Street Fighter Alpha 3/Glossary: Difference between revisions

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TAP - Turnaround punch or moves similar to it
TAP - Turnaround punch or moves similar to it
Hadou rave - Corner guard crush strings utilizing repeated fireball/normal cancels


TOD - Touch of Death
TOD - Touch of Death

Revision as of 09:05, 11 August 2022

CCs - Crouch cancels

VC - Variable (custom) combos

OC - Original (custom) combos (The Japanese name for a VC)

VC1 - LP+LK activate (short shadow delay)

VC2 - MP+MK activate (medium shadow delay)

VC3 - FP+RH activate (long shadow delay)

Z-ISM - Japanese name for A-ISM

Customs - Custom/Variable combos

OTG - Off the ground

Untechable - Cannot air tech/air recover

Neutral state - A state where the opponent is not moving or in the middle of some action. This state must be reached for the opponent to be able to air recover out of juggles

TK - Tiger knee motion (usually used for instant air moves)

TAP - Turnaround punch or moves similar to it

Hadou rave - Corner guard crush strings utilizing repeated fireball/normal cancels

TOD - Touch of Death