Template:UMVC3 Notation: Difference between revisions

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| '''jc / sjc''' || Cancel previous move into a jump / superjump.
| '''jc / sjc''' || Cancel previous move into a jump / superjump.
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| '''XX''' || Any two attack buttons excluding {{clr|S|S|game=UMVC3}}.
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| '''NXX''' || Dash / Airdash in N direction.
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| '''AA''' || Anti-Air
| '''AA''' || Anti-Air

Revision as of 06:20, 12 August 2022


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Motion Input Chart
7 Ub.png 8 U.png 9 Uf.png
4 B.png 5 N.png 6 F.png
1 Db.png 2 D.png 3 Df.png
Notation Meaning
> Cancel from the previous move to the following.
, Link from the previous move to the following.
~ Cancel special into set followup or plink previous attack into the following.
dl. / delay Delay the following move.
whiff Must whiff the following move.
land Must land on the ground before the next move.
j. / sj. Move is done in a jump / superjump.
jc / sjc Cancel previous move into a jump / superjump.
XX Any two attack buttons excluding S.
NXX Dash / Airdash in N direction.
AA Anti-Air
[X] Hold input
-X- Release input
(N) Attack must hit N times.
(Move) Move is optional.
[sequence] x N Repeat sequence N times.

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