KyokujiFGC (talk | contribs) m (→Introduction) |
KyokujiFGC (talk | contribs) |
||
Line 9: | Line 9: | ||
* Great jump-ins, particularly j. LK and splash | * Great jump-ins, particularly j. LK and splash | ||
* Good air to airs | * Good air to airs | ||
* Decent command | * Decent command grabs that recover fairly quickly on whiff. Can choose whether to throw them forward or backwards | ||
* Bull horn (TAP) forces the opponent to play differently and can make them second guess themselves | * Bull horn (TAP) forces the opponent to play differently and can make them second guess themselves | ||
* Bull horn is a very rewarding early anti-air | * Bull horn is a very rewarding early anti-air |
Revision as of 09:02, 11 August 2022
Introduction
Not content with working with Shadaloo as a mere goon anymore, Birdie now plans to seek out his superior M. Bison so he can overthrow him! To do this, he will need to find something called the "Psycho Drive".
Pros | Cons |
|
|