Street Fighter Alpha 3/M. Bison/Introduction: Difference between revisions

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* Slide is safe from max range
* Slide is safe from max range
* Good anti-air with s. FP
* Good anti-air with s. FP
* Great air grab due to his long jump arc
* Fireball has slow recovery but has a decent hitbox and can be used to set up traps
* Fireball has slow recovery but has a decent hitbox and can be used to set up traps
* Good reward off crouch cancel juggles
* Good reward off crouch cancel juggles

Revision as of 18:59, 10 August 2022

Introduction

As his plans for global domination further strengthens, Bison wonders how much longer his current physical body can withstand Psycho Power. To remedy this, he sets plans to search for a new body to host with the aid of his Psycho Drive.

Pros Cons
  • Fast walk speed
  • Incredibly mobile and difficult to pin down, making him a great hit and run character
  • Devil reverse is safe on block and highly controllable,
  • Teleport is near instant and invincible on frame 1
  • Jump arc is fast with high priority jump-ins
  • Great normals for footsies, especially s. MK
  • Slide is safe from max range
  • Good anti-air with s. FP
  • Great air grab due to his long jump arc
  • Fireball has slow recovery but has a decent hitbox and can be used to set up traps
  • Good reward off crouch cancel juggles
  • Recent developments have given him much better V-ISM options
  • Level 3 psycho crusher is one of the best anti-air supers in the game
  • Level 1 and 2 kick supers are completely safe on block
  • Unique A-ISM alpha counter that teleports him behind the opponent
  • Jump arc is fast but also moves further than normal, which can sometimes be a disadvantage
  • Lacks reliable BnBs without meter
  • Scissor kick is incredibly unsafe on block unless done from max range
  • Scissor kick will not combo against crouching opponents in most situations
  • Head stomp is heavily punishable on hit by some characters
  • A-ISM Alpha counter can occasionally bug out and not move him anywhere