KyokujiFGC (talk | contribs) |
KyokujiFGC (talk | contribs) |
||
Line 8: | Line 8: | ||
* s. FP is one of the best preemptive anti-airs in the game | * s. FP is one of the best preemptive anti-airs in the game | ||
* Great jump-ins, particularly j. LK and splash | * Great jump-ins, particularly j. LK and splash | ||
* Bull horn forces the opponent to play differently and can make them second guess themselves | * Bull horn (TAP) forces the opponent to play differently and can make them second guess themselves | ||
* You can charge up to 4 bull horns at once and release them individually by letting go of only one button | * You can charge up to 4 bull horns at once and release them individually by letting go of only one button | ||
* Charged finals do insane amounts of damage | * Charged finals do insane amounts of damage |
Revision as of 10:39, 10 August 2022
Introduction
Not content with working with Shadaloo as a mere goon anymore, Birdie now plans to seek out his superior M. Bison so he can overthrow him! To do this, he will need to find something called the "Psycho Drive".
Pros | Cons |
|
|