The King of Fighters 2003/Whip: Difference between revisions

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[[Image:KoF2003Portrait30-Whip.png|right]]
{{TOClimit|3}}


{| class="wikitable" style="float:right; margin-left: 10px;"
|-
! align="center" colspan="2" | 戦場の女王, Queen of the Battlefield
|-
! align="center" colspan="2" | [[Image:KoF2003Portrait30-Whip.png|center]]
|-
| '''Tier Placement''' || B
|-
| '''Ratio Cost (Sarsen)''' || 2 Points (3 Points Leader) of 15
|-
| '''Ratio Cost (China)''' || 5 Points of 20
|-
| '''Best Position''' || Solo
|-
| '''Good LDM?''' || Situational
|-
| '''Crouch Height''' || Whip
|-
| '''Wakeup Speed''' || 22 Frames
|-
| '''Stun Value''' || 900
|-
|}


 
==Introduction==
=Introduction=
'''''「 Whip 」'''''
'''''「 Whip 」'''''


Line 9: Line 31:
However, unlike other characters like Billy, she is not fast enough to do this efficiently, so knowledge and reads will be required to succeed with her. Your main goal is to pester the opponent constantly with your range, but don't focus on outprioritize they because you will lose most of the time, since Whip's normals aren't exactly good at priority. Whip's strongest points are mainly her excellent reach and one and a houndred ways to stop the opponent's get ins on reaction, this mainly thanks to her excellent spaced hitboxes.
However, unlike other characters like Billy, she is not fast enough to do this efficiently, so knowledge and reads will be required to succeed with her. Your main goal is to pester the opponent constantly with your range, but don't focus on outprioritize they because you will lose most of the time, since Whip's normals aren't exactly good at priority. Whip's strongest points are mainly her excellent reach and one and a houndred ways to stop the opponent's get ins on reaction, this mainly thanks to her excellent spaced hitboxes.


=Data=
{{ ProConTable
| pros=
* placeholder
| cons=
* placeholder
}}


'''UNDER CONSTRUCTION'''
===Colors===
===Colors===
'''UNDER CONSTRUCTION'''
{|
! [[image:snka.gif]]
! [[image:snkb.gif]]
! [[image:snkc.gif]]
! [[image:snkd.gif]]
|-
! [[File:KOF2003 Whip color A.png]]
! [[File:KOF2003 Whip color B.png]]
! [[File:KOF2003 Whip color C.png]]
! [[File:KOF2003 Whip color D.png]]
|}


==Movelist==
==Movelist==
'''UNDER CONSTRUCTION'''
=== Normals ===
==== Far Normals ====
==== Far Normals ====
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip St.A.png
|image2=KOF2003 Whip St.A 2.png
|caption=
|caption=
|name=st.A
|name=st.A
Line 43: Line 79:
}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip St.B.png
|caption=
|caption=
|name=st.B
|name=st.B
Line 67: Line 104:
}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip St.C.png
|image2=KOF2003 Whip St.C 2.png
|caption=
|caption=
|name=st.C
|name=st.C
Line 91: Line 130:
}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip St.D.png
|caption=
|caption=
|name=st.D
|name=st.D
Line 117: Line 157:


==== Close Range Normals ====
==== Close Range Normals ====
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip Cl.A.png
|caption=
|caption=
|name=cl.A
|name=cl.A
Line 141: Line 182:
}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip Cl.B.png
|caption=
|caption=
|name=cl.B
|name=cl.B
Line 165: Line 207:
}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip Cl.C.png
|caption=
|caption=
|name=cl.C
|name=cl.C
Line 189: Line 232:
}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip Cl.D.png
|caption=
|caption=
|name=cl.D
|name=cl.D
Line 215: Line 259:


==== Crouching Normals ====
==== Crouching Normals ====
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip Cr.A.png
|caption=
|caption=
|name=cr.A
|name=cr.A
Line 239: Line 284:
}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip Cr.B.png
|caption=
|caption=
|name=cr.B
|name=cr.B
Line 263: Line 309:
}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip Cr.C.png
|image2=KOF2003 Whip Cr.C 2.png
|image3=KOF2003 Whip Cr.C 3.png
|caption=
|caption=
|name=cr.C
|name=cr.C
Line 287: Line 336:
}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip Cr.D.png
|caption=
|caption=
|name=cr.D
|name=cr.D
Line 313: Line 363:


==== Neutral Jumping Normals ====
==== Neutral Jumping Normals ====
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip Nj.A.png
|image2=KOF2003 Whip Nj.A 2.png
|image3=KOF2003 Whip Nj.A 3.png
|caption=
|caption=
|name=nj.A
|name=nj.A
Line 337: Line 390:
}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
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}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip Nj.C.png
|caption=
|caption=
|name=nj.C
|name=nj.C
Line 385: Line 440:
}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip Nj.D.png
|caption=
|caption=
|name=nj.D
|name=nj.D
Line 410: Line 466:


==== Diagonal Jump Normals ====
==== Diagonal Jump Normals ====
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip J.A.png
|caption=
|caption=
|name=dj.A
|name=dj.A
Line 434: Line 491:
}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip J.B.png
|caption=
|caption=
|name=dj.B
|name=dj.B
Line 458: Line 516:
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF2003 Whip J.C.png
|image2=KOF2003 Whip J.C 2.png
|caption=
|name=dj.C
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|c}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip J.D.png
|image2=KOF2003 Whip J.D 2.png
|caption=
|caption=
|name=dj.D
|name=dj.D
Line 483: Line 569:


=== Throws ===
=== Throws ===
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=
|name=Zed
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|c}}/{{Icon-SNK|d}}
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|c}}/{{Icon-SNK|d}}
|data=
|data=
Line 508: Line 593:


=== MSA ===
=== MSA ===
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip MSA.png
|caption=
|caption=
|name=MSA Startup
|name=MSA Startup
Line 532: Line 618:
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip J.D.png
|caption=
|caption=
|name=MSA Entry
|name=MSA Entry
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=== Command Normals ===
=== Command Normals ===
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip Whip Shot (F+Ax5).png
|image2=KOF2003 Whip Whip Shot (F+Ax5) 5.png
|image3=KOF2003 Whip Whip Shot (F+Ax5) 2.png
|image4=KOF2003 Whip Whip Shot (F+Ax5) 3.png
|image5=KOF2003 Whip Whip Shot (F+Ax5) 4.png
|caption=
|caption=
|name=
|name=Whip Shot
|input={{Motion|6}}{{Icon-SNK|b}}
|input={{Motion|6}}{{Icon-SNK|a}} x5
|data=
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
|version=1st Hit
  |damage=-
  |damage=-
  |b. damage=0
  |b. damage=0
Line 579: Line 673:
  |description=  
  |description=  
  }}
  }}
}}
=== Special Moves ===
{{MoveData
|image=
|caption=
|name=
|input=
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
|version=2nd Hit
  |damage=-
  |damage=-
  |b. damage=0
  |b. damage=0
  |stun=-
  |stun=-
  |cancel=  
  |cancel=
  |guard=  
  |guard=Mid
  |startup=
  |startup=
  |active=-
  |active=
  |recovery=-
  |recovery=
  |total=
  |total=
  |advHit=
  |advHit=
Line 604: Line 689:
  |description=  
  |description=  
  }}
  }}
}}
{{MoveData
|image=
|caption=
|name=
|input=
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
  |version=
  |version=3rd Hit
  |damage=-
  |damage=-
  |b. damage=0
  |b. damage=0
  |stun=-
  |stun=-
  |cancel=  
  |cancel=
  |guard=  
  |guard=Mid
  |startup=
  |startup=
  |active=-
  |active=
  |recovery=-
  |recovery=
  |total=
  |total=
  |advHit=
  |advHit=
  |advBlock=
  |advBlock=
  |invul=-
  |invul=-
|description=
  }}
  }}
  {{AttackData-KoF03
  {{AttackData-KoF03
  |version=
  |version=4th Hit
  |damage=-
  |damage=-
  |b. damage=0
  |b. damage=0
  |stun=-
  |stun=-
  |cancel=
  |cancel=
  |guard=  
  |guard=Mid
  |startup=
  |startup=
  |active=-
  |active=
  |recovery=-
  |recovery=
  |total=
  |total=
  |advHit=
  |advHit=
Line 644: Line 721:
  |description=  
  |description=  
  }}
  }}
}}
{{MoveData
|image=
|caption=
|name=
|input=
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
|version=5th Hit
  |damage=-
  |damage=-
  |b. damage=0
  |b. damage=0
  |stun=-
  |stun=-
  |cancel=
  |cancel=
  |guard=  
  |guard=Mid
  |startup=
  |startup=
  |active=
  |active=
Line 670: Line 739:
}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip Spiral Pick (j.AC).png
|caption=
|caption=
|name=
|name=Spiral Pick
|input=
|input=Jump {{Icon-SNK|c}}{{Icon-SNK|d}}
|data=
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
Line 682: Line 752:
  |stun=-
  |stun=-
  |cancel=
  |cancel=
  |guard= Mid
  |guard=Mid
  |startup=
  |startup=
  |active=
  |active=
Line 694: Line 764:
}}
}}


=== Special Moves ===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip Boomerang Shoot~SC (HCF+A).png
|caption=
|image2=KOF2003 Whip Boomerang Shoot~SC (HCF+A) 2.png
|name=
|image3=KOF2003 Whip Boomerang Shoot~SCD (HCF+C).png
|input=
|image4=KOF2003 Whip Boomerang Shoot~SCD (HCF+C) 2.png
|caption2= A version
|caption4= C version
|name=Boomerang Shot Code ~ SC
|input={{Motion|41236}}[[File:P.png]]
|data=
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
|version={{Icon-SNK|a}}
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=
|startup=
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
{{AttackData-KoF03
|version={{Icon-SNK|c}}
  |damage=-
  |damage=-
  |b. damage=0
  |b. damage=0
  |stun=-
  |stun=-
  |cancel=
  |cancel=
  |guard=
  |guard=  
  |startup=-
  |startup=
  |active=-
  |active=-
  |recovery=-
  |recovery=-
Line 717: Line 811:
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip Hook Shot~Kaze (j-QCB+P).png
|caption=
|caption=
|name=
|name=Hook Shot Code ~ Kaze
|input=
|input=Jump {{Motion|214}}[[File:P.png]]
|data=
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
Line 728: Line 824:
  |stun=-
  |stun=-
  |cancel=
  |cancel=
  |guard=
  |guard=  
  |startup=-
  |startup=
  |active=-
  |active=-
  |recovery=-
  |recovery=-
Line 740: Line 836:
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip Desert Eagle (RDP+P).png
|caption=
|caption=
|name=
|name=Desert Eagle
|input=
|input=Tap {{Motion|421}}[[File:P.png]]
|data=
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
Line 751: Line 849:
  |stun=-
  |stun=-
  |cancel=
  |cancel=
  |guard= Throw
  |guard=  
  |startup=-
  |startup=
  |active=-
  |active=
  |recovery=-
  |recovery=
  |total=
  |total=
  |advHit=
  |advHit=
Line 763: Line 861:
}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip String Shot-Yuuetsu (HCB+A).png
|image2=KOF2003 Whip String Shot-Yuuetsu (HCB+A) 2.png
|caption=
|caption=
|name=
|name=S. Shot Type A Code ~ Yuuetsu
|input=
|input={{Motion|63214}}{{Icon-SNK|a}} (Hold)
|data=
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
Line 775: Line 875:
  |stun=-
  |stun=-
  |cancel=
  |cancel=
  |guard=  
  |guard= Mid
  |startup=
  |startup=
  |active=-
  |active=
  |recovery=-
  |recovery=
  |total=
  |total=
  |advHit=
  |advHit=
  |advBlock=
  |advBlock=
  |invul=-
  |invul=-
  |description=  
  |description=* Able to move while holding down the button and cancel it by pressing D.
  }}
  }}
}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip String Shot-Chikara (HCB+B).png
|image2=KOF2003 Whip String Shot-Chikara (HCB+B) 2.png
|caption=
|caption=
|name=
|name=S. Shot Type B Code ~ Chikara
|input=
|input={{Motion|63214}}{{Icon-SNK|b}} (Hold)
|data=
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
Line 800: Line 902:
  |cancel=
  |cancel=
  |guard=
  |guard=
  |startup=
  |startup=-
  |active=-
  |active=-
  |recovery=-
  |recovery=-
Line 807: Line 909:
  |advBlock=
  |advBlock=
  |invul=-
  |invul=-
  |description=  
  |description=* Able to move while holding down the button and cancel it by pressing D.
  }}
  }}
}}
}}


 
===== <span class="invisible-header"></span> =====
=== Super Moves ===
<font style="visibility:hidden" size="0"></font>
 
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip String Shot-Shouri (HCB+C).png
|image2=KOF2003 Whip String Shot-Shouri (HCB+C) 2.png
|caption=
|caption=
|name=
|name=S. Shot Type C Code ~ Shouri
|input=
|input={{Motion|63214}}{{Icon-SNK|c}} (Hold)
|data=
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
Line 826: Line 928:
  |cancel=
  |cancel=
  |guard=
  |guard=
  |startup=
  |startup=-
  |active=-
  |active=-
  |recovery=-
  |recovery=-
Line 833: Line 935:
  |advBlock=
  |advBlock=
  |invul=-
  |invul=-
  |description=  
  |description=* Able to move while holding down the button and cancel it by pressing D.
  }}
  }}
}}
}}


=== Super Moves ===
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip Sonic Slaughter~DP (QCB, HCF+P).png
|image2=KOF2003 Whip Sonic Slaughter~DP (QCB, HCF+P) 2.png
|image3=KOF2003 Whip Sonic Slaughter~DP (QCB, HCF+P) 3.png
|image4=KOF2003 Whip Sonic Slaughter~DP (QCB, HCF+P) 4.png
|image5=KOF2003 Whip Sonic Slaughter~DP (QCB, HCF+P) 5.png
|image6=KOF2003 Whip Sonic Slaughter~DP (QCB, HCF+P) 6.png
|caption=
|caption=
|name=
|name=Sonic Slaughter Code ~ DP
|input=
|input={{Motion|214}}{{Motion|41236}}[[File:P.png]]
|data=
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
Line 861: Line 969:


=== LDM ===
=== LDM ===
{{MoveData
{{MoveData
|image=
|image=KOF2003 Whip Sonic Slaughter~KW (QCB, HCF+AC).png
|image2=KOF2003 Whip Sonic Slaughter~KW (QCB, HCF+AC) 2.png
|image3=KOF2003 Whip Sonic Slaughter~KW (QCB, HCF+AC) 3.png
|image4=KOF2003 Whip Sonic Slaughter~KW (QCB, HCF+AC) 4.png
|caption=
|caption=
|name=
|name=Sonic Slaughter Code ~ KW
|input=
|input={{Motion|214}}{{Motion|41236}}{{Icon-SNK|a}}{{Icon-SNK|c}}
|data=
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
Line 885: Line 995:
}}
}}


=Battle=
==Combos==
'''UNDER CONSTRUCTION'''
 
===''Attack Strings''===
'''UNDER CONSTRUCTION'''
 
=Combos=
'''UNDER CONSTRUCTION'''
'''UNDER CONSTRUCTION'''


=Strategy=
==Strategy==
'''UNDER CONSTRUCTION'''
'''UNDER CONSTRUCTION'''


=Match Up=
===Match Up===
'''UNDER CONSTRUCTION'''
'''UNDER CONSTRUCTION'''



Latest revision as of 00:12, 13 August 2022

戦場の女王, Queen of the Battlefield
KoF2003Portrait30-Whip.png
Tier Placement B
Ratio Cost (Sarsen) 2 Points (3 Points Leader) of 15
Ratio Cost (China) 5 Points of 20
Best Position Solo
Good LDM? Situational
Crouch Height Whip
Wakeup Speed 22 Frames
Stun Value 900

Introduction

「 Whip 」

Whip is a character that, thanks to her weapon, bases her gameplan on space control and some rushdown. However, unlike other characters like Billy, she is not fast enough to do this efficiently, so knowledge and reads will be required to succeed with her. Your main goal is to pester the opponent constantly with your range, but don't focus on outprioritize they because you will lose most of the time, since Whip's normals aren't exactly good at priority. Whip's strongest points are mainly her excellent reach and one and a houndred ways to stop the opponent's get ins on reaction, this mainly thanks to her excellent spaced hitboxes.

Strengths Weaknesses
  • placeholder
  • placeholder

Colors

Snka.gif Snkb.gif Snkc.gif Snkd.gif
KOF2003 Whip color A.png KOF2003 Whip color B.png KOF2003 Whip color C.png KOF2003 Whip color D.png

Movelist

Far Normals

st.A
Kof.lp.png
KOF2003 Whip St.A.png
KOF2003 Whip St.A 2.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

st.B
Kof.lk.png
KOF2003 Whip St.B.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

st.C
Kof.sp.png
KOF2003 Whip St.C.png
KOF2003 Whip St.C 2.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

st.D
Kof.sk.png
KOF2003 Whip St.D.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -


Close Range Normals

cl.A
Kof.lp.png
KOF2003 Whip Cl.A.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

cl.B
Kof.lk.png
KOF2003 Whip Cl.B.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

cl.C
Kof.sp.png
KOF2003 Whip Cl.C.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

cl.D
Kof.sk.png
KOF2003 Whip Cl.D.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -


Crouching Normals

cr.A
D.pngKof.lp.png
KOF2003 Whip Cr.A.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

cr.B
D.pngKof.lk.png
KOF2003 Whip Cr.B.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Low - - - - - - - - - - - - -

cr.C
D.pngKof.sp.png
KOF2003 Whip Cr.C.png
KOF2003 Whip Cr.C 2.png
KOF2003 Whip Cr.C 3.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - None - - - - - - -

cr.D
D.pngKof.sk.png
KOF2003 Whip Cr.D.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Low - - - - - - - - - - KD - -


Neutral Jumping Normals

nj.A
U.pngKof.lp.png
KOF2003 Whip Nj.A.png
KOF2003 Whip Nj.A 2.png
KOF2003 Whip Nj.A 3.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

nj.B
U.pngKof.lk.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

nj.C
U.pngKof.sp.png
KOF2003 Whip Nj.C.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

nj.D
U.pngKof.sk.png
KOF2003 Whip Nj.D.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

Diagonal Jump Normals

dj.A
Ub.png/Uf.png+Kof.lp.png
KOF2003 Whip J.A.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

dj.B
Ub.png/Uf.png+Kof.lk.png
KOF2003 Whip J.B.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

dj.C
Ub.png/Uf.png+Kof.sp.png
KOF2003 Whip J.C.png
KOF2003 Whip J.C 2.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

dj.D
Ub.png/Uf.png+Kof.sk.png
KOF2003 Whip J.D.png
KOF2003 Whip J.D 2.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

Throws

Zed
B.png/F.png+Kof.sp.png/Kof.sk.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Throw - - - - - - - - - - - - -

MSA

MSA Startup
Qcf.png+Kof.lk.pngKof.sp.png/Kof.sp.pngKof.sk.png
KOF2003 Whip MSA.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - Strike/Projectile

MSA Entry
After MSA
KOF2003 Whip J.D.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -


Command Normals

Whip Shot
F.pngKof.lp.png x5
KOF2003 Whip Whip Shot (F+Ax5).png
KOF2003 Whip Whip Shot (F+Ax5) 5.png
KOF2003 Whip Whip Shot (F+Ax5) 2.png
KOF2003 Whip Whip Shot (F+Ax5) 3.png
KOF2003 Whip Whip Shot (F+Ax5) 4.png
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
1st Hit - - Mid - - - - - - - - - - - - -
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
2nd Hit - - Mid - - - - - - - - - - - - -
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
3rd Hit - - Mid - - - - - - - - - - - - -
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
4th Hit - - Mid - - - - - - - - - - - - -
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
5th Hit - - Mid - - - - - - - - - - - - -

Spiral Pick
Jump Kof.sp.pngKof.sk.png
KOF2003 Whip Spiral Pick (j.AC).png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

Special Moves

Boomerang Shot Code ~ SC
Hcf.pngP.png
KOF2003 Whip Boomerang Shoot~SC (HCF+A).png
KOF2003 Whip Boomerang Shoot~SC (HCF+A) 2.png
A version
KOF2003 Whip Boomerang Shoot~SCD (HCF+C).png
KOF2003 Whip Boomerang Shoot~SCD (HCF+C) 2.png
C version
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lp.png - - - - - - - - - - - - - - - -
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sp.png - - - - - - - - - - - - - - - -

Hook Shot Code ~ Kaze
Jump Qcb.pngP.png
KOF2003 Whip Hook Shot~Kaze (j-QCB+P).png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -

Desert Eagle
Tap Rdp.pngP.png
KOF2003 Whip Desert Eagle (RDP+P).png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -

S. Shot Type A Code ~ Yuuetsu
Hcb.pngKof.lp.png (Hold)
KOF2003 Whip String Shot-Yuuetsu (HCB+A).png
KOF2003 Whip String Shot-Yuuetsu (HCB+A) 2.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -
  • Able to move while holding down the button and cancel it by pressing D.

S. Shot Type B Code ~ Chikara
Hcb.pngKof.lk.png (Hold)
KOF2003 Whip String Shot-Chikara (HCB+B).png
KOF2003 Whip String Shot-Chikara (HCB+B) 2.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -
  • Able to move while holding down the button and cancel it by pressing D.

S. Shot Type C Code ~ Shouri
Hcb.pngKof.sp.png (Hold)
KOF2003 Whip String Shot-Shouri (HCB+C).png
KOF2003 Whip String Shot-Shouri (HCB+C) 2.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -
  • Able to move while holding down the button and cancel it by pressing D.

Super Moves

Sonic Slaughter Code ~ DP
Qcb.pngHcf.pngP.png
KOF2003 Whip Sonic Slaughter~DP (QCB, HCF+P).png
KOF2003 Whip Sonic Slaughter~DP (QCB, HCF+P) 2.png
KOF2003 Whip Sonic Slaughter~DP (QCB, HCF+P) 3.png
KOF2003 Whip Sonic Slaughter~DP (QCB, HCF+P) 4.png
KOF2003 Whip Sonic Slaughter~DP (QCB, HCF+P) 5.png
KOF2003 Whip Sonic Slaughter~DP (QCB, HCF+P) 6.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -

LDM

Sonic Slaughter Code ~ KW
Qcb.pngHcf.pngKof.lp.pngKof.sp.png
KOF2003 Whip Sonic Slaughter~KW (QCB, HCF+AC).png
KOF2003 Whip Sonic Slaughter~KW (QCB, HCF+AC) 2.png
KOF2003 Whip Sonic Slaughter~KW (QCB, HCF+AC) 3.png
KOF2003 Whip Sonic Slaughter~KW (QCB, HCF+AC) 4.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -

Combos

UNDER CONSTRUCTION

Strategy

UNDER CONSTRUCTION

Match Up

UNDER CONSTRUCTION

Kof03bar01ash.jpg

| - Ash:

Kof03bar02duolon.jpg

| - Duo Lon:

Kof03bar03shen.jpg

| - Shen:

Kof03bar04terry.jpg

| - Terry:

Kof03bar05joe.jpg

| - Joe:

Kof03bar06tizoc.jpg

| - Tizoc:

Kof03bar07ryo.jpg

| - Ryo:

Kof03bar08Robert.jpg

| - Robert:

Kof03bar09Yuri.jpg

| - Yuri:

Kof03bar10Kim.jpg

| - Kim:

Kof03bar11Chang.jpg

| - Chang:

Kof03bar12Jhun.jpg

| - Jhun:

Kof03bar13Leona.jpg

| - Leona:

Kof03bar14Ralf.jpg

| - Ralf:

Kof03bar15Clark.jpg

| - Clark:

Kof03bar16Gato.jpg

| - Gato:

Kof03bar17Billy.jpg

| - Billy:

Kof03bar18Yamazaki.jpg

| - Yamazaki:

Kof03bar19King.jpg

| - King:

Kof03bar20Mai.jpg

| - Mai:

Kof03bar21Mary.jpg

| - Mary:

Kof03bar22Benimaru.jpg

| - Benimaru:

Kof03bar23Shingo.jpg

| - Shingo:

Kof03bar24Daimon.jpg

| - Daimon:

Kof03bar25Athena.jpg

| - Athena:

Kof03bar26Hinako.jpg

| - Hinako:

Kof03bar27Malin.jpg

| - Malin:

Kof03bar28K'.jpg

| - K':

Kof03bar29Maxima.jpg

| - Maxima:

Kof03bar30Whip.jpg

| - Whip:

Kof03bar31Kyo.jpg

| - Kyo:

Kof03bar33Chizuru.jpg

| - Chizuru:

Kof03bar34KUSANAGI.jpg

| - KUSANAGI:

Kof03bar35Maki.jpg

| - Maki:

Kof03bar36Adelheid.jpg

| - Adelheid:

Kof03bar37Mukai.jpg

| - Mukai:


Game Navigation

General
Controls
Notation
HUD
System
FAQ
Characters
Ash
Athena
Benimaru
Billy
Chang
Chizuru
Clark
Daimon
Duo Lon
Gato
Hinako
Iori
Jhun
Joe
K'
Kim
King
Kusanagi
Kyo
Leona
Mai
Malin
Mary
Maxima
Ralf
Robert
Ryo
Shen
Shingo
Terry
Tizoc
Whip
Yamazaki
Yuri
Console/Cheats/Rom Hacks Only
Adelheid
Maki
Mukai