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* Reactive anti-air is awful. c. FP gets beat by most jump-ins and late bull horn can be option-selected (f. RH is a decent close-range anti-air on V-ISM) | * Reactive anti-air is awful. c. FP gets beat by most jump-ins and late bull horn can be option-selected (f. RH is a decent close-range anti-air on V-ISM) | ||
* Gets bullied hard by a lot of characters due to his large size and poor mobility/anti-air | * Gets bullied hard by a lot of characters due to his large size and poor mobility/anti-air | ||
* Characters with strong lows can practically ignore his bull horn, since it has | * Characters with strong lows can practically ignore his bull horn, since it has very limited low invincibility | ||
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Revision as of 20:51, 18 September 2022
Introduction
Not content with working with Shadaloo as a mere goon anymore, Birdie now plans to seek out his superior M. Bison so he can overthrow him! To do this, he will need to find something called the "Psycho Drive".
Pros | Cons |
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