The King of Fighters 2003/Benimaru: Difference between revisions

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[[Image:KoF2003Portrait22-Benimaru.png|right]]
{{TOClimit|3}}
{{TOClimit|3}}
{| class="wikitable" style="float:right; margin-left: 10px;"
|-
! align="center" colspan="2" | 二階堂 紅丸 / シューティング・スター, The Shooting Star
|-
! align="center" colspan="2" | [[Image:KoF2003Portrait22-Benimaru.png|center]]
|-
| '''Tier Placement''' || A
|-
| '''Ratio Cost (Sarsen)''' || 4 Points (4 Points Leader) of 15
|-
| '''Ratio Cost (China)''' || 9 Points of 20
|-
| '''Best Position''' || Solo
|-
| '''Good LDM?''' || Situational
|-
| '''Crouch Height''' || Low
|-
| '''Wakeup Speed''' || 33 Frames
|-
| '''Stun Value''' || 900
|-
|}




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}}
}}


==Data==
'''UNDER CONSTRUCTION'''
===Colors===
===Colors===
'''UNDER CONSTRUCTION'''
'''UNDER CONSTRUCTION'''
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=== Normals ===
=== Normals ===
==== Far Normals ====
==== Far Normals ====
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
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}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
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}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
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===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
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==== Close Range Normals ====
==== Close Range Normals ====
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
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}}


 
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<font style="visibility:hidden" size="0"></font>
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{{MoveData
|image=
|image=
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===== <span class="invisible-header"></span> =====
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{{MoveData
|image=
|image=
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}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
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==== Crouching Normals ====
==== Crouching Normals ====
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
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===== <span class="invisible-header"></span> =====
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{{MoveData
|image=
|image=
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===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
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==== Neutral Jumping Normals ====
==== Neutral Jumping Normals ====
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
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|image=
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<font style="visibility:hidden" size="0"></font>
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{{MoveData
|image=
|image=
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==== Diagonal Jump Normals ====
==== Diagonal Jump Normals ====
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
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===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
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}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=dj.C
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|c}}
|data=
{{AttackData-KoF03
|damage=-
|b. damage=0
|stun=-
|cancel=
|guard=Overhead
|startup=
|active=
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
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=== Throws ===
=== Throws ===
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=
|name=Front Suplex
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|c}}/{{Icon-SNK|d}}
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|c}}/{{Icon-SNK|d}}
|data=
|data=
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=== MSA ===
=== MSA ===
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
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===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
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=== Command Normals ===
=== Command Normals ===
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=
|name=Jackknife Kick
|input={{Motion|6}}{{Icon-SNK|b}}
|input={{Motion|6}}{{Icon-SNK|b}}
|data=
|data=
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}}
}}


=== Special Moves ===
===== <span class="invisible-header"></span> =====
 
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=
|name=Jackknife Kick
|input=
|input=Jump {{Motion|2}}{{Icon-SNK|d}}
|data=
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
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  |b. damage=0
  |b. damage=0
  |stun=-
  |stun=-
  |cancel=  
  |cancel=
  |guard=  
  |guard=Mid
  |startup=
  |startup=
  |active=-
  |active=
  |recovery=-
  |recovery=
  |total=
  |total=
  |advHit=
  |advHit=
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}}
}}


 
=== Special Moves ===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=
|name=Raijin Ken
|input=
|input={{Motion|236}}[[File:P.png]]
|data=
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
  |version=
  |version={{Icon-SNK|a}}
  |damage=-
  |damage=-
  |b. damage=0
  |b. damage=0
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  |advBlock=
  |advBlock=
  |invul=-
  |invul=-
|description=
  }}
  }}
  {{AttackData-KoF03
  {{AttackData-KoF03
  |version=
  |version={{Icon-SNK|c}}
  |damage=-
  |damage=-
  |b. damage=0
  |b. damage=0
  |stun=-
  |stun=-
  |cancel=
  |cancel=  
  |guard=  
  |guard=  
  |startup=
  |startup=
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}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=
|name=Air Raijin Ken
|input=
|input=Jump {{Motion|236}}[[File:P.png]]
|data=
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
|version={{Icon-SNK|a}}
  |damage=-
  |damage=-
  |b. damage=0
  |b. damage=0
  |stun=-
  |stun=-
  |cancel=
|cancel=
|guard=
|startup=
|active=-
|recovery=-
|total=
|advHit=
|advBlock=
|invul=-
|description=
}}
{{AttackData-KoF03
|version={{Icon-SNK|c}}
|damage=-
|b. damage=0
|stun=-
  |cancel=  
  |guard=  
  |guard=  
  |startup=
  |startup=
  |active=
  |active=-
  |recovery=
  |recovery=-
  |total=
  |total=
  |advHit=
  |advHit=
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}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=
|name=Raimei Tou
|input=
|input={{Motion|214}}[[File:P.png]] (Hold)
|data=
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
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  |stun=-
  |stun=-
  |cancel=
  |cancel=
  |guard= Mid
  |guard=  
  |startup=
  |startup=
  |active=
  |active=
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}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=
|name=Shinkuu Katategoma
|input=
|input={{Motion|214}}[[File:K.png]]
|data=
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
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  |stun=-
  |stun=-
  |cancel=
  |cancel=
  |guard=
  |guard= Mid
  |startup=-
  |startup=
  |active=-
  |active=
  |recovery=-
  |recovery=
  |total=
  |total=
  |advHit=
  |advHit=
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}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=
|name=Iai Geri > Handou Sandan Geri
|input=
|input={{Motion|236}}{{Icon-SNK|b}} > {{Motion|236}}{{Icon-SNK|b}}
|data=
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
|version=Iai Geri
|subtitle={{Motion|236}}{{Icon-SNK|b}}
  |damage=-
  |damage=-
  |b. damage=0
  |b. damage=0
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  |description=  
  |description=  
  }}
  }}
}}
{{MoveData
|image=
|caption=
|name=
|input=
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
|version=Handou Sandan Geri
|subtitle={{Motion|236}}{{Icon-SNK|b}}
  |damage=-
  |damage=-
  |b. damage=0
  |b. damage=0
  |stun=-
  |stun=-
  |cancel=
  |cancel=
  |guard= Throw
  |guard=
  |startup=-
  |startup=-
  |active=-
  |active=-
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}}
}}


 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=
|name=Iai Geri > Handou Sandan Geri
|input=
|input={{Motion|236}}{{Icon-SNK|d}} > {{Motion|236}}{{Icon-SNK|d}}
|data=
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
|version=Iai Geri
|subtitle={{Motion|236}}{{Icon-SNK|d}}
  |damage=-
  |damage=-
  |b. damage=0
  |b. damage=0
  |stun=-
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  |cancel=
  |guard=  
  |guard=
  |startup=
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  |active=-
  |active=-
  |recovery=-
  |recovery=-
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  |description=  
  |description=  
  }}
  }}
}}
{{MoveData
|image=
|caption=
|name=
|input=
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
|version=Handou Sandan Geri
|subtitle={{Motion|236}}{{Icon-SNK|d}}
  |damage=-
  |damage=-
  |b. damage=0
  |b. damage=0
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  |cancel=
  |cancel=
  |guard=
  |guard=
  |startup=
  |startup=-
  |active=-
  |active=-
  |recovery=-
  |recovery=-
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  }}
  }}
}}
}}


=== Super Moves ===
=== Super Moves ===
 
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=
|name=Raikou Ken
|input=
|input={{Motion|236}}{{Motion|236}}[[File:P.png]]
|data=
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
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}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=
|name=Gen'ei Hurricane
|input=
|input={{Motion|214}}{{Motion|214}}[[File:K.png]]
|data=
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
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=== LDM ===
=== LDM ===
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=
|name=MAX Raikou Ken
|input=
|input={{Motion|236}}{{Motion|236}}{{Icon-SNK|a}}{{Icon-SNK|c}}
|data=
|data=
  {{AttackData-KoF03
  {{AttackData-KoF03
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  }}
  }}
}}
}}
==Battle==
'''UNDER CONSTRUCTION'''
===''Attack Strings''===
'''UNDER CONSTRUCTION'''


==Combos==
==Combos==

Latest revision as of 23:35, 12 August 2022

二階堂 紅丸 / シューティング・スター, The Shooting Star
KoF2003Portrait22-Benimaru.png
Tier Placement A
Ratio Cost (Sarsen) 4 Points (4 Points Leader) of 15
Ratio Cost (China) 9 Points of 20
Best Position Solo
Good LDM? Situational
Crouch Height Low
Wakeup Speed 33 Frames
Stun Value 900


Introduction

「 Nikaidō Benimaru 」

Strengths Weaknesses
  • placeholder
  • placeholder

Colors

UNDER CONSTRUCTION

Movelist

UNDER CONSTRUCTION

Normals

Far Normals

st.A
Kof.lp.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

st.B
Kof.lk.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

st.C
Kof.sp.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

st.D
Kof.sk.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -


Close Range Normals

cl.A
Kof.lp.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

cl.B
Kof.lk.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

cl.C
Kof.sp.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

cl.D
Kof.sk.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -


Crouching Normals

cr.A
D.pngKof.lp.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

cr.B
D.pngKof.lk.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Low - - - - - - - - - - - - -

cr.C
D.pngKof.sp.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - None - - - - - - -

cr.D
D.pngKof.sk.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Low - - - - - - - - - - KD - -


Neutral Jumping Normals

nj.A
U.pngKof.lp.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

nj.B
U.pngKof.lk.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

nj.C
U.pngKof.sp.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

nj.D
U.pngKof.sk.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

Diagonal Jump Normals

dj.A
Ub.png/Uf.png+Kof.lp.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

dj.B
Ub.png/Uf.png+Kof.lk.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

dj.C
Ub.png/Uf.png+Kof.sp.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

dj.D
Ub.png/Uf.png+Kof.sk.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Overhead - - - - - - - - - - - - -

Throws

Front Suplex
B.png/F.png+Kof.sp.png/Kof.sk.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Throw - - - - - - - - - - - - -

MSA

MSA Startup
Qcf.png+Kof.lk.pngKof.sp.png/Kof.sp.pngKof.sk.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - Strike/Projectile

MSA Entry
After MSA
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -


Command Normals

Jackknife Kick
F.pngKof.lk.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

Jackknife Kick
Jump D.pngKof.sk.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

Special Moves

Raijin Ken
Qcf.pngP.png
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lp.png - - - - - - - - - - - - - - - -
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sp.png - - - - - - - - - - - - - - - -

Air Raijin Ken
Jump Qcf.pngP.png
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.lp.png - - - - - - - - - - - - - - - -
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Kof.sp.png - - - - - - - - - - - - - - - -

Raimei Tou
Qcb.pngP.png (Hold)
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -

Shinkuu Katategoma
Qcb.pngK.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - Mid - - - - - - - - - - - - -

Iai Geri > Handou Sandan Geri
Qcf.pngKof.lk.png > Qcf.pngKof.lk.png
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Iai Geri
Qcf.pngKof.lk.png
- - - - - - - - - - - - - - - -
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Handou Sandan Geri
Qcf.pngKof.lk.png
- - - - - - - - - - - - - - - -

Iai Geri > Handou Sandan Geri
Qcf.pngKof.sk.png > Qcf.pngKof.sk.png
Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Iai Geri
Qcf.pngKof.sk.png
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Version Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
Handou Sandan Geri
Qcf.pngKof.sk.png
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Super Moves

Raikou Ken
Qcf.pngQcf.pngP.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
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Gen'ei Hurricane
Qcb.pngQcb.pngK.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - - - - - - - - - - - - - - -

LDM

MAX Raikou Ken
Qcf.pngQcf.pngKof.lp.pngKof.sp.png
Damage Counter Dmg Guard Guard Damage Damage Scaling Stun CH Stun Meter Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
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Combos

UNDER CONSTRUCTION

Strategy

UNDER CONSTRUCTION

Match Up

UNDER CONSTRUCTION

Kof03bar01ash.jpg

| - Ash:

Kof03bar02duolon.jpg

| - Duo Lon:

Kof03bar03shen.jpg

| - Shen:

Kof03bar04terry.jpg

| - Terry:

Kof03bar05joe.jpg

| - Joe:

Kof03bar06tizoc.jpg

| - Tizoc:

Kof03bar07ryo.jpg

| - Ryo:

Kof03bar08Robert.jpg

| - Robert:

Kof03bar09Yuri.jpg

| - Yuri:

Kof03bar10Kim.jpg

| - Kim:

Kof03bar11Chang.jpg

| - Chang:

Kof03bar12Jhun.jpg

| - Jhun:

Kof03bar13Leona.jpg

| - Leona:

Kof03bar14Ralf.jpg

| - Ralf:

Kof03bar15Clark.jpg

| - Clark:

Kof03bar16Gato.jpg

| - Gato:

Kof03bar17Billy.jpg

| - Billy:

Kof03bar18Yamazaki.jpg

| - Yamazaki:

Kof03bar19King.jpg

| - King:

Kof03bar20Mai.jpg

| - Mai:

Kof03bar21Mary.jpg

| - Mary:

Kof03bar22Benimaru.jpg

| - Benimaru:

Kof03bar23Shingo.jpg

| - Shingo:

Kof03bar24Daimon.jpg

| - Daimon:

Kof03bar25Athena.jpg

| - Athena:

Kof03bar26Hinako.jpg

| - Hinako:

Kof03bar27Malin.jpg

| - Malin:

Kof03bar28K'.jpg

| - K':

Kof03bar29Maxima.jpg

| - Maxima:

Kof03bar30Whip.jpg

| - Whip:

Kof03bar31Kyo.jpg

| - Kyo:

Kof03bar33Chizuru.jpg

| - Chizuru:

Kof03bar34KUSANAGI.jpg

| - KUSANAGI:

Kof03bar35Maki.jpg

| - Maki:

Kof03bar36Adelheid.jpg

| - Adelheid:

Kof03bar37Mukai.jpg

| - Mukai:


Game Navigation

General
Controls
Notation
HUD
System
FAQ
Characters
Ash
Athena
Benimaru
Billy
Chang
Chizuru
Clark
Daimon
Duo Lon
Gato
Hinako
Iori
Jhun
Joe
K'
Kim
King
Kusanagi
Kyo
Leona
Mai
Malin
Mary
Maxima
Ralf
Robert
Ryo
Shen
Shingo
Terry
Tizoc
Whip
Yamazaki
Yuri
Console/Cheats/Rom Hacks Only
Adelheid
Maki
Mukai