Street Fighter Alpha 3/Dhalsim/Introduction: Difference between revisions

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| cons =
| cons =
* Slow, floaty jump
* Slow, floaty jump
* Tall/fat hurtbox makes him susceptible to jab pressure
* Tall/fat hurtbox makes him susceptible to jab pressure and some normally "standing-only" combos
* Can be reset out of yoga escape by players who know what they're doing, making it a better idea just to take the full VC and teleport out of any infinites that follow
* Can be reset out of yoga escape by players who know what they're doing, making it a better idea just to take the full VC and teleport out of any infinites that follow
}}
}}

Revision as of 17:42, 10 August 2022

Introduction

Once again, Dhalsim fights to protect his family and the poor. After sensing a disturbance caused by the evil energy of the Psycho Drive, Dhalsim leaves his village to investigate further, but fears that by doing so, he will further the chances of him becoming corrupted with darkness.

Pros Cons
  • Insane speed and priority on all his normals, making it very difficult to find any safe openings against him
  • Gigantic air throw range that practically looks like a bug at times
  • Drills are incredibly fast with great pushback
  • Slides are cancellable, low profile, and very safe on block.
  • Can act/air block after air teleports
  • Strong set of custom combos give him big burst potential
  • Can easily bully opponents into the corner for hadou rave pressure
  • Has a unique yoga escape move that allows him to teleport out of combos, including CC infinites, making him completely immune
  • Undisputed best character in the game
  • Slow, floaty jump
  • Tall/fat hurtbox makes him susceptible to jab pressure and some normally "standing-only" combos
  • Can be reset out of yoga escape by players who know what they're doing, making it a better idea just to take the full VC and teleport out of any infinites that follow