Lichmassacre (talk | contribs) m (→Battle: Redundant. Strategy exists.) |
Lichmassacre (talk | contribs) mNo edit summary |
||
(7 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{TOClimit|3}} | {{TOClimit|3}} | ||
{| class="wikitable" style="float:right; margin-left: 10px;" | |||
|- | |||
! align="center" colspan="2" | 美しき蹴撃のイリュージョン, The Beautiful Kick's Illusion | |||
|- | |||
! align="center" colspan="2" | [[Image:KoF2003Portrait19-King.png|center]] | |||
|- | |||
| '''Tier Placement''' || A- | |||
|- | |||
| '''Ratio Cost (Sarsen)''' || 5 Points (6 Points Leader) of 15 | |||
|- | |||
| '''Ratio Cost (China)''' || 7 Points of 20 | |||
|- | |||
| '''Best Position''' || Flex | |||
|- | |||
| '''Good LDM?''' || Amazing | |||
|- | |||
| '''Crouch Height''' || Medium | |||
|- | |||
| '''Wakeup Speed''' || 27 Frames | |||
|- | |||
| '''Stun Value''' || 900 | |||
|- | |||
|} | |||
==Introduction== | ==Introduction== | ||
Line 8: | Line 29: | ||
Undoubtedly the strongest zoner in KOF03. High, mid and low projectiles, multiple anti air options and a LDM that wins fireball wars while also shooting a low projectile. King's fast movement, frequent airborne state and ability to cover large ranges and punishes allows her to outplay most of the cast with ease. Tornado Kick & Silent Slash(qcbx2+K) gives her a lot of unsuspecting power as a zoner with strong "get off me" tools. | Undoubtedly the strongest zoner in KOF03. High, mid and low projectiles, multiple anti air options and a LDM that wins fireball wars while also shooting a low projectile. King's fast movement, frequent airborne state and ability to cover large ranges and punishes allows her to outplay most of the cast with ease. Tornado Kick & Silent Slash(qcbx2+K) gives her a lot of unsuspecting power as a zoner with strong "get off me" tools. | ||
Additionally she is almost always a great swap in choice, in and out of MSCs. | Additionally she is almost always a great swap in choice, in and out of MSCs. | ||
{{ ProConTable | {{ ProConTable | ||
Line 21: | Line 38: | ||
===Colors=== | ===Colors=== | ||
{| | |||
! [[image:snka.gif]] | |||
! [[image:snkb.gif]] | |||
! [[image:snkc.gif]] | |||
! [[image:snkd.gif]] | |||
|- | |||
|[[File:KOF2003 King colour A.png|KOF2003 King colour A.png]] | |||
|[[File:KOF2003 King colour B.png|KOF2003 King colour B.png]] | |||
|[[File:KOF2003 King colour C.png|KOF2003 King colour C.png]] | |||
|[[File:KOF2003 King colour D.png|KOF2003 King colour D.png]] | |||
|} | |||
==Movelist== | ==Movelist== | ||
==== Far Normals ==== | ==== Far Normals ==== | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 King St.LP.png | ||
|caption= | |caption= | ||
|name=st.A | |name=st.A | ||
Line 51: | Line 77: | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 King St.LK.png | ||
|caption= | |caption= | ||
|name=st.B | |name=st.B | ||
Line 75: | Line 102: | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 King St.HP.png | ||
|caption= | |caption= | ||
|name=st.C | |name=st.C | ||
Line 99: | Line 127: | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 King St.HK.png | ||
|caption= | |caption= | ||
|name=st.D | |name=st.D | ||
Line 125: | Line 154: | ||
==== Close Range Normals ==== | ==== Close Range Normals ==== | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 King Cl.LP.png | ||
|caption= | |caption= | ||
|name=cl.A | |name=cl.A | ||
Line 149: | Line 179: | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 King Cl.LK.png | ||
|caption= | |caption= | ||
|name=cl.B | |name=cl.B | ||
Line 173: | Line 204: | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 King Cl.HP.png | ||
|caption= | |caption= | ||
|name=cl.C | |name=cl.C | ||
Line 197: | Line 229: | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 King Cl.HK.png | ||
|image2=KOF2003 King Cl.HK 2.png | |||
|caption= | |caption= | ||
|name=cl.D | |name=cl.D | ||
Line 223: | Line 257: | ||
==== Crouching Normals ==== | ==== Crouching Normals ==== | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 King Cr.LP.png | ||
|caption= | |caption= | ||
|name=cr.A | |name=cr.A | ||
Line 247: | Line 282: | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 King Cr.LK.png | ||
|caption= | |caption= | ||
|name=cr.B | |name=cr.B | ||
Line 271: | Line 307: | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 King Cr.HP.png | ||
|image2=KOF2003 King Cr.HP 2.png | |||
|caption= | |caption= | ||
|name=cr.C | |name=cr.C | ||
Line 295: | Line 333: | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 King Cr.HK.png | ||
|caption= | |caption= | ||
|name=cr.D | |name=cr.D | ||
Line 321: | Line 360: | ||
==== Neutral Jumping Normals ==== | ==== Neutral Jumping Normals ==== | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 345: | Line 385: | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 369: | Line 410: | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 393: | Line 435: | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 418: | Line 461: | ||
==== Diagonal Jump Normals ==== | ==== Diagonal Jump Normals ==== | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 King J.LP.png | ||
|caption= | |caption= | ||
|name=dj.A | |name=dj.A | ||
Line 442: | Line 486: | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 King J.LK.png | ||
|caption= | |caption= | ||
|name=dj.B | |name=dj.B | ||
Line 466: | Line 511: | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=KOF2003 King J.HP.png | |||
|caption= | |||
|name=dj.C | |||
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|c}} | |||
|data= | |||
{{AttackData-KoF03 | |||
|damage=- | |||
|b. damage=0 | |||
|stun=- | |||
|cancel= | |||
|guard=Overhead | |||
|startup= | |||
|active= | |||
|recovery= | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|invul=- | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 King J.HK.png | ||
|caption= | |caption= | ||
|name=dj.D | |name=dj.D | ||
Line 491: | Line 562: | ||
=== Throws === | === Throws === | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name=Hold Rush | ||
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|c}}/{{Icon-SNK|d}} | |input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|c}}/{{Icon-SNK|d}} | ||
|data= | |data= | ||
Line 516: | Line 586: | ||
=== MSA === | === MSA === | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 540: | Line 611: | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
Line 565: | Line 638: | ||
=== Command Normals === | === Command Normals === | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 King Sliding Kick (DF+HK).png | ||
|caption= | |caption= | ||
|name= | |name=Sliding Kick | ||
|input={{Motion| | |input={{Motion|3}}{{Icon-SNK|d}} | ||
|data= | |data= | ||
{{AttackData-KoF03 | {{AttackData-KoF03 | ||
Line 590: | Line 662: | ||
=== Special Moves === | === Special Moves === | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 King Venom Strike high (QCF+P).png | ||
|caption= | |caption= | ||
|name= | |name=Venom Strike (High) | ||
|input= | |input={{Motion|236}}[[File:P.png]] | ||
|data= | |data= | ||
{{AttackData-KoF03 | {{AttackData-KoF03 | ||
Line 614: | Line 687: | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 King Venom Strike low (QCF+K).png | ||
|caption= | |caption= | ||
|name= | |name=Venom Strike (Low) | ||
|input= | |input={{Motion|236}}[[File:K.png]] | ||
|data= | |data= | ||
{{AttackData-KoF03 | {{AttackData-KoF03 | ||
|damage=- | |damage=- | ||
|b. damage=0 | |b. damage=0 | ||
Line 635: | Line 708: | ||
|advBlock= | |advBlock= | ||
|invul=- | |invul=- | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 King Venom Double Strike (QCFx2+K).png | ||
|caption= | |caption= | ||
|name= | |name=Double Strike | ||
|input= | |input={{Motion|236}}{{Motion|236}}[[File:K.png]] | ||
|data= | |data= | ||
{{AttackData-KoF03 | {{AttackData-KoF03 | ||
Line 678: | Line 736: | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 King Tornado Kick (HCB+LK).png | ||
|caption= | |caption= | ||
|name= | |name=Tornado Kick | ||
|input= | |input={{Motion|63214}}{{Icon-SNK|b}} | ||
|data= | |data= | ||
{{AttackData-KoF03 | {{AttackData-KoF03 | ||
Line 702: | Line 761: | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 King Tornado Kick '95 (HCB+HK).png | ||
|image2=KOF2003 King Tornado Kick '95 (HCB+HK) 2.png | |||
|caption= | |caption= | ||
|name= | |name=Tornado Kick '95 | ||
|input= | |input={{Motion|63214}}{{Icon-SNK|d}} | ||
|data= | |data= | ||
{{AttackData-KoF03 | {{AttackData-KoF03 | ||
Line 725: | Line 787: | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 King Trap Shot (RDp+K).png | ||
|caption= | |caption= | ||
|name= | |name=Trap Shot | ||
|input= | |input={{Motion|421}}[[File:K.png]] | ||
|data= | |data= | ||
{{AttackData-KoF03 | {{AttackData-KoF03 | ||
|version={{Icon-SNK|b}} | |||
|damage=- | |damage=- | ||
|b. damage=0 | |b. damage=0 | ||
Line 746: | Line 811: | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-KoF03 | {{AttackData-KoF03 | ||
|version={{Icon-SNK|d}} | |||
|damage=- | |damage=- | ||
|b. damage=0 | |b. damage=0 | ||
|stun=- | |stun=- | ||
|cancel= | |cancel= | ||
|guard= | |guard= | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 770: | Line 828: | ||
}} | }} | ||
}} | }} | ||
=== Super Moves === | === Super Moves === | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 King Illusion Dance (QCF, HCB+K).png | ||
|caption= | |caption= | ||
|name= | |name=Illusion Dance | ||
|input= | |input={{Motion|236}}{{Motion|63214}}[[File:K.png]] | ||
|data= | |data= | ||
{{AttackData-KoF03 | {{AttackData-KoF03 | ||
Line 845: | Line 855: | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 King Silent Slash (QCBx2+K).png | ||
|caption= | |caption= | ||
|name= | |name=Silent Slash | ||
|input= | |input={{Motion|214}}{{Motion|214}}[[File:K.png]] | ||
|data= | |data= | ||
{{AttackData-KoF03 | {{AttackData-KoF03 | ||
Line 869: | Line 881: | ||
=== LDM === | === LDM === | ||
{{MoveData | {{MoveData | ||
|image= | |image=KOF2003 King Venom Phantom Strike (QCFx2+LP+HP).png | ||
|caption= | |caption= | ||
|name= | |name=Phantom Strike | ||
|input= | |input={{Motion|236}}{{Motion|236}}[[File:P.png]] | ||
|data= | |data= | ||
{{AttackData-KoF03 | {{AttackData-KoF03 | ||
Line 909: | Line 920: | ||
==Strategy== | ==Strategy== | ||
''' | King excels in being at mid to long range space where she can punish jumps, fireballs, and grappler with her zoning tools, until they're pushed in a corner, with the perfect spacing away from the opponent that allows her to assault them freely. | ||
King's new Top Venom (qcf+P) allows her to stuff a variety of jump and other airborne options from afar when the opponent no longer feels like a grounded approach is safe. Hits most characters standing, and none crouching. A very important tool as it also also crushes lows, and is airborne, thus avoiding grabs and a variety of other attacks. Additionally her LDM, a quadruple fireball super, includes a flying low fireball within it's mix. it's a guard breaker as a result and an effective punish, as each of these fireballs will destroy any onscreen projectile. | |||
===Match Up=== | ===Match Up=== | ||
Line 1,061: | Line 1,074: | ||
{{Navbox-KOF2003}} | {{Navbox-KOF2003}} | ||
[[Category:The King of Fighters 2003]] | [[Category:The King of Fighters 2003]] | ||
[[Category:King]] |
Latest revision as of 23:53, 12 August 2022
美しき蹴撃のイリュージョン, The Beautiful Kick's Illusion | |
---|---|
Tier Placement | A- |
Ratio Cost (Sarsen) | 5 Points (6 Points Leader) of 15 |
Ratio Cost (China) | 7 Points of 20 |
Best Position | Flex |
Good LDM? | Amazing |
Crouch Height | Medium |
Wakeup Speed | 27 Frames |
Stun Value | 900 |
Introduction
「 King 」
Undoubtedly the strongest zoner in KOF03. High, mid and low projectiles, multiple anti air options and a LDM that wins fireball wars while also shooting a low projectile. King's fast movement, frequent airborne state and ability to cover large ranges and punishes allows her to outplay most of the cast with ease. Tornado Kick & Silent Slash(qcbx2+K) gives her a lot of unsuspecting power as a zoner with strong "get off me" tools. Additionally she is almost always a great swap in choice, in and out of MSCs.
Strengths | Weaknesses |
---|---|
|
|
Colors
![]() |
![]() |
![]() |
![]() |
---|---|---|---|
![]() |
![]() |
![]() |
![]() |
Movelist
Far Normals
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Close Range Normals
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Crouching Normals
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Low | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | None | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Low | - | - | - | - | - | - | - | - | - | - | KD | - | - |
Neutral Jumping Normals
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | - | - | - | - | - | - | - | - |
Diagonal Jump Normals
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Overhead | - | - | - | - | - | - | - | - | - | - | - | - | - |
Throws
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Throw | - | - | - | - | - | - | - | - | - | - | - | - | - |
MSA
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | Strike/Projectile |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Command Normals
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Special Moves
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Super Moves
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
LDM
Damage | Counter Dmg | Guard | Guard Damage | Damage Scaling | Stun | CH Stun | Meter | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Combos
BnBs:
- (cr.B, cr.A) / cl.C / cl.D, df.D, rdp K / hcb D
- (cr.B, cr.A) / cl.C / cl.D, df.D, hcb B, qcbx2 K
- Omit df.D if midscreen. Possible to land the full combo but very inconsistent.
- (cr.B, cr.A) / cl.C / cl.D, df.D, qcfx2 P
MSA Starters:
- (cr.B, cr.A) / cl.C / cl.D, df.D, hcb B, MSA
- Almost impossible link. MSA has to be done immediately otherwise it whiffs.
MSA Enders:
- (After landing from MSA) hcb B, qcbx2 K
- King will side-switch after hcb B, meaning you need to do the super in the opposite direction. Sometimes after landing from MSA, King will side-switch already, meaning she has to do hcb B in the opposite direction, but because this side-switches her, the super has to be done in the opposite direction of the initial side-switch. In the corner, none of this matters as King will remain on the same side.
Strategy
King excels in being at mid to long range space where she can punish jumps, fireballs, and grappler with her zoning tools, until they're pushed in a corner, with the perfect spacing away from the opponent that allows her to assault them freely.
King's new Top Venom (qcf+P) allows her to stuff a variety of jump and other airborne options from afar when the opponent no longer feels like a grounded approach is safe. Hits most characters standing, and none crouching. A very important tool as it also also crushes lows, and is airborne, thus avoiding grabs and a variety of other attacks. Additionally her LDM, a quadruple fireball super, includes a flying low fireball within it's mix. it's a guard breaker as a result and an effective punish, as each of these fireballs will destroy any onscreen projectile.
Match Up
UNDER CONSTRUCTION
| - Ash:
| - Duo Lon:
| - Shen:
| - Terry:
| - Joe:
| - Tizoc:
| - Ryo:
| - Robert:
| - Yuri:
| - Kim:
| - Chang:
| - Jhun:
| - Leona:
| - Ralf:
| - Clark:
| - Gato:
| - Billy:
| - Yamazaki:
| - King:
| - Mai:
| - Mary:
| - Benimaru:
| - Shingo:
| - Daimon:
| - Athena:
| - Hinako:
| - Malin:
| - K':
| - Maxima:
| - Whip:
| - Kyo:
| - Chizuru:
| - KUSANAGI:
| - Maki:
| - Adelheid:
| - Mukai: