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* Falcon excels at comboing larger characters and Bowser is no exception. While he can easily and consistently edge guard Falcon like nearly every character in the cast, Falcon's uThrow is weight independent, meaning that it has just as much recovery vs Bowser as vs Jigglypuff. This means it can start Falcon's devastating j.8A/uAir loops, eventually giving an edge guard or just a straight j.6A/fAir kill. Just be careful hitting his shield as Bowser has an invincible reversal OOS that is among the best in the game. | |||
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====<big>Neutral</big>==== | ====<big>Neutral</big>==== | ||
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* | * | ||
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====<big>Neutral</big>==== | ====<big>Neutral</big>==== | ||
---- | ---- | ||
* | * https://youtu.be/LK_Dd91Nks8 Falcon Marth in 2 Minutes | ||
====<big>Advantage</big>==== | ====<big>Advantage</big>==== | ||
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* | * While historically frustrating at times due to Sheik's superior frame data and consistency, Falcon's explosive combo game and superior mobility, both on the ground and in the air, can allow him to dance around her normals and blow her up for calling out his movement incorrectly. Sheik has massive anti-air tilts, creating do not fly zones, so being comfortable whiff punishing using dash grab and crouch cancel to discourage overly eager Sheik mains is vital to unlocking Falcon's heavily aerial based standard gameplan | ||
}} | }} | ||
====<big>Neutral</big>==== | ====<big>Neutral</big>==== | ||
---- | ---- | ||
https://youtu.be/p9J9h36_OSc Falcon Sheik in 2.5 Minutes | |||
Using CC and dash dance grab is vital to punishing tilts as they can be extremely difficult to aerial around | |||
Sheik's SH is too high, meaning it is vulnerable to being blown up by a j.8A/uAir or j.5A/nAir if predicted by you | |||
If she refuses to jump or press, run up grab is a huge combo starter for you | |||
Don't forget to place an increased emphasis on preventing grounded approaches when walling. She cannot approach rapidly in the air due to her limited aerial mobility and poor SH. This means that moves that specialize more in covering the ground, such as a low j.4A/bAir, j.2A/dAir, or j.6A/fAir are far more effective than normal as they'd often usually risk being jumped over by the opponent. Additionally, her dash dance is limited, making it more difficult for her to whiff punish these than other characters. That said, she has answers, such as dash block, run up cc, or run t.6A/8A fTilt/uTilt keep those in mind | |||
====<big>Advantage</big>==== | ====<big>Advantage</big>==== |
Latest revision as of 16:48, 27 July 2022
Summaries
- Character Strategy pages generally have at least some basic counterplay.
Bowser
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Captain Falcon
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Donkey Kong
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---|---|---|---|---|
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Dr. Mario
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Falco
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Neutral
Please refer to these two resources for an initial overview of the matchup. https://cookbook.gg/Captain%20Falcon/recipes/60f73184affbe20015983373/section/Basics
Key points are to jump over aerials that aren't high enough with SH j.5A/nAir or j.2A/dAir as they bring your body upwards. This takes a little bit of time to get to maximum height, which is important as you won't always have enough time to jump over a laser, even if the following one isn't high enough to normally hit you doing this
Don't be afraid to use platforms whenever you're in a bad position. It is difficult for him to chase you on them as, without lasers locking down your movement, you are much faster than him and deadly off an air-to-air stray hit after knockdown %.
Be cognizant of when you shield. Shielding at a bad time can effectively be checkmate as you give up your one major advantage, your speed. Don't let him stop you from moving or even slow you down without earning it
Being able to dash after laser stun is vital. Practice doing it as quickly as possible!
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Fox
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Ganondorf
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---|---|---|---|---|
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Ice Climbers
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---|---|---|---|---|
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Jigglypuff
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---|---|---|---|---|
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Kirby
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---|---|---|---|---|
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Link
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---|---|---|---|---|
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Luigi
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---|---|---|---|---|
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Mario
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---|---|---|---|---|
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Marth
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---|---|---|---|---|
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Neutral
- https://youtu.be/LK_Dd91Nks8 Falcon Marth in 2 Minutes
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Mewtwo
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---|---|---|---|---|
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Mr. Game and Watch
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---|---|---|---|---|
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Ness
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||||
---|---|---|---|---|
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Peach
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||||
---|---|---|---|---|
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Pichu
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||||
---|---|---|---|---|
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Pikachu
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||||
---|---|---|---|---|
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Roy
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||||
---|---|---|---|---|
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Samus
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||||
---|---|---|---|---|
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Sheik
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---|---|---|---|---|
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Neutral
https://youtu.be/p9J9h36_OSc Falcon Sheik in 2.5 Minutes
Using CC and dash dance grab is vital to punishing tilts as they can be extremely difficult to aerial around
Sheik's SH is too high, meaning it is vulnerable to being blown up by a j.8A/uAir or j.5A/nAir if predicted by you
If she refuses to jump or press, run up grab is a huge combo starter for you
Don't forget to place an increased emphasis on preventing grounded approaches when walling. She cannot approach rapidly in the air due to her limited aerial mobility and poor SH. This means that moves that specialize more in covering the ground, such as a low j.4A/bAir, j.2A/dAir, or j.6A/fAir are far more effective than normal as they'd often usually risk being jumped over by the opponent. Additionally, her dash dance is limited, making it more difficult for her to whiff punish these than other characters. That said, she has answers, such as dash block, run up cc, or run t.6A/8A fTilt/uTilt keep those in mind
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Yoshi
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||||
---|---|---|---|---|
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Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Young Link
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||||
---|---|---|---|---|
|
Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here
Zelda
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||||
---|---|---|---|---|
|
Neutral
- Placeholder, elaboration goes here
Advantage
- Placeholder, elaboration goes here
Disadvantage
- Placeholder, elaboration goes here