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| '''land''' || Must land on the ground before the next move. | | '''land''' || Must land on the ground before the next move. | ||
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| '''rejump''' || Must land then jump again before the next move. | |||
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| '''j. / sj.''' || Move is done in a jump / superjump. | | '''j. / sj.''' || Move is done in a jump / superjump. |
Revision as of 15:00, 12 August 2022
Template DocumentationEdit This Documentation
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Notation | Meaning |
---|---|
> | Cancel from the previous move to the following. |
, | Link from the previous move to the following. |
~ | Cancel special into set followup or plink previous attack into the following. |
dl. / delay | Delay the following move. |
whiff | Must whiff the following move. |
land | Must land on the ground before the next move. |
rejump | Must land then jump again before the next move. |
j. / sj. | Move is done in a jump / superjump. |
jc / sjc | Cancel previous move into a jump / superjump. |
XX | Any two attack buttons excluding S. |
NXX | Dash / Airdash in N direction. |
AA | Anti-Air |
[X] | Hold input |
-X- | Release input |
(N) | Attack must hit N times. |
(Move) | Move is optional. |
[sequence] x N | Repeat sequence N times. |
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