(Created page with "= Attack GIFs = Feature requests and stuff go here. - ~~~~") |
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Feature requests and stuff go here. - [[User:Ribbanya|ribbanya]] ([[User talk:Ribbanya|talk]]) 22:29, 29 August 2022 (EDT) | Feature requests and stuff go here. - [[User:Ribbanya|ribbanya]] ([[User talk:Ribbanya|talk]]) 22:29, 29 August 2022 (EDT) | ||
*DEVELOP Mode enabled | |||
*Hitboxes render in the reverse order of their ID, making the highest priority 0ID hitbox appear in front | |||
*Hitbox color darkens based on how much damage it incurs on that frame | |||
*hitboxes always render on top of hurtboxes | |||
*if a hurtbox is ungrabbable, it appears a different color that isnt taken yet | |||
*character model turns unused color to indicate an animation's autocancel windows | |||
*character model turns unused color to indicate an animation's IASA windows | |||
*togglable Zero-G (freeze in place) mode |
Revision as of 22:36, 29 August 2022
Attack GIFs
Feature requests and stuff go here. - ribbanya (talk) 22:29, 29 August 2022 (EDT)
- DEVELOP Mode enabled
- Hitboxes render in the reverse order of their ID, making the highest priority 0ID hitbox appear in front
- Hitbox color darkens based on how much damage it incurs on that frame
- hitboxes always render on top of hurtboxes
- if a hurtbox is ungrabbable, it appears a different color that isnt taken yet
- character model turns unused color to indicate an animation's autocancel windows
- character model turns unused color to indicate an animation's IASA windows
- togglable Zero-G (freeze in place) mode