KyokujiFGC (talk | contribs) No edit summary |
KyokujiFGC (talk | contribs) No edit summary |
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GC - Guard crush | GC - Guard crush | ||
Oki = Okizeme or mix-up post-knockdowns | |||
Blue guard - Alpha 3's pseudo just defend system that reduces chip/guard damage | Blue guard - Alpha 3's pseudo just defend system that reduces chip/guard damage |
Revision as of 00:59, 14 August 2022
CC - Crouch cancel
WC - Walk cancel
VC - Variable (custom) combos
OC - Original (custom) combos (The Japanese name for a VC)
VC1 - LP+LK activate (short shadow delay)
VC2 - MP+MK activate (medium shadow delay)
VC3 - FP+RH activate (long shadow delay)
Z-ISM - Japanese name for A-ISM
Customs - Custom/Variable combos
OTG - Off the ground
Untechable - Cannot air tech/air recover
Neutral state - A state where the opponent is not moving or in the middle of some action. This state must be reached for the opponent to be able to air recover out of juggles
TK - Tiger knee motion (usually used for instant air moves)
TAP - Turnaround punch or moves similar to it
Pushblock - Mechanic that allows you to push the opponent away from you while blocking
Hadou rave - Corner guard crush strings utilizing repeated fireball/normal cancels
TOD - Touch of Death
GC - Guard crush
Oki = Okizeme or mix-up post-knockdowns
Blue guard - Alpha 3's pseudo just defend system that reduces chip/guard damage
Red counter - Moves hard coded to beat another, similar to crush counters in SF5
A2 - Alpha 2
ST - Super Turbo