< SSBM
(we should def find a way to make this automatically alphabetical order or something lol) |
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==Main Glossary== | |||
{{SSBMGlossaryTerm | |||
|term=Crouch Cancel | |||
|partOfSpeech=verb | |||
|definition=A technique where a defender at low percents simply holds down on the control stick when they are about to get hit by certain attacks, to trigger ASDI towards the ground and land immediately. The landing severely reduces the knockback and hitstun of the strike, allowing for a punish in most situations. | |||
|altDefinition= | |||
|defLink=https://glossary.infil.net/?t=Crouch%20Cancel | |||
}} | |||
{{SSBMGlossaryTerm | |||
|term=CC | |||
|partOfSpeech=verb | |||
|definition=Shorthand for "Crouch Cancel", a technique that utilizes ASDI to severely reduce the knockback and hitstun of attacks to allow for a punish. | |||
|altDefinition= | |||
|defLink=https://glossary.infil.net/?t=Crouch%20Cancel | |||
}} | |||
{{SSBMGlossaryTerm | {{SSBMGlossaryTerm | ||
|term=Edgeguard | |term=Edgeguard | ||
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|definition=The act of preventing the opponent from safely returning to the stage. | |definition=The act of preventing the opponent from safely returning to the stage. | ||
|altDefinition= | |altDefinition= | ||
| | |defLink=https://glossary.infil.net/?t=Edge-Guard | ||
}} | |||
{{SSBMGlossaryTerm | |||
|term=Floaties | |||
|partOfSpeech=noun | |||
|definition=Characters that do not fall fast (everyone except Fox, Falco, and Captain Falcon, who are known as the "fastfallers") | |||
|altDefinition= | |||
|defLink= | |||
}} | |||
{{SSBMGlossaryTerm | |||
|term=GALINT | |||
|partOfSpeech=noun | |||
|definition=Shorthand for "'''G'''rounded '''A'''ctionable '''L'''edge '''Int'''angibility", which is the number of actionable intangible frames after a ledgedash | |||
|altDefinition= | |||
|defLink= | |||
}} | }} | ||
{{SSBMGlossaryTerm | {{SSBMGlossaryTerm | ||
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|definition=A brief period for which the game freezes when an attack lands. | |definition=A brief period for which the game freezes when an attack lands. | ||
|altDefinition= | |altDefinition= | ||
| | |defLink=https://glossary.infil.net/?t=Hitstop | ||
}} | }} | ||
{{SSBMGlossaryTerm | {{SSBMGlossaryTerm | ||
|term=IASA | |term=IASA | ||
|partOfSpeech=verb | |partOfSpeech=verb | ||
|definition= | |definition=Shorthand for '''I'''nterruptible '''A'''s '''S'''oon '''A'''s, which are the first frame of a moves recovery that can be cancelled into any action except Shield. | ||
|altDefinition= | |||
|defLink=https://glossary.infil.net/?t=IASA | |||
}} | |||
{{SSBMGlossaryTerm | |||
|term=Low Profile | |||
|partOfSpeech=noun, verb | |||
|definition=A move or action that greatly shrinks a character's hurtbox, to avoid certain moves that would hit a normal stance otherwise. | |||
|altDefinition= | |||
|defLink=https://glossary.infil.net/?t=Low%20Profile | |||
}} | |||
{{SSBMGlossaryTerm | |||
|term=Meleemeter (Mm) | |||
|partOfSpeech=noun | |||
|definition=Term given to nameless unit of measurement for distance in within ''SSBM's'' 3D space. 1 Mm is equivalent to 0.1 meters (1 decimeter) as displayed in Home Run Contest. | |||
|altDefinition= | |altDefinition= | ||
| | |defLink= | ||
}} | }} | ||
{{SSBMGlossaryTerm | {{SSBMGlossaryTerm | ||
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|definition=Cancelling the knockback of a meteor smash by jumping or upbing 8 frames or more after hitlag ends. | |definition=Cancelling the knockback of a meteor smash by jumping or upbing 8 frames or more after hitlag ends. | ||
|altDefinition= | |altDefinition= | ||
| | |defLink= | ||
}} | }} | ||
{{SSBMGlossaryTerm | {{SSBMGlossaryTerm | ||
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|definition=An attack that sends downwards at an angle between (angle range idr). Meteor smashes can be meteor cancelled. | |definition=An attack that sends downwards at an angle between (angle range idr). Meteor smashes can be meteor cancelled. | ||
|altDefinition= | |altDefinition= | ||
| | |defLink=https://glossary.infil.net/?t=Meteor%20Smash | ||
}} | |||
{{SSBMGlossaryTerm | |||
|term=Setplay | |||
|partOfSpeech=noun, verb | |||
|definition=Performing pre-calculated maneuvers in a flow-chart manner in specific situations, that will typically secure an offensive despite many of the opponent's defensive attempts. | |||
|altDefinition= | |||
|defLink=https://glossary.infil.net/?t=Set%20Play | |||
}} | }} | ||
{{SSBMGlossaryTerm | {{SSBMGlossaryTerm | ||
|term=SHFFL | |term=SHFFL | ||
|partOfSpeech=adjective | |partOfSpeech=adjective | ||
|definition= | |definition=Shorthand for '''S'''hort '''H'''op '''F'''ast '''F'''all '''L'''-Cancel, pronounced "shuffle" | ||
|altDefinition= | |altDefinition= | ||
| | |defLink=https://glossary.infil.net/?t=SHFFL | ||
}} | }} | ||
{{SSBMGlossaryTerm | {{SSBMGlossaryTerm | ||
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|definition=A technique where a Fox or Falco player use their Reflector to send a opponent down and off the stage at an unfavorable recovery angle. | |definition=A technique where a Fox or Falco player use their Reflector to send a opponent down and off the stage at an unfavorable recovery angle. | ||
|altDefinition= | |altDefinition= | ||
| | |defLink= | ||
}} | }} | ||
{{SSBMGlossaryTerm | {{SSBMGlossaryTerm | ||
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|definition=A nickname for the Star Fox characters of SSB (Fox, Falco, Wolf). | |definition=A nickname for the Star Fox characters of SSB (Fox, Falco, Wolf). | ||
|altDefinition= | |altDefinition= | ||
| | |defLink=https://glossary.infil.net/?t=Space%20Animal | ||
}} | }} | ||
{{SSBMGlossaryTerm | {{SSBMGlossaryTerm | ||
|term=Spike | |term=Spike | ||
|partOfSpeech=noun | |partOfSpeech=noun | ||
|definition=An attack that sends down at an angle outside of the meteor smash range and thus cannot be meteor cancelled | |definition=An attack that sends down at an angle outside of the meteor smash range, and thus cannot be meteor cancelled. | ||
|altDefinition= | |||
|defLink=https://glossary.infil.net/?t=Spike | |||
}} | |||
{{SSBMGlossaryTerm | |||
|term=361 | |||
|partOfSpeech=noun | |||
|definition=Sakurai Angle, grounded hit sends at 0° under 32 KB, 44° above 32.1 KB; and always sends at 45° on aerial hit. | |||
|altDefinition= | |altDefinition= | ||
| | |defLink= | ||
}} | }} | ||
==External Glossary Resources== | |||
[https://docs.google.com/document/d/1JsJ22XDTOkkjs8k6glmWtAj0UsMe7w2ypst7ruqASC8/edit "The Melee Lexicon" by AlekSimulator] <br/> | |||
[https://glossary.infil.net Infilament's Fighting Game Glossary] | |||
{{Smash Melee}} | |||
[[Category: Super Smash Bros. Melee]] |
Latest revision as of 23:48, 4 September 2022
Main Glossary
- Crouch Cancel verb
- A technique where a defender at low percents simply holds down on the control stick when they are about to get hit by certain attacks, to trigger ASDI towards the ground and land immediately. The landing severely reduces the knockback and hitstun of the strike, allowing for a punish in most situations.
- Link to deeper explanation: https://glossary.infil.net/?t=Crouch%20Cancel
- CC verb
- Shorthand for "Crouch Cancel", a technique that utilizes ASDI to severely reduce the knockback and hitstun of attacks to allow for a punish.
- Link to deeper explanation: https://glossary.infil.net/?t=Crouch%20Cancel
- Edgeguard verb
- The act of preventing the opponent from safely returning to the stage.
- Link to deeper explanation: https://glossary.infil.net/?t=Edge-Guard
- Floaties noun
- Characters that do not fall fast (everyone except Fox, Falco, and Captain Falcon, who are known as the "fastfallers")
- GALINT noun
- Shorthand for "Grounded Actionable Ledge Intangibility", which is the number of actionable intangible frames after a ledgedash
- Hitlag noun
- A brief period for which the game freezes when an attack lands.
- Link to deeper explanation: https://glossary.infil.net/?t=Hitstop
- IASA verb
- Shorthand for Interruptible As Soon As, which are the first frame of a moves recovery that can be cancelled into any action except Shield.
- Link to deeper explanation: https://glossary.infil.net/?t=IASA
- Low Profile noun, verb
- A move or action that greatly shrinks a character's hurtbox, to avoid certain moves that would hit a normal stance otherwise.
- Link to deeper explanation: https://glossary.infil.net/?t=Low%20Profile
- Meleemeter (Mm) noun
- Term given to nameless unit of measurement for distance in within SSBM's 3D space. 1 Mm is equivalent to 0.1 meters (1 decimeter) as displayed in Home Run Contest.
- Meteor Cancel verb
- Cancelling the knockback of a meteor smash by jumping or upbing 8 frames or more after hitlag ends.
- Meteor Smash noun
- An attack that sends downwards at an angle between (angle range idr). Meteor smashes can be meteor cancelled.
- Link to deeper explanation: https://glossary.infil.net/?t=Meteor%20Smash
- Setplay noun, verb
- Performing pre-calculated maneuvers in a flow-chart manner in specific situations, that will typically secure an offensive despite many of the opponent's defensive attempts.
- Link to deeper explanation: https://glossary.infil.net/?t=Set%20Play
- SHFFL adjective
- Shorthand for Short Hop Fast Fall L-Cancel, pronounced "shuffle"
- Link to deeper explanation: https://glossary.infil.net/?t=SHFFL
- Shinespike verb
- A technique where a Fox or Falco player use their Reflector to send a opponent down and off the stage at an unfavorable recovery angle.
- Spacies noun
- A nickname for the Star Fox characters of SSB (Fox, Falco, Wolf).
- Link to deeper explanation: https://glossary.infil.net/?t=Space%20Animal
- Spike noun
- An attack that sends down at an angle outside of the meteor smash range, and thus cannot be meteor cancelled.
- Link to deeper explanation: https://glossary.infil.net/?t=Spike
- 361 noun
- Sakurai Angle, grounded hit sends at 0° under 32 KB, 44° above 32.1 KB; and always sends at 45° on aerial hit.
External Glossary Resources
"The Melee Lexicon" by AlekSimulator
Infilament's Fighting Game Glossary