Template:UMVC3 Notation: Difference between revisions

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|+ style="text-align: center; margin-bottom: 5px;" | Motion Input Chart
|+ style="text-align: center; margin-bottom: 5px;" | Motion Input Chart
| 7 [[File:Ub.png]] || 8 [[File:U.png]] || 9 [[File:Uf.png]]
| 7 [[File:Ub.png]] || 8 [[File:U.png]] || 9 [[File:Uf.png]]
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| 1 [[File:Db.png]] || 2 [[File:D.png]] || 3 [[File:Df.png]]
| 1 [[File:Db.png]] || 2 [[File:D.png]] || 3 [[File:Df.png]]
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! Notation !! Meaning
! Notation !! Meaning
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| [sequence] x N || Repeat sequence N times.
| [sequence] x N || Repeat sequence N times.
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|-
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Revision as of 18:15, 12 August 2022


Template DocumentationEdit This Documentation


Motion Input Chart
7 Ub.png 8 U.png 9 Uf.png
4 B.png 5 N.png 6 F.png
1 Db.png 2 D.png 3 Df.png
Notation Meaning
> Cancel from the previous normal to the following.
, Link from the previous move to the following.
xx Cancel the previous move into the following special / super move.
~ Cancel special into set followup or plink previous attack into the following.
dl. / delay Delay the following move.
whiff Must whiff the following move.
land Must land on the ground before the next move.
rejump Must land then jump again before the next move.
j. / sj. Move is done in a jump / superjump.
jc / sjc Cancel previous move into a jump / superjump.
XX Any two attack buttons excluding S.
NXX Dash / Airdash in N direction.
AA Anti-Air
[X] Hold input
-X- Release input
(N) Attack must hit N times.
(Move) Move is optional.
[sequence] x N Repeat sequence N times.

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