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Neutral state - A state where the opponent is not moving or in the middle of some action. This state must be reached for the opponent to be able to air recover out of juggles | Neutral state - A state where the opponent is not moving or in the middle of some action. This state must be reached for the opponent to be able to air recover out of juggles | ||
TK - Tiger knee motion (usually used for instant air moves) |
Revision as of 21:09, 10 August 2022
CCs - Crouch cancels
VCs - Variable (custom) combos
VC1 - LP+LK activate (short shadow delay)
VC2 - MP+MK activate (medium shadow delay)
VC3 - FP+RH activate (long shadow delay)
Customs - Custom/Variable combos
OTG - Off the ground
Untechable - Cannot air tech/air recover
Neutral state - A state where the opponent is not moving or in the middle of some action. This state must be reached for the opponent to be able to air recover out of juggles
TK - Tiger knee motion (usually used for instant air moves)