Strategy== | ||
'''UNDER CONSTRUCTION''' | '''UNDER CONSTRUCTION''' | ||
=Match Up= | ===Match Up=== | ||
'''UNDER CONSTRUCTION''' | '''UNDER CONSTRUCTION''' | ||
Line 1,044: | Line 1,232: | ||
{{Navbox-KOF2003}} | {{Navbox-KOF2003}} | ||
[[Category:The King of Fighters 2003]] | [[Category:The King of Fighters 2003]] | ||
[[category:Maxima]] |
Latest revision as of 03:03, 1 October 2022
鋼のヒューマンウェポン, Steel Human Weapon | |
---|---|
Tier Placement | C |
Ratio Cost (Sarsen) | 2 Points (2 Points Leader) of 15 |
Ratio Cost (China) | 2 Points of 20 |
Best Position | Anchor |
Good LDM? | Trash |
Crouch Height | High |
Wakeup Speed | 27 Frames |
Stun Value | 1000 |
Introduction
「 Maxima 」
Strengths | Weaknesses |
---|---|
|
|
Colors
![]() |
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Movelist
UNDER CONSTRUCTION
Normals
Far Normals
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Close Range Normals
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Crouching Normals
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Low | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | None | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Low | - | - | - | - | - | - | - | - | - | - | KD | - | - |
Neutral Jumping Normals
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | - | - | - | - | - | - | - | - |
Diagonal Jump Normals
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | - | - | - | - | - | - | - | - |
Throws
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Throw | - | - | - | - | - | - | - | - | - | - | - | - | - |
MSA
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | Strike/Projectile |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Command Normals
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Special Moves
Version | Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1st Rekka Maxima Scramble |
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Version | Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
2nd Rekka Double Bomber |
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Version | Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
3rd Rekka Bulldog Press |
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Version | Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1st Rekka Maxima Scramble |
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Version | Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
2nd Rekka Double Bomber |
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Version | Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
3rd Rekka Bulldog Press |
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Super Moves
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
LDM
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Combos
General notes:
- when landing from a standing MSA, remember to do the bnb's rather than the MSA ender (some Bnb's are more favored than others in this secnario)
- for the most part, counterwire combos are dependant on where you landed the move.
BnBs:
- cr.A /cl.A / cl.B, df.C, qcb P
- light confirm into vapour cannon. decent confirm but the damage isn't too impressive. you can do this with heavies but the slighty added pushback on heavies and df.C will cause the vapor cannon to whiff.
- cl.B, hcb K
- low into command grab
- (j.X,) cl.C (1) / cl.D / df.C, qcf Px3 / qcb P
- maxima's main heavy starter into special combos. qcfx3 generally does more dmg than vapour cannon. also worth mentioning that you shoudln't use his command normals after heavies as they are ethier slow (f.A) or they have big pushback (df.C) that will cause special moves to whiff. If you start with cl.D or df.C, don't use a jump-in as the aformentioned buttons are too slow to combo from a jump-in.
- (j.X,) cl.C (1), qcf Px2 (SC)qcfx2 P / hcbx2 K
- Combo into super. qcfx2 P generally does more dmg
- f.A, hcbx2 K
- overhead into command grab super
- (against airborne opponents) df.C, dp K
- if you happen to anti-air an opponent with df.C then you can cancel into dp K to add on abit of extra damage. Requires you to hit the opponent as soon as there close the ground in order for this to work, thus making it not as useful but still worth trying.
- qcb P (CH), st.A/qcfx2 P
- CH vapour cannon into st.A or super. Unfortuantely in this game, maxima recovers too slowly to do almost anything from a CH vapour cannon and even then to get the follow-ups you have need to be in the correct space to do so, doing it near/in the corner or near the side of the screen (dpending on which side your on) will cause the opponent to cross-up. In terms of the most consistent follow-ups, st.A is your best (and safest) bet, while qcfx2 P is the better one for damage (albeit abit more risker). also remember to time qcfx2 P abit early as doing it abit too late with cause the opponent to remain grounded, only suffering just one hit and leaving you punishable in the process.
MSA Starters:
- qcb P (CH), MSA
- maxima's ONLY MSA set-up and not really a good one at that, mainly because you need a counter-hit in order to set it up and even then it's also space dependent.
MSA Enders:
- (After landing from MSA) dp K/qcfx2 P
- very basic MSA ender's. qcfx2 P does better dmg while dp k gives better oki.
Strategy
UNDER CONSTRUCTION
Match Up
UNDER CONSTRUCTION
| - Ash:
| - Duo Lon:
| - Shen:
| - Terry:
| - Joe:
| - Tizoc:
| - Ryo:
| - Robert:
| - Yuri:
| - Kim:
| - Chang:
| - Jhun:
| - Leona:
| - Ralf:
| - Clark:
| - Gato:
| - Billy:
| - Yamazaki:
| - King:
| - Mai:
| - Mary:
| - Benimaru:
| - Shingo:
| - Daimon:
| - Athena:
| - Hinako:
| - Malin:
| - K':
| - Maxima:
| - Whip:
| - Kyo:
| - Chizuru:
| - KUSANAGI:
| - Maki:
| - Adelheid:
| - Mukai: