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{| class="wikitable" style="float:right; margin-left: 10px;" | |||
|- | |||
! align="center" colspan="2" | 戦場の女王, Queen of the Battlefield | |||
|- | |||
! align="center" colspan="2" | [[Image:KoF2003Portrait30-Whip.png|center]] | |||
|- | |||
| '''Tier Placement''' || B | |||
|- | |||
| '''Ratio Cost (Sarsen)''' || 2 Points (3 Points Leader) of 15 | |||
|- | |||
| '''Ratio Cost (China)''' || 5 Points of 20 | |||
|- | |||
| '''Best Position''' || Solo | |||
|- | |||
| '''Good LDM?''' || Situational | |||
|- | |||
| '''Crouch Height''' || Whip | |||
|- | |||
| '''Wakeup Speed''' || 22 Frames | |||
|- | |||
| '''Stun Value''' || 900 | |||
|- | |||
|} | |||
==Introduction== | |||
=Introduction= | |||
'''''「 Whip 」''''' | '''''「 Whip 」''''' | ||
Line 9: | Line 31: | ||
However, unlike other characters like Billy, she is not fast enough to do this efficiently, so knowledge and reads will be required to succeed with her. Your main goal is to pester the opponent constantly with your range, but don't focus on outprioritize they because you will lose most of the time, since Whip's normals aren't exactly good at priority. Whip's strongest points are mainly her excellent reach and one and a houndred ways to stop the opponent's get ins on reaction, this mainly thanks to her excellent spaced hitboxes. | However, unlike other characters like Billy, she is not fast enough to do this efficiently, so knowledge and reads will be required to succeed with her. Your main goal is to pester the opponent constantly with your range, but don't focus on outprioritize they because you will lose most of the time, since Whip's normals aren't exactly good at priority. Whip's strongest points are mainly her excellent reach and one and a houndred ways to stop the opponent's get ins on reaction, this mainly thanks to her excellent spaced hitboxes. | ||
= | {{ ProConTable | ||
| pros= | |||
* placeholder | |||
| cons= | |||
* placeholder | |||
}} | |||
===Colors=== | ===Colors=== | ||
{| | |||
! [[image:snka.gif]] | |||
! [[image:snkb.gif]] | |||
! [[image:snkc.gif]] | |||
! [[image:snkd.gif]] | |||
|- | |||
! [[File:KOF2003 Whip color A.png]] | |||
! [[File:KOF2003 Whip color B.png]] | |||
! [[File:KOF2003 Whip color C.png]] | |||
! [[File:KOF2003 Whip color D.png]] | |||
|} | |||
==Movelist== | ==Movelist== | ||
==== Far Normals ==== | ==== Far Normals ==== | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Whip St.A.png | ||
|image2=KOF2003 Whip St.A 2.png | |||
|caption= | |caption= | ||
|name=st.A | |name=st.A | ||
Line 43: | Line 79: | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Whip St.B.png | ||
|caption= | |caption= | ||
|name=st.B | |name=st.B | ||
Line 67: | Line 104: | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Whip St.C.png | ||
|image2=KOF2003 Whip St.C 2.png | |||
|caption= | |caption= | ||
|name=st.C | |name=st.C | ||
Line 91: | Line 130: | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Whip St.D.png | ||
|caption= | |caption= | ||
|name=st.D | |name=st.D | ||
Line 117: | Line 157: | ||
==== Close Range Normals ==== | ==== Close Range Normals ==== | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Whip Cl.A.png | ||
|caption= | |caption= | ||
|name=cl.A | |name=cl.A | ||
Line 141: | Line 182: | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Whip Cl.B.png | ||
|caption= | |caption= | ||
|name=cl.B | |name=cl.B | ||
Line 165: | Line 207: | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Whip Cl.C.png | ||
|caption= | |caption= | ||
|name=cl.C | |name=cl.C | ||
Line 189: | Line 232: | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Whip Cl.D.png | ||
|caption= | |caption= | ||
|name=cl.D | |name=cl.D | ||
Line 215: | Line 259: | ||
==== Crouching Normals ==== | ==== Crouching Normals ==== | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Whip Cr.A.png | ||
|caption= | |caption= | ||
|name=cr.A | |name=cr.A | ||
Line 239: | Line 284: | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Whip Cr.B.png | ||
|caption= | |caption= | ||
|name=cr.B | |name=cr.B | ||
Line 263: | Line 309: | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Whip Cr.C.png | ||
|image2=KOF2003 Whip Cr.C 2.png | |||
|image3=KOF2003 Whip Cr.C 3.png | |||
|caption= | |caption= | ||
|name=cr.C | |name=cr.C | ||
Line 287: | Line 336: | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Whip Cr.D.png | ||
|caption= | |caption= | ||
|name=cr.D | |name=cr.D | ||
Line 313: | Line 363: | ||
==== Neutral Jumping Normals ==== | ==== Neutral Jumping Normals ==== | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Whip Nj.A.png | ||
|image2=KOF2003 Whip Nj.A 2.png | |||
|image3=KOF2003 Whip Nj.A 3.png | |||
|caption= | |caption= | ||
|name=nj.A | |name=nj.A | ||
Line 337: | Line 390: | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 361: | Line 415: | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Whip Nj.C.png | ||
|caption= | |caption= | ||
|name=nj.C | |name=nj.C | ||
Line 385: | Line 440: | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Whip Nj.D.png | ||
|caption= | |caption= | ||
|name=nj.D | |name=nj.D | ||
Line 410: | Line 466: | ||
==== Diagonal Jump Normals ==== | ==== Diagonal Jump Normals ==== | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Whip J.A.png | ||
|caption= | |caption= | ||
|name=dj.A | |name=dj.A | ||
Line 434: | Line 491: | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Whip J.B.png | ||
|caption= | |caption= | ||
|name=dj.B | |name=dj.B | ||
Line 458: | Line 516: | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=KOF2003 Whip J.C.png | |||
|image2=KOF2003 Whip J.C 2.png | |||
|caption= | |||
|name=dj.C | |||
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|c}} | |||
|data= | |||
{{AttackData-KoF03 | |||
|damage=- | |||
|b. damage=0 | |||
|stun=- | |||
|cancel= | |||
|guard=Overhead | |||
|startup= | |||
|active= | |||
|recovery= | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|invul=- | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Whip J.D.png | ||
|image2=KOF2003 Whip J.D 2.png | |||
|caption= | |caption= | ||
|name=dj.D | |name=dj.D | ||
Line 483: | Line 569: | ||
=== Throws === | === Throws === | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Zed | ||
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|c}}/{{Icon-SNK|d}} | |input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|c}}/{{Icon-SNK|d}} | ||
|data= | |data= | ||
Line 508: | Line 593: | ||
=== MSA === | === MSA === | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Whip MSA.png | ||
|caption= | |caption= | ||
|name=MSA Startup | |name=MSA Startup | ||
Line 532: | Line 618: | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Whip J.D.png | ||
|caption= | |caption= | ||
|name=MSA Entry | |name=MSA Entry | ||
Line 557: | Line 645: | ||
=== Command Normals === | === Command Normals === | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Whip Whip Shot (F+Ax5).png | ||
|image2=KOF2003 Whip Whip Shot (F+Ax5) 5.png | |||
|image3=KOF2003 Whip Whip Shot (F+Ax5) 2.png | |||
|image4=KOF2003 Whip Whip Shot (F+Ax5) 3.png | |||
|image5=KOF2003 Whip Whip Shot (F+Ax5) 4.png | |||
|caption= | |caption= | ||
|name= | |name=Whip Shot | ||
|input={{Motion|6}}{{Icon-SNK| | |input={{Motion|6}}{{Icon-SNK|a}} x5 | ||
|data= | |data= | ||
{{AttackData-KoF03 | {{AttackData-KoF03 | ||
|version=1st Hit | |||
|damage=- | |damage=- | ||
|b. damage=0 | |b. damage=0 | ||
Line 579: | Line 673: | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-KoF03 | {{AttackData-KoF03 | ||
|version=2nd Hit | |||
|damage=- | |damage=- | ||
|b. damage=0 | |b. damage=0 | ||
|stun=- | |stun=- | ||
|cancel= | |cancel= | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|total= | |total= | ||
|advHit= | |advHit= | ||
Line 604: | Line 689: | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-KoF03 | {{AttackData-KoF03 | ||
|version= | |version=3rd Hit | ||
|damage=- | |damage=- | ||
|b. damage=0 | |b. damage=0 | ||
|stun=- | |stun=- | ||
|cancel= | |cancel= | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|total= | |total= | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|invul=- | |invul=- | ||
|description= | |||
}} | }} | ||
{{AttackData-KoF03 | {{AttackData-KoF03 | ||
|version= | |version=4th Hit | ||
|damage=- | |damage=- | ||
|b. damage=0 | |b. damage=0 | ||
|stun=- | |stun=- | ||
|cancel= | |cancel= | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|total= | |total= | ||
|advHit= | |advHit= | ||
Line 644: | Line 721: | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-KoF03 | {{AttackData-KoF03 | ||
|version=5th Hit | |||
|damage=- | |damage=- | ||
|b. damage=0 | |b. damage=0 | ||
|stun=- | |stun=- | ||
|cancel= | |cancel= | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 670: | Line 739: | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Whip Spiral Pick (j.AC).png | ||
|caption= | |caption= | ||
|name= | |name=Spiral Pick | ||
|input= | |input=Jump {{Icon-SNK|c}}{{Icon-SNK|d}} | ||
|data= | |data= | ||
{{AttackData-KoF03 | {{AttackData-KoF03 | ||
Line 682: | Line 752: | ||
|stun=- | |stun=- | ||
|cancel= | |cancel= | ||
|guard= Mid | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 694: | Line 764: | ||
}} | }} | ||
=== Special Moves === | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Whip Boomerang Shoot~SC (HCF+A).png | ||
| | |image2=KOF2003 Whip Boomerang Shoot~SC (HCF+A) 2.png | ||
|name= | |image3=KOF2003 Whip Boomerang Shoot~SCD (HCF+C).png | ||
|input= | |image4=KOF2003 Whip Boomerang Shoot~SCD (HCF+C) 2.png | ||
|caption2= A version | |||
|caption4= C version | |||
|name=Boomerang Shot Code ~ SC | |||
|input={{Motion|41236}}[[File:P.png]] | |||
|data= | |data= | ||
{{AttackData-KoF03 | {{AttackData-KoF03 | ||
|version={{Icon-SNK|a}} | |||
|damage=- | |||
|b. damage=0 | |||
|stun=- | |||
|cancel= | |||
|guard= | |||
|startup= | |||
|active=- | |||
|recovery=- | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|invul=- | |||
|description= | |||
}} | |||
{{AttackData-KoF03 | |||
|version={{Icon-SNK|c}} | |||
|damage=- | |damage=- | ||
|b. damage=0 | |b. damage=0 | ||
|stun=- | |stun=- | ||
|cancel= | |cancel= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
|active=- | |active=- | ||
|recovery=- | |recovery=- | ||
Line 717: | Line 811: | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Whip Hook Shot~Kaze (j-QCB+P).png | ||
|caption= | |caption= | ||
|name= | |name=Hook Shot Code ~ Kaze | ||
|input= | |input=Jump {{Motion|214}}[[File:P.png]] | ||
|data= | |data= | ||
{{AttackData-KoF03 | {{AttackData-KoF03 | ||
Line 728: | Line 824: | ||
|stun=- | |stun=- | ||
|cancel= | |cancel= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
|active=- | |active=- | ||
|recovery=- | |recovery=- | ||
Line 740: | Line 836: | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Whip Desert Eagle (RDP+P).png | ||
|caption= | |caption= | ||
|name= | |name=Desert Eagle | ||
|input= | |input=Tap {{Motion|421}}[[File:P.png]] | ||
|data= | |data= | ||
{{AttackData-KoF03 | {{AttackData-KoF03 | ||
Line 751: | Line 849: | ||
|stun=- | |stun=- | ||
|cancel= | |cancel= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|total= | |total= | ||
|advHit= | |advHit= | ||
Line 763: | Line 861: | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Whip String Shot-Yuuetsu (HCB+A).png | ||
|image2=KOF2003 Whip String Shot-Yuuetsu (HCB+A) 2.png | |||
|caption= | |caption= | ||
|name= | |name=S. Shot Type A Code ~ Yuuetsu | ||
|input= | |input={{Motion|63214}}{{Icon-SNK|a}} (Hold) | ||
|data= | |data= | ||
{{AttackData-KoF03 | {{AttackData-KoF03 | ||
Line 775: | Line 875: | ||
|stun=- | |stun=- | ||
|cancel= | |cancel= | ||
|guard= | |guard= Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|total= | |total= | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|invul=- | |invul=- | ||
|description= | |description=* Able to move while holding down the button and cancel it by pressing D. | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Whip String Shot-Chikara (HCB+B).png | ||
|image2=KOF2003 Whip String Shot-Chikara (HCB+B) 2.png | |||
|caption= | |caption= | ||
|name= | |name=S. Shot Type B Code ~ Chikara | ||
|input= | |input={{Motion|63214}}{{Icon-SNK|b}} (Hold) | ||
|data= | |data= | ||
{{AttackData-KoF03 | {{AttackData-KoF03 | ||
Line 800: | Line 902: | ||
|cancel= | |cancel= | ||
|guard= | |guard= | ||
|startup= | |startup=- | ||
|active=- | |active=- | ||
|recovery=- | |recovery=- | ||
Line 807: | Line 909: | ||
|advBlock= | |advBlock= | ||
|invul=- | |invul=- | ||
|description= | |description=* Able to move while holding down the button and cancel it by pressing D. | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
=== | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Whip String Shot-Shouri (HCB+C).png | ||
|image2=KOF2003 Whip String Shot-Shouri (HCB+C) 2.png | |||
|caption= | |caption= | ||
|name= | |name=S. Shot Type C Code ~ Shouri | ||
|input= | |input={{Motion|63214}}{{Icon-SNK|c}} (Hold) | ||
|data= | |data= | ||
{{AttackData-KoF03 | {{AttackData-KoF03 | ||
Line 826: | Line 928: | ||
|cancel= | |cancel= | ||
|guard= | |guard= | ||
|startup= | |startup=- | ||
|active=- | |active=- | ||
|recovery=- | |recovery=- | ||
Line 833: | Line 935: | ||
|advBlock= | |advBlock= | ||
|invul=- | |invul=- | ||
|description= | |description=* Able to move while holding down the button and cancel it by pressing D. | ||
}} | }} | ||
}} | }} | ||
=== Super Moves === | |||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Whip Sonic Slaughter~DP (QCB, HCF+P).png | ||
|image2=KOF2003 Whip Sonic Slaughter~DP (QCB, HCF+P) 2.png | |||
|image3=KOF2003 Whip Sonic Slaughter~DP (QCB, HCF+P) 3.png | |||
|image4=KOF2003 Whip Sonic Slaughter~DP (QCB, HCF+P) 4.png | |||
|image5=KOF2003 Whip Sonic Slaughter~DP (QCB, HCF+P) 5.png | |||
|image6=KOF2003 Whip Sonic Slaughter~DP (QCB, HCF+P) 6.png | |||
|caption= | |caption= | ||
|name= | |name=Sonic Slaughter Code ~ DP | ||
|input= | |input={{Motion|214}}{{Motion|41236}}[[File:P.png]] | ||
|data= | |data= | ||
{{AttackData-KoF03 | {{AttackData-KoF03 | ||
Line 861: | Line 969: | ||
=== LDM === | === LDM === | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 Whip Sonic Slaughter~KW (QCB, HCF+AC).png | ||
|image2=KOF2003 Whip Sonic Slaughter~KW (QCB, HCF+AC) 2.png | |||
|image3=KOF2003 Whip Sonic Slaughter~KW (QCB, HCF+AC) 3.png | |||
|image4=KOF2003 Whip Sonic Slaughter~KW (QCB, HCF+AC) 4.png | |||
|caption= | |caption= | ||
|name= | |name=Sonic Slaughter Code ~ KW | ||
|input= | |input={{Motion|214}}{{Motion|41236}}{{Icon-SNK|a}}{{Icon-SNK|c}} | ||
|data= | |data= | ||
{{AttackData-KoF03 | {{AttackData-KoF03 | ||
Line 885: | Line 995: | ||
}} | }} | ||
= | ==Combos== | ||
= | |||
'''UNDER CONSTRUCTION''' | '''UNDER CONSTRUCTION''' | ||
=Strategy= | ==Strategy== | ||
'''UNDER CONSTRUCTION''' | '''UNDER CONSTRUCTION''' | ||
=Match Up= | ===Match Up=== | ||
'''UNDER CONSTRUCTION''' | '''UNDER CONSTRUCTION''' | ||
Latest revision as of 00:12, 13 August 2022
戦場の女王, Queen of the Battlefield | |
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Tier Placement | B |
Ratio Cost (Sarsen) | 2 Points (3 Points Leader) of 15 |
Ratio Cost (China) | 5 Points of 20 |
Best Position | Solo |
Good LDM? | Situational |
Crouch Height | Whip |
Wakeup Speed | 22 Frames |
Stun Value | 900 |
Introduction
「 Whip 」
Whip is a character that, thanks to her weapon, bases her gameplan on space control and some rushdown. However, unlike other characters like Billy, she is not fast enough to do this efficiently, so knowledge and reads will be required to succeed with her. Your main goal is to pester the opponent constantly with your range, but don't focus on outprioritize they because you will lose most of the time, since Whip's normals aren't exactly good at priority. Whip's strongest points are mainly her excellent reach and one and a houndred ways to stop the opponent's get ins on reaction, this mainly thanks to her excellent spaced hitboxes.
Strengths | Weaknesses |
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Colors
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Movelist
Far Normals
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Close Range Normals
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Crouching Normals
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Low | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | None | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Low | - | - | - | - | - | - | - | - | - | - | KD | - | - |
Neutral Jumping Normals
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | - | - | - | - | - | - | - | - |
Diagonal Jump Normals
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | - | - | - | - | - | - | - | - |
Throws
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Throw | - | - | - | - | - | - | - | - | - | - | - | - | - |
MSA
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | Strike/Projectile |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Command Normals
Version | Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1st Hit | - | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Version | Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
2nd Hit | - | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Version | Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
3rd Hit | - | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Version | Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
4th Hit | - | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Version | Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
5th Hit | - | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Special Moves
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
|
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
|
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
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Super Moves
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
LDM
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Combos
UNDER CONSTRUCTION
Strategy
UNDER CONSTRUCTION
Match Up
UNDER CONSTRUCTION
| - Ash:
| - Duo Lon:
| - Shen:
| - Terry:
| - Joe:
| - Tizoc:
| - Ryo:
| - Robert:
| - Yuri:
| - Kim:
| - Chang:
| - Jhun:
| - Leona:
| - Ralf:
| - Clark:
| - Gato:
| - Billy:
| - Yamazaki:
| - King:
| - Mai:
| - Mary:
| - Benimaru:
| - Shingo:
| - Daimon:
| - Athena:
| - Hinako:
| - Malin:
| - K':
| - Maxima:
| - Whip:
| - Kyo:
| - Chizuru:
| - KUSANAGI:
| - Maki:
| - Adelheid:
| - Mukai: