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| pros = | | pros = | ||
* Best jump-ins in the entire game | * Best jump-ins in the entire game | ||
* Splash and knee are both incredibly difficult to anti-air consistently for most characters | * Splash and knee are both incredibly difficult to anti-air consistently for most characters. As a result, Gief can often bulldog his way to victory with stubborn offense | ||
* Jab SPD has good range and decent damage | * Jab SPD has good range and decent damage | ||
* Kara SPD has massive range (s. LP or s. LK) | * Kara SPD has massive range (s. LP or s. LK) |
Revision as of 06:34, 19 August 2022
Introduction
Fearing the dangerous power of Shadaloo, the president of Russia sends out their national hero Zangief to combat the threat. Along the way, he befriended rivals like E. Honda and R. Mika who aided him on his journey.
Pros | Cons |
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