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The four buttons are '''[L]'''ight Attack, '''[H]'''eavy Attack, '''[G]'''uard and '''[J]'''ump respectively. | The four buttons are '''[L]'''ight Attack, '''[H]'''eavy Attack, '''[G]'''uard and '''[J]'''ump respectively. | ||
This wiki uses '''Numpad Notation''' for directional inputs. This is the notation standard for the SuperCombo wiki, as well as for the SDBZ community itself. | |||
== Basic Movement == | == Basic Movement == | ||
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'''Dash:''' Double tap a direction, or press '''G+J''' while holding a direction. You can dash up, down, left or right, but not in the diagonals. Dashing uses a portion of the Action Gauge. | '''Dash:''' Double tap a direction, or press '''G+J''' while holding a direction. You can dash up, down, left or right, but not in the diagonals. Dashing uses a portion of the Action Gauge. | ||
'''Jump:''' Press the '''J''' button. Press Jump along with an upward direction to perform a '''High Jump'''. | '''Jump:''' Press the '''J''' button, along with a direction to jump in the specified direction. Press Jump along with an upward direction to perform a '''High Jump'''. | ||
'''Flight:''' Press '''G''' or '''J''' while airborne. Flying | '''Flight:''' Press '''G''' or '''J''' while airborne. Flying allows you to move and perform attacks as if you were on the ground, but it continually drains the Action Gauge. Pressing Jump while flying will end flight, returning you to a normal jumping state -- this is often referred to as a '''Fly Cancel (FC)'''. | ||
== Universal Commands == | == Universal Commands == | ||
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'''Dashing Attack:''' All characters are able to perform attacks out of their dashes by pressing an attack button. Dash L is a universal launcher, while Dash H is a universal ground bounce. Each move can only be used once per combo. | '''Dashing Attack:''' All characters are able to perform attacks out of their dashes by pressing an attack button. Dash L is a universal launcher, while Dash H is a universal ground bounce. Each move can only be used once per combo. | ||
'''Homing Attack:''' Performs an attack while dashing directly towards the opponent. All characters in SDBZ have access to two homing attacks -- Light Homing with '''L+G''', and Heavy Homing with '''H+G'''. Light Homing can be cancelled into special moves, while Heavy Homing cannot. Any normal attack that can be special cancelled can also cancel into a Homing Attack. Homing Attacks can also be cancelled before making contact by tapping '''G'''. | '''Homing Attack:''' Performs an attack while dashing directly towards the opponent. All characters in SDBZ have access to two homing attacks -- Light Homing Attack (LHA) with '''L+G''', and Heavy Homing Attack (HHA) with '''H+G'''. Light Homing can be cancelled into special moves, while Heavy Homing cannot. Any normal attack that can be special cancelled can also cancel into a Homing Attack. Homing Attacks can also be cancelled before making contact by tapping '''G''', referred to as a '''Homing Attack Cancel (HAC)'''. | ||
'''Ki Blast:''' Performed by pressing '''6L''' or '''6H'''. Fires a generic ki projectile towards the opponent. You must tap 6 and L/H at the same time in order to get the ki blast. | |||
'''Reflect:''' Performed by inputting '''46''' while guarding. Reflects basic ki projectiles, and nullifies stronger ones. | |||
{{Navbox-SDBZ}} | {{Navbox-SDBZ}} | ||
[[Category:Super Dragonball Z]] | [[Category:Super Dragonball Z]] |
Latest revision as of 08:19, 28 August 2022
Notation
The default control layout for Super DBZ is as follows:
7 8 9 4 (5) 6 L H G J 1 2 3
The four buttons are [L]ight Attack, [H]eavy Attack, [G]uard and [J]ump respectively.
This wiki uses Numpad Notation for directional inputs. This is the notation standard for the SuperCombo wiki, as well as for the SDBZ community itself.
Basic Movement
Walk: Push the joystick in any direction. Characters in SDBZ are capable of walking in all eight cardinal directions around the arena.
Dash: Double tap a direction, or press G+J while holding a direction. You can dash up, down, left or right, but not in the diagonals. Dashing uses a portion of the Action Gauge.
Jump: Press the J button, along with a direction to jump in the specified direction. Press Jump along with an upward direction to perform a High Jump.
Flight: Press G or J while airborne. Flying allows you to move and perform attacks as if you were on the ground, but it continually drains the Action Gauge. Pressing Jump while flying will end flight, returning you to a normal jumping state -- this is often referred to as a Fly Cancel (FC).
Universal Commands
Throw: Performed by pressing L+H. Throws have a visible startup animation, but cannot be broken or softened in any way.
Dashing Attack: All characters are able to perform attacks out of their dashes by pressing an attack button. Dash L is a universal launcher, while Dash H is a universal ground bounce. Each move can only be used once per combo.
Homing Attack: Performs an attack while dashing directly towards the opponent. All characters in SDBZ have access to two homing attacks -- Light Homing Attack (LHA) with L+G, and Heavy Homing Attack (HHA) with H+G. Light Homing can be cancelled into special moves, while Heavy Homing cannot. Any normal attack that can be special cancelled can also cancel into a Homing Attack. Homing Attacks can also be cancelled before making contact by tapping G, referred to as a Homing Attack Cancel (HAC).
Ki Blast: Performed by pressing 6L or 6H. Fires a generic ki projectile towards the opponent. You must tap 6 and L/H at the same time in order to get the ki blast.
Reflect: Performed by inputting 46 while guarding. Reflects basic ki projectiles, and nullifies stronger ones.