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* Medium DP has a huge amount of horizontal range on startup. Much larger than the other shotos | * Medium DP has a huge amount of horizontal range on startup. Much larger than the other shotos | ||
* Punch grab has a lot of corner carry | * Punch grab has a lot of corner carry | ||
* Kick grab sets up juggles in the corner | |||
* Hard to keep cornered due to roll and air tatsu trajectory | * Hard to keep cornered due to roll and air tatsu trajectory | ||
* Great cross-up loop that's difficult to block | * Great cross-up loop that's difficult to block |
Revision as of 09:55, 11 August 2022
Introduction
Ken now travels the world again in the hopes that Ryu can challenge him again for another fight, but wonders if he's now making the right choices in life by doing so.
Pros | Cons |
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