Template:UMVC3 Notation: Difference between revisions

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{| class="wikitable" style="margin: 20px; text-align: left;"
{| class="wikitable" style="margin: 20px; text-align: left; height: 1px"
|+ style="text-align: center; margin-bottom: 5px;" | Motion Input Chart
| 7 [[File:Ub.png]] || 8 [[File:U.png]] || 9 [[File:Uf.png]]
| 7 [[File:Ub.png]] || 8 [[File:U.png]] || 9 [[File:Uf.png]]
|-
|-
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| 1 [[File:Db.png]] || 2 [[File:D.png]] || 3 [[File:Df.png]]
| 1 [[File:Db.png]] || 2 [[File:D.png]] || 3 [[File:Df.png]]
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<!--{| style="margin: 30px;"
{| class="dict" style="width: 80%;"
! Notation !! Meaning
! Notation !! Meaning
|-
|-
| style="width: 5em" | '''>''' || Cancel from the previous move to the following.
| '''>''' || Cancel from the previous move to the following.
|-
|-
| ''',''' || Link from the previous move to the following.
| ''',''' || Link from the previous move to the following.
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| '''dl. / delay''' || Delay the following move.
| '''dl. / delay''' || Delay the following move.
|-
|-
|}-->
| '''whiff''' || Must whiff the following move.
<table>
|-
<tr>
| '''land''' || Must land on the ground before the next move.
  <td>'''>'''</td>
|-
  <td>Cancel from the previous move to the following.</td>
| '''j. / sj.''' || Move is done in a jump / superjump.
</tr>
|-
<tr>
| '''jc / sjc''' || Cancel previous move into a jump / superjump.
  <td>''','''</td>
|-
  <td>Link from the previous move to the following.</td>
| '''AA''' || Anti-Air
</tr>
|-
</table>
| '''[X]''' || Hold input
 
|-
| '''-X-''' || Release input
|-
|
|-
|}
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Revision as of 16:37, 11 August 2022


Template DocumentationEdit This Documentation


Motion Input Chart
7 Ub.png 8 U.png 9 Uf.png
4 B.png 5 N.png 6 F.png
1 Db.png 2 D.png 3 Df.png
Notation Meaning
> Cancel from the previous move to the following.
, Link from the previous move to the following.
~ Cancel special into set followup or plink previous attack into the following.
dl. / delay Delay the following move.
whiff Must whiff the following move.
land Must land on the ground before the next move.
j. / sj. Move is done in a jump / superjump.
jc / sjc Cancel previous move into a jump / superjump.
AA Anti-Air
[X] Hold input
-X- Release input

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