Street Fighter Alpha 3/Glossary: Difference between revisions

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Neutral state - A state where the opponent is not moving or in the middle of some action.  This state must be reached for the opponent to be able to air recover out of juggles
Neutral state - A state where the opponent is not moving or in the middle of some action.  This state must be reached for the opponent to be able to air recover out of juggles
TK - Tiger knee motion (usually used for instant air moves)

Revision as of 21:09, 10 August 2022

CCs - Crouch cancels

VCs - Variable (custom) combos

VC1 - LP+LK activate (short shadow delay)

VC2 - MP+MK activate (medium shadow delay)

VC3 - FP+RH activate (long shadow delay)

Customs - Custom/Variable combos

OTG - Off the ground

Untechable - Cannot air tech/air recover

Neutral state - A state where the opponent is not moving or in the middle of some action. This state must be reached for the opponent to be able to air recover out of juggles

TK - Tiger knee motion (usually used for instant air moves)